Chronomancer - Utility Boon Support
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Contents
Overview
This version of Support Chrono is a boon support that provides 100% Quickness and
Alacrity uptime for its party. This massively increases the group's damage and healing output due to faster cast times and lower cooldowns. In addition, it can increase group wide boon uptime through , and cheese certain raid mechanics using , , and .
This iteration of Support Chrono has been largely superseded by other sources of Alacrity. A higher-DPS version that provides only
Quickness is now the common choice, which can be found here: Chronomancer - Power Boon Support.
This build is more pug-friendly as it doesn't require your group to stack within 240 units of you for , and it assists players outside your subgroup with 10-target . also means that you generate twice as much Protection for your subgroup with .
Skill Bar
Weapon Variants
Sword/Shield is mandatory but Focus can be replaced if there's nothing to pull with :
- Sword provides higher damage and a personal block.
- Pistol provides 200 extra breakbar damage from (260 with ). This is useful if you have really bad CC or if you need to CC a lot (e.g. Samarog).
Slot Changes
Healing
- sacrifices a small amount of personal DPS to provide group healing and condition cleanse. In high pressure fights can maintain uptime for your DPS which makes it easily better than .
Utility
If you need a utility skill you can swap out :
- gives you more
Quickness by letting you use twice. You could use this to run lower boon duration or just for safety.
- helps with reflects.
- provides
Aegis to your subgroup, useful for fights like Deimos CM.
- is a selfish DPS option.
You will be unable to maintain permanent Alacrity without , so only remove it if you have another source in the group.
Elite
- should be used if an encounter requires heavy CC.
- should be used when the CC from Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
Specializations
- Variants
- if you're using a focus offhand.
- if you're anticipating lots of reviving, and the reflects won't be an issue.
- if your group needs some extra minor healing.
- in case
Slow uptime is already permanent.
Equipment
- There are many variations of gear for Chronomancer and some of them can be difficult to acquire, however they all share a common goal in their stat choices which is to reach enough boon duration to maintain sufficient boons for their group. The required boon duration will depend on the skill of you and your group, as well as whether you're running with builds such as Firebrand - Quickness Support Power DPS and Renegade - Boon Support Power DPS.
Remember to get a sword, focus, and shield offhand.
Standard Variant
The suggested gear here provides you with enough boon duration (65%) to comfortable sustain boons on your group, without trading off too much damage.
The following gear assumes you're not able to use any Infusions to gain extra concentration. If you can use infusions, you can use dT's gear optimizer to decide what combination of gear will be best for you to use.
- 6xSuperior Rune of the Pack16xMighty +5 Agony Infusion2xPrecise +5 Agony Infusion
Max Boon Duration Variant
If you're running with a group from LFG where you can't be sure of player skill, or with a generally inexperienced group you may want to run 100% boon duration to ensure boons stay up even with things being less than ideal. In those suggestions, the following gear setup is suggested:
Tanking and Toughness
If you're the tank in an encounter with toughness-based aggro, you will need to add toughness so that you have the highest toughness in your squad. Do a toughness check before pulling the boss and adjust your gear accordingly.
Here are some important toughness thresholds that you may need to take into account when gearing:
- 1000: the baseline toughness of all builds
- 1150: Soulbeasts with
- If you only need a small amount of toughness, you can add one toughness infusion, replace one ring with Knight's stats, or use /. If someone has an absurd amount of toughness consider running Chronomancer - Minstrels Tank or similar.
Other Variants
- can be put on your shield for significantly better CC from (as long as you stay on your shield while the projectile is active). It should also be put on your pistol if you're running one.
- can be used if your group doesn't need the fury from Pack Runes. Note that if you're running scholar runes you'll likely want to pick up extra boon duration from your gear as you lose 15% swapping from Pack to Scholar.
