Difference between revisions of "Firebrand - Quickness Support Healer"
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| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
| rating = great | | rating = great | ||
− | | focus = | + | | focus = Support, Healing, Utility |
+ | | xpac = pof | ||
| meta = yes | | meta = yes | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A Firebrand support build for raids and fractals, providing | + | A Firebrand support build for raids and fractals, providing permanent {{tooltip|Quickness}} and high {{tooltip|Fury}} and {{tooltip|Might}} uptime. This build brings a massive amount of healing, and a wide range of defensive utility including {{tooltip|Aegis}}, {{tooltip|Protection}}, {{tooltip|Resistance}}, {{tooltip|Resolution}}, {{tooltip|Stability}}, heavy condition cleanse, and projectile destruction. |
This build will usually be paired with a DPS-focused source of {{tooltip|Alacrity}}, and it is especially popular in fractal groups as it doesn't have to give up any utility in order to provide healing. | This build will usually be paired with a DPS-focused source of {{tooltip|Alacrity}}, and it is especially popular in fractal groups as it doesn't have to give up any utility in order to provide healing. | ||
Key to a guardian's strength is its versatility, so be sure to read the skill and trait variants to know what you should be bringing. | Key to a guardian's strength is its versatility, so be sure to read the skill and trait variants to know what you should be bringing. | ||
− | |||
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− | '''Utility | + | '''Utility''' |
− | * {{Skill|Hallowed Ground}} - A source of pulsing {{tooltip|Stability}} for your team. Longer duration, but harder to use than {{Skill|"Stand Your Ground!"}} | + | * {{Skill|Hallowed Ground}} - A source of pulsing {{tooltip|Stability}} for your team. Longer duration, but harder to use than {{Skill|"Stand Your Ground!"}}. |
* {{Skill|"Stand Your Ground!"}} - Instant AoE stun break and {{tooltip|Stability}}. | * {{Skill|"Stand Your Ground!"}} - Instant AoE stun break and {{tooltip|Stability}}. | ||
− | |||
* {{Skill|Mantra of Lore}} - Popular choice for raids. Provides tons of {{tooltip|Regeneration}} and Condition Cleanse. | * {{Skill|Mantra of Lore}} - Popular choice for raids. Provides tons of {{tooltip|Regeneration}} and Condition Cleanse. | ||
* {{Skill|Signet of Wrath}} - alternative signet if the DPS in your subgroup deal mainly condition damage. | * {{Skill|Signet of Wrath}} - alternative signet if the DPS in your subgroup deal mainly condition damage. | ||
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− | '''Elite | + | '''Elite''' |
* {{Skill|Mantra of Liberation}} - multiple instant AoE stun breaks and stability (and quickness if {{Trait|Stalwart Speed}} is traited). | * {{Skill|Mantra of Liberation}} - multiple instant AoE stun breaks and stability (and quickness if {{Trait|Stalwart Speed}} is traited). | ||
* {{Skill|Renewed Focus}} - personal invulnerability and cooldown reset on tomes. | * {{Skill|Renewed Focus}} - personal invulnerability and cooldown reset on tomes. | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQExJS4qPj5LF0sXehZ6FkkBNgFTF/4AiRKJEgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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{{Specialization|Virtues|mid|mid|mid}} | {{Specialization|Virtues|mid|mid|mid}} | ||
{{Specialization|Honor|top|top|mid}} | {{Specialization|Honor|top|top|mid}} | ||
− | {{Specialization|Firebrand|mid| | + | {{Specialization|Firebrand|mid|bot|bot}} |
− | === | + | ===Trait Variants=== |
+ | * {{trait|Master of Consecrations}} if you're running consecrations. | ||
* {{Trait|Pure of Heart}} Worse {{tooltip|Might}} uptime for slightly better heal potential. Popular choice for Raids. | * {{Trait|Pure of Heart}} Worse {{tooltip|Might}} uptime for slightly better heal potential. Popular choice for Raids. | ||
