Difference between revisions of "Chronomancer - Boon Support Power DPS"

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==Overview==
 
==Overview==
 
This iteration of Support Chrono is a boon support that provides 100% {{tooltip|Quickness}} uptime for its party while dealing high personal DPS. This massively increases the group's damage output due to faster cast times. In addition, it can cheese certain raid mechanics using {{Skill|Feedback}}, {{Skill|Blink}}, and {{Skill|Portal Entre}}.
 
This iteration of Support Chrono is a boon support that provides 100% {{tooltip|Quickness}} uptime for its party while dealing high personal DPS. This massively increases the group's damage output due to faster cast times. In addition, it can cheese certain raid mechanics using {{Skill|Feedback}}, {{Skill|Blink}}, and {{Skill|Portal Entre}}.
 +
  
 
This iteration of Support Chrono is currently the most commonly used option and is paired with a Renegade or Mirage that provides alacrity. If for some reason you don't have another player providing alacrity, you should use [[Build:Chronomancer_-_Utility_Boon_Support|Chronomancer - Utility Boon Support]] instead.
 
This iteration of Support Chrono is currently the most commonly used option and is paired with a Renegade or Mirage that provides alacrity. If for some reason you don't have another player providing alacrity, you should use [[Build:Chronomancer_-_Utility_Boon_Support|Chronomancer - Utility Boon Support]] instead.
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| weapon1 = sword
 
| weapon1 = sword
 
| weapon2 = sword
 
| weapon2 = sword
| weapon3 = sword
+
| weapon3 = Greatsword
| weapon4 = shield
 
 
| healing = Signet of the Ether
 
| healing = Signet of the Ether
| utility1 = Phantasmal Disenchanter
+
| utility1 = Mirror Images
 
| utility2 = Well of Action
 
| utility2 = Well of Action
| utility3 = Signet of Inspiration
+
| utility3 = Mantra of Pain
 
| elite = Time Warp
 
| elite = Time Warp
 
}}
 
}}
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===Weapon Variants===
 
===Weapon Variants===
'''Sword/Sword''' is mandatory but '''Shield''' can be replaced if the utility from '''Focus''' is required
+
'''Greatsword''' is mandatory but offhand '''Sword''' can be replaced if utility is required:
 +
* '''Focus''' provides the best pull in the game, which can be massively beneficial on the right encounters.
 +
* '''Pistol''' offers more CC.
  
  
 
===Skill Variants===
 
===Skill Variants===
 
'''Utility'''
 
'''Utility'''
If you need a utility skill you can swap out {{Skill|Well of Action}}:
+
 
* {{Skill|Feedback}} helps with reflects.
+
None of the utility skills is absolutely required: {{Skill|Well of Action}} adds a lot of {{tooltip|Quickness}}, but is unreliable on bosses where the group has to move a lot, you may wish to bring additional boon duration if you swap it out; {{Skill|Mantra of Pain}} is your highest DPS utility option, so it can be replaced if you need additional utility or your boon uptime is too low; {{Skill|Mirror Images}} provides extra clones to fuel {{Trait|Seize the Moment}}, and makes your opening Continuum Split very easy, but experienced players might get more mileage out of other options.
 +
* {{Skill|Phantasmal Disenchanter}} is a good all-rounder that provides a small amount of extra DPS, an extra clone to fuel {{Trait|Seize the Moment}}, and can keep bosses boon-free for {{Trait|Vicious Expression}}.
 +
* {{Skill|Feedback}} provides a long-duration reflect.
 +
* {{Skill|Signet of Inspiration}} is very helpful in padding uptimes of all boons in your subgroup, and is a good alternative to {{Skill|Well of Action}}.
 
* {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM.
 
* {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM.
 
* {{Skill|Mantra of Concentration}} provides Stability to your group.
 
* {{Skill|Mantra of Concentration}} provides Stability to your group.
 
* {{Skill|Mantra of Distraction}} for encounters that require heavy CC, and for recharging Time Sink.
 
* {{Skill|Mantra of Distraction}} for encounters that require heavy CC, and for recharging Time Sink.
 +
* {{Skill|Signet of Domination}} offers more CC than {{Skill|Mantra of Distraction}} but on a longer cooldown, which may be more suitable for some encounters.
 +
* {{Skill|Portal Entre}} if you need a portal.
 +
* {{Skill|Mimic}} allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with {{Skill|Portal Entre}}.
 +
  
 
'''Elite'''
 
'''Elite'''
 +
 +
{{Skill|Time Warp}} is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
 
* {{Skill|Gravity Well}} should be used if an encounter requires heavy CC.
 