Consumables
Food:
- if you don't need extra boon duration.
Utility:
- if you don't need extra boon duration.
Usage
Rotation
The main role of Support Chronomancer is to provide permanent Quickness and
Alacrity to your group. You can provide these boons directly with the following skills:
The final part of Chronomancer's boon-sharing arsenal is , which extends the duration of boons that have been previously applied to whomever it hits (it will not apply boons that the player didn't already have). This is used to bridge the gap between boon applications from your other skills, and if you're using it will affect all 10 players in your squad. In some cases you may need to copy for extra boons.
When all your boon sharing skills are on cooldown, just deal DPS with , phantasms, and autoattack chains until your skills are available again.
Example Rotation Videos
General Tips
- Coordinate with other boon support classes in your group (most likely another chrono or a renegade/firebrand pair) to ensure there aren't any gaps in boon coverage - remember that if traited your will affect everyone in the squad!
- Remember to press to proc , as well as for the extra free damage.
- Proper well placement is crucial for boon uptime. Make sure you throw your wells where your teammates will be standing, not under your own feet. As a general rule of thumb, you should throw wells at the back of the boss, as this is where the DPS are usually stacking in melee range.
- and only provide boons when they expire, 3 seconds after the initial cast. Make sure to keep this in mind if your squad is moving around during the fight.
- This is especially important to keep in mind when starting a fight or a new phase after boons have expired - don't waste your before boons have been applied to people!
- When possible you should use to increase your boon uptime. See "Continuum Split" below.
- You can delay if you need to
Aegis a specific mechanic. This may cause you to briefly drop boons, but it's better than wiping because you didn't do your job.
Continuum Split
- is a very powerful skill for boon uptime. While in , you can cast any of your boon-sharing skills "for free" without expending a cooldown. Use to double up on boonsharing whenever possible.
- It's worth delaying skills by a few seconds if is coming off cooldown.
- You should save your clones if you're going to soon so that you can get a longer . is helpful for generating clones here.
- Remember that also makes you teleport to your original location when it ends. Be wary of your positioning when using it. Abort it if it's going to kill you on the return teleport (e.g. teleporting you into spikes on Mursaat Overseer).
- Another use of is to get a shorter cooldown on and . Because these skills have a longer cooldown than , you should only cast these skills inside if possible. This effectively reduces their cooldown to the cooldown of .
- On fights where CC is important, like Samarog, you should always save to cast rather than boon-sharing.
- Always activate as late as possible in the cast animation of whatever skill you want to . This is because skills only go on cooldown when their cast animation ends, allowing you to fit more skills inside your .
- If you use as your final skill then immediately cast it again upon exiting , you can catch both walls as they return and reduce the cooldown by 20 seconds instead of 10.
Other Tips
- Unless you will be entering soon you can shatter your clones with for extra damage. is worth using to generate a clone for shattering if you don't have 3 already.
- If possible, use to mitigate damage instead of dodging.
can be used on mechanics such as Gorseval's Charged Souls or Deimos' Prides to immobilize them in emergencies.
- Use to pull up to 5 enemies and allow your team to cleave them down at the same time.
- You have boon strip on the third skill of your AA chain . You can increase your boon stripping abilities by maintaining sword clones rather than shattering them, which use the sword AA including the boonstrip.
- If you don't need healing make sure to use to cast extra phantasms for more damage.
Breakbar
- Easily accessible CCs:
- (1-2 hits)
- (1-4 hits)
- Other CCs:
- is a weak CC and is better used for pulling mobs into the boss.
- is a very weak CC, but available if needed.
- if running pistol.
- or
Encounter Specific Tips
Spirit Vale