* {{Trait|Force of Will}} if your party can't stay stacked in your symbols. | * {{Trait|Force of Will}} if your party can't stay stacked in your symbols. | ||
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* {{Trait|Protective Reviver}} great trait for reviving, can revive up to 30% down bar upon using passive with {{Skill| Shield of Absorption}} . | * {{Trait|Protective Reviver}} great trait for reviving, can revive up to 30% down bar upon using passive with {{Skill| Shield of Absorption}} . | ||
* {{Trait|Archivist of Whispers}} if you want spam a lot of tome skills. Note that if you are responsible for {{tooltip|Quickness}}, you will need 100% boon duration, {{Skill|"Feel My Wrath!"}}, {{Trait|Stalwart Speed}} and either {{Skill|"Advance!"}} or {{Skill|"Stand Your Ground!"}} (to trigger {{Trait|Stalwart Speed}}) in order to make up for the loss of {{Trait|Liberator's Vow}}. | * {{Trait|Archivist of Whispers}} if you want spam a lot of tome skills. Note that if you are responsible for {{tooltip|Quickness}}, you will need 100% boon duration, {{Skill|"Feel My Wrath!"}}, {{Trait|Stalwart Speed}} and either {{Skill|"Advance!"}} or {{Skill|"Stand Your Ground!"}} (to trigger {{Trait|Stalwart Speed}}) in order to make up for the loss of {{Trait|Liberator's Vow}}. | ||
− | |||
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| infusion1 = Mystical +9 Agony Infusion | | infusion1 = Mystical +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Flock | ||
| variant = | | variant = | ||
}} | }} | ||
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| stats = Minstrel | | stats = Minstrel | ||
| weight = Heavy | | weight = Heavy | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Water |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Staff | | weapon1 = Staff | ||
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| infusion1 = Mystical +9 Agony Infusion | | infusion1 = Mystical +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Flock | ||
| variant = y | | variant = y | ||
}} | }} | ||
+ | |||
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'''Food''' | '''Food''' | ||
* {{Food|Delicious Rice Ball}} | * {{Food|Delicious Rice Ball}} | ||
− | |||
'''Utility''' | '''Utility''' | ||
* {{Utility|Bountiful Maintenance Oil}} | * {{Utility|Bountiful Maintenance Oil}} | ||
* {{Utility|Master Maintenance Oil}} (if you use minstrel variant in raids). | * {{Utility|Master Maintenance Oil}} (if you use minstrel variant in raids). | ||
− | |||
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* Get your party to stack as closely as possible to you so they get the full benefit of your heals and mantras. | * Get your party to stack as closely as possible to you so they get the full benefit of your heals and mantras. | ||
* Your basic healing rotation consists of swapping between staff and axe/shield and using {{Skill|Empower}} and {{Skill|Symbol of Vengeance}} as much as possible to maintain {{tooltip|Might}} and {{tooltip|Fury}}. | * Your basic healing rotation consists of swapping between staff and axe/shield and using {{Skill|Empower}} and {{Skill|Symbol of Vengeance}} as much as possible to maintain {{tooltip|Might}} and {{tooltip|Fury}}. | ||
− | * For burst heals use {{Skill|Shield of Absorption}}, | + | * For burst heals use {{Skill|Shield of Absorption}}, {{tooltip|Chapter 1 Desert Bloom}}, and {{Skill|Holy Strike}}. |
− | ** | + | ** If a period of sustained healing is required, you can do 5-1-4, then exit and combo {{skill|Holy Strike}} with the water field from {{tooltip|Chapter 4 Shining River}}. |
− | |||
* The most powerful tool you can provide as a firebrand is {{tooltip|Aegis}}. Watch for big incoming hits, then mitigate them with {{Skill|Protector's Strike}}, {{Skill|Shield of Judgment}}, or {{Skill|"Advance!"}}. | * The most powerful tool you can provide as a firebrand is {{tooltip|Aegis}}. Watch for big incoming hits, then mitigate them with {{Skill|Protector's Strike}}, {{Skill|Shield of Judgment}}, or {{Skill|"Advance!"}}. | ||