* {{Skill|Gravity Well}} should be used if an encounter requires heavy CC.
* {{Skill|Time Warp}} is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
+
* {{Skill|Signet of Humility}} bigger and faster CC than {{Skill|Gravity Well}} but on a longer cooldown, which may be more suitable for some encounters.
 +
 
  
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|[&DQcKGhc5KC4jDwAAzxIAAIABAACPAQAAvAEAAAAAAAAAAAAAAAAAAAAAAAA=]
+
{{TemplateCode|
code =
+
code = [&DQcKGQEdKC4jDyMPawFrAc8SgAFpAWkBvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Domination|mid|mid|top}}
+
{{Specialization|Domination|top|mid|top}}
{{Specialization|Inspiration|top|mid|bot}}
+
{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Chronomancer|mid|bot|mid}}
 
{{Specialization|Chronomancer|mid|bot|mid}}
 +
  
  
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| weight = Light
 
| weight = Light
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Thief
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon1 = Sword
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| sigil1 = Superior Sigil of Concentration
 
| sigil1 = Superior Sigil of Concentration
 
| sigil2 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Force
| weapon3 = Sword
+
| weapon3 = Greatsword
| weapon4 = Shield
+
| weapon4 =  
 
| sigil3 = Superior Sigil of Concentration
 
| sigil3 = Superior Sigil of Concentration
 
| sigil4 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Force
Line 82: Line 96:
 
| chest =  
 
| chest =  
 
| hands =  
 
| hands =  
| legs = Assassin
+
| legs =  
 
| feet =  
 
| feet =  
 
| backpiece =  
 
| backpiece =  
Line 89: Line 103:
 
| amulet =  
 
| amulet =  
 
| ring1 =  
 
| ring1 =  
| ring2 =  
+
| ring2 = Assassin
 
}}
 
}}
  
Note that only a single mainhand sword is required and equipping a second mainhand sword in your second weapon can be skipped.
+
The {{Sigil|Superior Sigil of Concentration}} gives a good amount of extra boon duration without sacrificing much damage (your illusions aren't affected {{Sigil|Superior Sigil of Impact}}). This enables you to vary utility skills without worrying too much about dropping {{tooltip|Quickness}}. If you are confident in your ability to maintain {{tooltip|Quickness}} without it, you could use:
 +
* {{Sigil|Superior Sigil of Impact}} for more damage
 +
* {{Sigil|Superior Sigil of Paralyzation}} for extra CC. Note that you will need a source of {{tooltip|Daze}} or {{tooltip|Stun}} other than {{Skill|Time Sink}}, as these always deal a minimum of 100 breakbar damage to a target, so increasing {{Skill|Time Sink}}'s from 0.5s to 0.65s has no effect.
  
'''Standard:'''
 
* {{Food|Soul Pastry}}
 
* {{Utility|Potent Lucent Oil}}
 
  
'''Higher DPS:'''
+
===Consumables===
You can use these if you're confident in your ability to maintain quickness on your party. Note that these shouldn't be used with the Focus variant due to its inherently lower quickness generation.
 
 
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 
* {{Utility|Superior Sharpening Stone}}
 
* {{Utility|Superior Sharpening Stone}}
 +
** {{Utility|Potent Lucent Oil}} is a convenient way of gaining more boon duration, though swapping in {{tooltip|Diviner stats}} gear is more efficient.
 +
  
  
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===Opening/Continuum Split Burst===
+
===Opener===
# {{Skill|Time Warp}} - only if you have it slotted.
+
Start on Sword/X
# {{Skill|Echo of Memory}}
+
# Offhand Phantasm
# {{Skill|Tides of Time}}
+
# {{Skill|Illusionary Leap}} (optional) - if you are not using '''Mirror Images'''
# {{Skill|Illusionary Leap}}
+
# {{tooltip|Weapon Swap}}
# {{tooltip|Weapon swap}}
+
# {{Skill|Mirror Blade}}
# {{Skill|Phantasmal Swordsman}} - enter {{Skill|Continuum Split}} during the cast of this skill.
+
# {{Skill|Mirror Images}}
# {{Skill|Phantasmal Disenchanter}}
+
# {{Skill|Time Warp}} - enter {{Skill|Continuum Split}} during the cast of this skill
# {{Skill|Signet of Inspiration}}
+
# {{Skill|Mantra of Pain}} - use again as soon as you can, before Continuum Split ends
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Well of Action}}
 +
# {{Skill|Signet of the Ether}} - make sure not to cancel the cast of {{Skill|Well of Action}}
 +
# Use your F1-3 shatters, starting with {{Skill|Split Second}}, as soon as you hit 3 clones
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Continuum Shift}} manually if Continuum Split has not already run out
 +
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Well of Action}}
 