- If tanking, consider playing Chronomancer - Minstrels Tank as the boss's autoattacks hit fairly hard.
- Bring for the breakbars.
- Maintain a sword clone in the split phase to help with boon removal.
- Use to help with seeker control.
- Save to evade through blue AOEs while keeping up DPS.
- During the third phase, you should coordinate with the tank and place your wells where the tank is going to move.

- Feel free to bring for some reflects. and can be used for more mobility.
- Abuse the adrenal mushrooms to reset your and .

- Bring for the breakbars.
- You can use your signets (if you're using ) to
Aegis Gorseval's knockback or the black zones during the CC phase.
- You can use and to immobilize Charged Souls.
- If doing updrafts, use to pull the adds. The pull works best if you place the curtain just behind his hitbox.

- Bring as there is only one breakbar which your teammates can easily cover.
- Use to pull the bandit adds for easier cleaving. You can do this when Sabetha starts her flamewall.
- Be careful of teleporting into flamewalls with . You might have to abort CS early or delay it to avoid this.
- You might need to abort Continuum Split if you have to throw a bomb.
Salvation Pass

- Bring for the breakbars.
- The poison floor procs . You can use this to prestack 3 clones as the fight begins so that you can open with a huge .
- Use to pull some slublings but always make sure you don't pull your friendly slubling.
- You can use without the pull (or delay the pull) to provide more projectile defense.
- If you are using keep in mind where your group will stand in the next few seconds. When you're about to move don't place it on your current position.

- Bring for add control.
- Use focus to pull mobs together.

- Bring as failing to CC will result in a squad member's death.
- Coordinate your CC with your teammates; try not to burn too many big CCs on the same breakbar.
- Be careful with your reflects! You should only use to break Bloodstone Shield. If you reflect his slam attack Matthias will get a damage buff for each projectile you reflected.
- Also be careful with as this skill will eat the shards needed to break Bloodstone Shield.
Stronghold of the Faithful

- Bring for add control.
- The most popular strat for this encounter is "all up" or "insta cap", where one chronomancer solos the cave, tanks the tower mobs, and uses to taxi the group up to every tower. This lets you effectively have 9 people on both the main path and the towers. If you are filling this role consider running Chronomancer - Minstrels Tank to make it easier to survive the tower mobs on your own.
- If your group is fast you might need to your , or ask the other chrono to bring and help you port the 4th tower.
- If your team is okay with you not giving quickness in order to make sure you can reliably solo the skip part, you can bring and .
- Use focus to pull mobs together.

- Bring for the breakbars.
- Make sure to have your
Quickness skills ready for the burn phase.
- Use to help the druid pull the core through the rifts. Coordinate with the other Chronomancer on who is going to pull and when.

- If tanking, consider playing Chronomancer - Minstrels Tank as there is a lot of random damage on this fight and your healer will have their hands full.
- Bring for the breakbars.
- is extremely useful for condition cleanse and uptime.
- Use your to pull adds into the boss. Coordinate with the other Chronomancer so you don't accidentally both use it on the same pack of adds.
- You can use to pull orbs. Make sure to pull the last orb to make sure you're not pulling more than one orb.
- If you're tanking, make sure to keep Xera facing away from your group as her Blurred Frenzy will deal massive damage to your DPS. You can use or to protect yourself from the attack while staying in place.
Bastion of the Penitent

- Bring as there are no breakbars here.
- You can use to evade through red AOEs while keeping up DPS.
- If doing greens, you should delay your wells until everyone is back in the center.

- Bring as there are no breakbars here.
- This is a DPS golem, just place your wells under the boss for easy 100% quickness and alacrity uptime.
- You should take either Claim or Dispel to get on the special action key.
- The orange floor procs . You can use this to prestack 3 clones as the fight begins so that you can open with a huge .

- Bring as Samarog has a huge breakbar and failing to CC will result in a squad member's death.
- Coordinate your CC with your teammates; try not to burn too many big CCs on the same breakbar.
- Use to pull Rigom under Samarog during the split phases.
- If you can't CC fast enough to keep up with group DPS, consider having one Chrono bring a pistol.

- If tanking, consider playing Chronomancer - Minstrels Tank to mitigate the heavy damage from blocking Mind Crush.
- Bring as the breakbars are small and easily broken by your teammates.
- You can block the pizza attacks and Mind Crush with .
- Note that a player standing in two pizza slices at the same time will still get hit.
- If tanking, save to dodge the pizza attack while staying in place.
- You can use any of your blocks or to block Mind Crush.
- If doing ranged strat, just cast your wells and signets off cooldown and try to look useful.
Hall of Chains

- If tanking, consider playing Chronomancer - Minstrels Tank as the boss's autoattacks hit fairly hard.
- Bring as failing to CC will wipe the group.
- Take care when using as it will freeze Tormented Dead in place and interrupt knockbacks.
- Try to block the AoE attacks for your team with .
- If you're tanking, coordinate the aggro swap with the other tank. Aim to swap aggro as soon as your current stacks expire.
- If you're tanking, move the boss near the wurms at the start so your DPS can cleave them down (with or otherwise).
- Make sure to stand behind Soulless Horror if possible. If you're the tank, keep her facing in the same direction as her attacks deal massive damage to anyone who isn't the tank.
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