** This also improves your healing due to {{Trait|Invigorated Bulwark}}. | ** This also improves your healing due to {{Trait|Invigorated Bulwark}}. | ||
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* {{Skill|Symbol of Vengeance}} will pulse {{tooltip|Fury}} to your subgroup or party. | * {{Skill|Symbol of Vengeance}} will pulse {{tooltip|Fury}} to your subgroup or party. | ||
* Use {{Skill|"Feel My Wrath!"}} to cover gaps in {{tooltip|Quickness}} and {{tooltip|Fury}}. | * Use {{Skill|"Feel My Wrath!"}} to cover gaps in {{tooltip|Quickness}} and {{tooltip|Fury}}. | ||
+ | * Try to dip into {{skill|Tome of Resolve}} and use {{tooltip|Chapter 3 Azure Sun}} regularly (whenever you hit max pages, for example). This is sufficient to maintain {{tooltip|Vigor}}, {{tooltip|Regeneration}} and {{tooltip|Swiftness}}. | ||
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* {{Skill|Blazing Edge}} | * {{Skill|Blazing Edge}} | ||
* {{Skill|Shield of Absorption}} | * {{Skill|Shield of Absorption}} | ||
− | * {{tooltip|Chapter 3 Heated Rebuke}} | + | * {{tooltip|Chapter 3 Heated Rebuke}} |
* {{tooltip|Chapter 2 Daring Challenge}} | * {{tooltip|Chapter 2 Daring Challenge}} | ||
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− | === | + | ===General Tips=== |
* '''Be careful of using {{tooltip|Epilogue Unbroken Lines}} because it will grant 300 toughness to yourself and nearby allies, potentially interfering with tank aggro.''' | * '''Be careful of using {{tooltip|Epilogue Unbroken Lines}} because it will grant 300 toughness to yourself and nearby allies, potentially interfering with tank aggro.''' | ||
* {{Skill|Binding Blade}} or {{tooltip|Chapter 3 Heated Rebuke}} can be used to pull adds together. | * {{Skill|Binding Blade}} or {{tooltip|Chapter 3 Heated Rebuke}} can be used to pull adds together. | ||
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* Use {{Skill|Shield of Absorption}}, {{tooltip|Chapter 3 Valiant Bulwark}}, {{Skill|Shield of the Avenger}}, or {{Skill|Wall of Reflection}} to counter projectiles. | * Use {{Skill|Shield of Absorption}}, {{tooltip|Chapter 3 Valiant Bulwark}}, {{Skill|Shield of the Avenger}}, or {{Skill|Wall of Reflection}} to counter projectiles. | ||
* Use {{Skill|Symbol of Swiftness}} when running between encounters. | * Use {{Skill|Symbol of Swiftness}} when running between encounters. | ||
+ | |||
+ | |||
+ | ==Encounter Specific Tips== | ||
+ | ===Fractals=== | ||
+ | {{Collapse start|Aquatic Ruins}} | ||
+ | * Use Pre-stacking Buffs method before boss. | ||
+ | * Use {{Skill|Tome of Justice}} off cooldown, provide {{tooltip|Might}} and 5, 4 for DPS boost | ||
+ | * Can bring {{Skill|"Stand Your Ground!"}} for {{tooltip|Stability}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Swampland}} | ||
+ | * Bring both {{Skill|Mantra of Lore}} and {{Skill|Mantra of Liberation}} in wisp stage for condi cleanse and stunbreak from traps for teammates | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Nightmare}} | ||
+ | * Bring {{skill|"Advance!"}} to block Ensolyss' slams. | ||
+ | * Avoid dying during Ensolyss' capture phase as you will have to charge your mantras again. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Shattered Observatory}} | ||
+ | * Bring stability for Skorvald via {{Skill|Tome of Courage}} skills and {{Skill|"Stand Your Ground!"}} if No Pain No Gain is active as your Renegade should be boonstripping with Mallyx. | ||
+ | * During Skorvald's last phase, provide stability to the group. Enter either or both of {{Skill|Tome of Resolve}} and {{Skill|Tome of Courage}}. | ||
+ | * You can use {{tooltip|Chapter 3 Valiant Bulwark}} in {{Skill|Tome of Courage}} to reflect Arkk's Solar Fury (the red balls). | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Raids=== | ||
+ | ===Spirit Vale=== | ||