# {{Skill|Well of Action}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Split Second}} as soon as you hit 3 clones
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{tooltip|Weapon Swap}}
 +
# Go to whichever loop below that matches your offhand weapon
 +
 +
 +
===Offhand Sword Loop===
 +
# {{Skill|Phantasmal Swordsman}} - this will be skipped on the first loop
 +
# {{Skill|Signet of the Ether}} - this will be skipped on the first loop
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
# {{Skill|Split Second}}, {{Skill|Rewinder}}, {{Skill|Time Sink}} - Shatters have no cast time so these can just be mashed, but make sure you press them in the order listed.
+
# {{Skill|Blurred Frenzy}}
# {{Skill|Blurred Frenzy}} - You won't be able to cast this if you entered Continuum Split with 2 clones.
+
# Autoattack until '''Blurred Frenzy''' is available
# {{Skill|Continuum Shift}} if it hasn't ended already
+
# {{Skill|Split Second}} as soon as you hit 3 clones
# {{Skill|Well of Action}}
+
# {{Skill|Blurred Frenzy}} - make sure to finish the final sword auto chain
# {{Skill|Signet of Inspiration}}
 
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
# {{Skill|Phantasmal Disenchanter}}
+
# {{tooltip|Weapon Swap}}
# {{Skill|Signet of the Ether}}
+
# Go to greatsword loop
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Disenchanter}}
 
  
  
===General Rotation===
+
===Offhand Focus or Pistol Loop===
* Outside of the opening burst and {{Skill|Continuum Split}} your rotation is simply casting skills off cooldown and swapping weapons to maximise casts of {{Skill|Phantasmal Swordsman}} and {{Skill|Tides of Time}}. If multiple skills are available at once, use the following list to prioritize the order you cast them in:
+
# Offhand Phantasm
# {{Skill|Well of Action}}
 
# {{Skill|Signet of Inspiration}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Signet of the Ether}}
 
 
# {{Skill|Blurred Frenzy}}
 
# {{Skill|Blurred Frenzy}}
# {{Skill|Illusionary Leap}}
+
# Autoattack until '''Blurred Frenzy''' is available
# {{Skill|Phantasmal Disenchanter}}
+
# {{Skill|Split Second}} as soon as you hit 3 clones
# {{Skill|Tides of Time}}
+
# {{Skill|Blurred Frenzy}} - make sure to finish the final sword auto chain
* Fill gaps in between skills listed in the rotation with auto-attack chains.
+
# {{tooltip|Weapon Swap}} as soon as it is available
** Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}.
+
# Go to greatsword loop
* If you're using Focus, simply replace {{Skill|Tides of Time}} with {{Skill|Phantasmal Warden}}
+
 
 +
 
 +
===Greatsword Loop===
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Mind Stab}}
 +
# Autoattack until '''Mirror Blade''' is available
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Split Second}} as soon as you hit 3 clones
 +
# Autoattack until '''Mind Stab''' is available
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Signet of the Ether}} - if not using offhand sword
 +
# {{Skill|Phantasmal Berserker}} - if not using offhand sword
 +
# {{tooltip|Weapon Swap}}
 +
# Return to offhand weapon loop
  
  
 
===Continuum Split===
 
===Continuum Split===
* Your {{Skill|Continuum Split}} should come off cooldown while you're on your shield set. When you swap to shield and {{Skill|Continuum Split}} is nearly off cooldown, avoid casting skills other than {{Skill|Tides of Time}} and {{Skill|Illusionary Leap}}. When your weapon swap is ready, move to step 5 of the opening burst.
+
* Your {{Skill|Continuum Split}} should come off cooldown while you're on Greatsword. When you swap to Greatsword and {{Skill|Continuum Split}} is nearly off cooldown, avoid casting {{Skill|Well of Action}} to ensure you can use it within the CS, and make sure you will have 3 clones available. Otherwise you can just repeat from step 6 in the opener.
* Your first {{Skill|Continuum Split}} will be shorter than the rest since you will only be able to generate 2 clones before entering it. As a result it won't be possible to complete the full rotation listed before it ends.
 
** As a result, {{Skill|Blurred Frenzy}} should be skipped in your first Continuum Split.
 
** If you're still struggling to fit everything in, consider skipping the {{Skill|Signet of the Ether}} and {{Skill|Phantasmal Swordsman}} and simply casting {{Skill|Blurred Frenzy}} instead.
 
  
  
 
===Tips===
 
===Tips===
 +
* Try to only use {{Skill|Mantra of Pain}} while you have 10 stacks of {{Trait|Fencer's Finesse}}
 
* You can use {{Skill|Temporal Curtain}} → {{Skill|Into the Void}} to pull adds onto the boss if needed.
 
* You can use {{Skill|Temporal Curtain}} → {{Skill|Into the Void}} to pull adds onto the boss if needed.
* As previously mentioned, {{Skill|Time Warp}} is not necessary to maintain quickness and is taken to provide a quick source of quickness at the start of the fight. After this, it can be cast at any point to cover any quickness gaps that may occur due to fight mechanics or player error.
+
* As previously mentioned, {{Skill|Time Warp}} is not necessary to maintain quickness so feel free to use it outside {{Skill|Continuum Split}} if needed. After this, it can be cast at any point to cover any quickness gaps that may occur due to fight mechanics or player error.
 
* {{Skill|Blurred Frenzy}} and {{Skill|Illusionary Riposte}} can be used to avoid incoming damage with less of a DPS loss than dodging.
 
* {{Skill|Blurred Frenzy}} and {{Skill|Illusionary Riposte}} can be used to avoid incoming damage with less of a DPS loss than dodging.
  
  
 
===Clone Sources===
 
===Clone Sources===
* Each of your Phantasm skills will create a clone after a short delay, once the phantasm has completed its attack. Keeping track of your phantasms is important to ensure you don't waste any clones.
+
* Each of your Phantasm skills will create a clone (or two, in the case of {{Skill|Phantasmal Berserker}} after a short delay, once the phantasm has completed its attack. Keeping track of your phantasms is important to ensure you don't waste any clones.
 
* {{Skill|Illusionary Leap}} creates a clone on your target.
 
* {{Skill|Illusionary Leap}} creates a clone on your target.
 
* {{Skill|Illusionary Riposte}} creates a clone on your target, but only if you take damage to trigger the counter.
 
* {{Skill|Illusionary Riposte}} creates a clone on your target, but only if you take damage to trigger the counter.
 +
* {{Skill|Mirror Blade}} creates a clone on your target when the projectile hits.
 +
  
  
 
===Shatter Usage===
 
===Shatter Usage===
* {{Skill|Split Second}} is your primary shatter and does by far the most damage - if you have multiple shatters available this should be your first pick. It's ok to delay this a little bit if you're only at 2 clones.
+
* {{Skill|Split Second}} is your primary shatter and does by far the most damage - if you have multiple shatters available this should be your first pick. Use whenever you have 3 clones. It's ok to delay this a little bit if you're only at 2 clones.
* {{Skill|Rewinder}} should only be cast when you're at 3 clones, but make sure you'll have enough clones for the next {{Skill|Split Second}} afterwards.
+
* {{Skill|Rewinder}} should only be cast if you know you'll have 3 clones available again by the time {{Skill|Split Second}} comes off cooldown.
 
* {{Skill|Time Sink}} should be saved for emergencies to provide CC or cover quickness gaps.
 
* {{Skill|Time Sink}} should be saved for emergencies to provide CC or cover quickness gaps.
* If your opening {{Skill|Continuum Split}} is ending before you have a chance to cast your shatters, try moving them up a few steps earlier and don't be afraid to cast them during other skills.
+
* Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using {{Skill|Split Second}} at ''least'' once on each weapon set (indicated in the rotation).
 +
* Use {{Skill|Mirror Images}} to quickly generate 2 additional clones for a 3-clone shatter.

Revision as of 13:33, 20 February 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Boon support

Designed for: Raids

Difficulty:
TBD
This build was last updated on February 20, 2022 and is up to date for the March 19, 2024 patch.

Overview

This iteration of Support Chrono is a boon support that provides 100% Quickness Quickness uptime for its party while dealing high personal DPS. This massively increases the group's damage output due to faster cast times. In addition, it can cheese certain raid mechanics using Feedback, Blink, and Portal Entre.


This iteration of Support Chrono is currently the most commonly used option and is paired with a Renegade or Mirage that provides alacrity. If for some reason you don't have another player providing alacrity, you should use Chronomancer - Utility Boon Support instead.


Skill Bar

Sword/Sword
Greatsword
Utility


Weapon Variants

Greatsword is mandatory but offhand Sword can be replaced if utility is required:

  • Focus provides the best pull in the game, which can be massively beneficial on the right encounters.
  • Pistol offers more CC.


Skill Variants

Utility

None of the utility skills is absolutely required: Well of Action adds a lot of Quickness Quickness, but is unreliable on bosses where the group has to move a lot, you may wish to bring additional boon duration if you swap it out; Mantra of Pain is your highest DPS utility option, so it can be replaced if you need additional utility or your boon uptime is too low; Mirror Images provides extra clones to fuel Seize the Moment, and makes your opening Continuum Split very easy, but experienced players might get more mileage out of other options.

  • Phantasmal Disenchanter is a good all-rounder that provides a small amount of extra DPS, an extra clone to fuel Seize the Moment, and can keep bosses boon-free for Vicious Expression.
  • Feedback provides a long-duration reflect.
  • Signet of Inspiration is very helpful in padding uptimes of all boons in your subgroup, and is a good alternative to Well of Action.
  • Well of Precognition provides aegis to your subgroup, useful for fights like Deimos CM.
  • Mantra of Concentration provides Stability to your group.
  • Mantra of Distraction for encounters that require heavy CC, and for recharging Time Sink.
  • Signet of Domination offers more CC than Mantra of Distraction but on a longer cooldown, which may be more suitable for some encounters.
  • Portal Entre if you need a portal.
  • Mimic allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with Portal Entre.


Elite

Time Warp is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.

  • Gravity Well should be used if an encounter requires heavy CC.
  • Signet of Humility bigger and faster CC than Gravity Well but on a longer cooldown, which may be more suitable for some encounters.


Template Code

[&DQcKGQEdKC4jDyMPawFrAc8SgAFpAWkBvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

There are many variations of gear for Chronomancer and some of them can be difficult to acquire, however they all share a common goal in their stat choices which is to reach enough boon duration to maintain sufficient boons for their group. The required boon duration will depend on the skill of you and your group, as well as whether you're running with builds such as Build:Firebrand_-_Quickness_Support_Power_DPS and Build:Renegade_-_Boon_Support_Power_DPS. The version listed here will in theory work for all fights but if you find that your quickness uptime has gaps, don't be afraid to replace Berserker equipment with Diviner gear for additional boon generation.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Berserker
Ring
Assassin
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18

The Sigil of Superior Sigil of Concentration gives a good amount of extra boon duration without sacrificing much damage (your illusions aren't affected Sigil of Superior Sigil of Impact). This enables you to vary utility skills without worrying too much about dropping Quickness Quickness. If you are confident in your ability to maintain Quickness Quickness without it, you could use:

  • Sigil of Superior Sigil of Impact for more damage
  • Sigil of Superior Sigil of Paralyzation for extra CC. Note that you will need a source of Daze Daze or Stun Stun other than Time Sink, as these always deal a minimum of 100 breakbar damage to a target, so increasing Time Sink's from 0.5s to 0.65s has no effect.


Consumables

    • is a convenient way of gaining more boon duration, though swapping in Diviner stats Diviner stats gear is more efficient.


Usage

This build generates most of its quickness through shatters thanks to Seize the Moment, therefore it is important to maximize value from each shatter cast but you should also make sure not to waste clones by summoning extras and overriding an existing one.


Opener

Start on Sword/X

  1. Offhand Phantasm
  2. Illusionary Leap (optional) - if you are not using Mirror Images
  3. Weapon Swap Weapon Swap
  4. Mirror Blade
  5. Mirror Images
  6. Time Warp - enter Continuum Split during the cast of this skill
  7. Mantra of Pain - use again as soon as you can, before Continuum Split ends
  8. Phantasmal Berserker
  9. Well of Action
  10. Signet of the Ether - make sure not to cancel the cast of Well of Action
  11. Use your F1-3 shatters, starting with Split Second, as soon as you hit 3 clones
  12. Phantasmal Berserker
  13. Mind Stab
  14. Continuum Shift manually if Continuum Split has not already run out
  15. Phantasmal Berserker
  16. Well of Action
  17. Signet of the Ether
  18. Mind Stab
  19. Mirror Blade
  20. Split Second as soon as you hit 3 clones
  21. Phantasmal Berserker
  22. Weapon Swap Weapon Swap
  23. Go to whichever loop below that matches your offhand weapon


Offhand Sword Loop

  1. Phantasmal Swordsman - this will be skipped on the first loop
  2. Signet of the Ether - this will be skipped on the first loop
  3. Phantasmal Swordsman
  4. Blurred Frenzy
  5. Autoattack until Blurred Frenzy is available
  6. Split Second as soon as you hit 3 clones
  7. Blurred Frenzy - make sure to finish the final sword auto chain
  8. Phantasmal Swordsman
  9. Weapon Swap Weapon Swap
  10. Go to greatsword loop


Offhand Focus or Pistol Loop

  1. Offhand Phantasm
  2. Blurred Frenzy
  3. Autoattack until Blurred Frenzy is available
  4. Split Second as soon as you hit 3 clones
  5. Blurred Frenzy - make sure to finish the final sword auto chain
  6. Weapon Swap Weapon Swap as soon as it is available
  7. Go to greatsword loop


Greatsword Loop

  1. Phantasmal Berserker
  2. Mirror Blade
  3. Mind Stab
  4. Autoattack until Mirror Blade is available
  5. Mirror Blade
  6. Split Second as soon as you hit 3 clones
  7. Autoattack until Mind Stab is available
  8. Mind Stab
  9. Phantasmal Berserker
  10. Mirror Blade
  11. Signet of the Ether - if not using offhand sword
  12. Phantasmal Berserker - if not using offhand sword
  13. Weapon Swap Weapon Swap
  14. Return to offhand weapon loop


Continuum Split

  • Your Continuum Split should come off cooldown while you're on Greatsword. When you swap to Greatsword and Continuum Split is nearly off cooldown, avoid casting Well of Action to ensure you can use it within the CS, and make sure you will have 3 clones available. Otherwise you can just repeat from step 6 in the opener.


Tips

  • Try to only use Mantra of Pain while you have 10 stacks of Fencer's Finesse
  • You can use Temporal CurtainInto the Void to pull adds onto the boss if needed.
  • As previously mentioned, Time Warp is not necessary to maintain quickness so feel free to use it outside Continuum Split if needed. After this, it can be cast at any point to cover any quickness gaps that may occur due to fight mechanics or player error.
  • Blurred Frenzy and Illusionary Riposte can be used to avoid incoming damage with less of a DPS loss than dodging.


Clone Sources

  • Each of your Phantasm skills will create a clone (or two, in the case of Phantasmal Berserker after a short delay, once the phantasm has completed its attack. Keeping track of your phantasms is important to ensure you don't waste any clones.
  • Illusionary Leap creates a clone on your target.
  • Illusionary Riposte creates a clone on your target, but only if you take damage to trigger the counter.
  • Mirror Blade creates a clone on your target when the projectile hits.


Shatter Usage

  • Split Second is your primary shatter and does by far the most damage - if you have multiple shatters available this should be your first pick. Use whenever you have 3 clones. It's ok to delay this a little bit if you're only at 2 clones.
  • Rewinder should only be cast if you know you'll have 3 clones available again by the time Split Second comes off cooldown.
  • Time Sink should be saved for emergencies to provide CC or cover quickness gaps.
  • Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using Split Second at least once on each weapon set (indicated in the rotation).
  • Use Mirror Images to quickly generate 2 additional clones for a 3-clone shatter.


Ratings

This build has a rating of 5 stars based on 4 votes.
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5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
A long-time staple of raid groups, chronomancer still brings reliable quicknessor alacrity along with amazing CC, active defence, and good access to group aegis and stability. Teleports and portals also allow for skips no other class can provide. Doesn't offer many boons other than quickness or alacrity, but when paired with a healer, the damage and utility make this an incredible pick.
5 stars
Velkix gave this build 5 stars • December 2023
0 boon duration but pretty sufficient boon uptime. Compared to Cata, both of them need an enemy to attack, but chrono doesn't need any time to set up and has much longer uptime for the invulnerable phase. If the boss blinks a lot or the fight is pretty short, chrono would be painful. Luckly, in strikes that would be unlikely to happen.
5 stars
Warming Hearth gave this build 5 stars • July 2023
Boon chrono is on a great spot these days. Being able to provide either quickness or alacrity by simply changing one trait and nothing else is absolutely amazing. It's not super easy to play, but it's a really good option. The only downside is that it cannot provide quickness/alacrity without enemies to attack, which can a minor inconvenience during phases.
5 stars
Onlywrin gave this build 5 stars • August 2020
STM / Power Boon chrono is an absurdly fun and effective build that can manage extremely high DPS even as a support. This build should be a staple of any chrono main's arsenal.

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