+ | {{Collapse start|Vale Guardian}} | ||
+ | * Make sure not to face Seekers when using {{Skill|Blazing Edge}} to ensure you don't pull them into the group. | ||
+ | * {{Skill|Tome of Resolve}} can be used to quickly recover after a skipped green, or at the end of the split phase. | ||
+ | * If you are skipping greens, players getting teleported and downed is often a death sentence. {{Skill|Merciful Intervention}} can help you quickly recover them. | ||
+ | * {{Skill|Shield of Absorption}} can be used to knock away Seekers that get too close. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Vale_Guardian|Vale Guardian Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Spirit Woods}} | ||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Spirit_Woods|Spirit Woods Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Gorseval the Multifarious}} | ||
+ | * {{Skill|"Advance!"}} can be used to block Gorseval's slams. | ||
+ | * {{Skill|Blazing Edge}} can be used to pull the little spirits into Gorseval to they can be cleaved down. | ||
+ | * Use {{Skill|Tome of Resolve}} during the break bar to help out-heal the returned damage. | ||
+ | * Outside of the break bar, the healing requirement is low on this encounter. Therefore it might be effective to bring {{Skill|Sanctuary}} to end it quickly. | ||
+ | ** Place {{Skill|Sanctuary}} on your group to heal them while you CC. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Gorseval_the_Multifarious|Gorseval the Multifarious Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Sabetha the Saboteur}} | ||
+ | * {{Skill|Tome of Courage}} can also be used to provide {{tooltip|Stability}} during the flamewall attack. | ||
+ | * If it's available, use {{tooltip|Epilogue Unbroken Lines}} in {{Skill|Tome of Courage}} when Karde spawns, to provide toughness and protection for his flamethrower attack. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Sabetha_the_Saboteur|Sabetha the Saboteur Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Salvation Pass=== | ||
+ | {{Collapse start|Slothasor}} | ||
+ | * Use {{Skill|Blazing Edge}} to pull slublings (NOT the friendly slubling) into the stack. | ||
+ | * Unless it's being covered by other people, bring {{Skill|"Stand Your Ground!"}} to provide {{tooltip|Stability}} for the {{tooltip|Fear}} attack after Slothasor's defiance bar is broken. | ||
+ | * {{Skill|Tome of Resolve}} can be used to quickly cleanse conditions if people are hit by the shake attack}} | ||
+ | * If slubling pressure is too high, then {{tooltip|Chapter 3 Valiant Bulwark}} in {{Skill|Tome of Courage}} can reduce it, though some slubling attacks are unblockable. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Slothasor|Slothasor Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Bandit Trio}} | ||
+ | * {{Skill|"Stand Your Ground!"}} is worth taking to reduce general annoyance from the various bandit CCs. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Bandit_Trio|Bandit Trio Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Matthias Gabrel}} | ||
+ | * You can be the group's primary reflect if you bring {{Skill|Wall of Reflection}}. Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly. | ||
+ | * if you are not the main reflect, you can be a backup by using {{tooltip|Chapter 3 Valiant Bulwark}} in {{Skill|Tome of Courage}}. | ||
+ | * If your group's CC is bad, take {{Skill|Sanctuary}} to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack). | ||
+ | * Matthias will {{tooltip|Fear}} the whole squad when transitioning into the abomination phase. If it's available, enter {{Skill|Tome of Courage}} and apply as much {{tooltip|Stability}} and {{tooltip|Resolution}} to your group as possible to protect against this. | ||
+ | * {{Skill|Shield of Absorption}} can be used to block shards from Matthias' jump attack (make sure not to block the shards from the bubble attack). | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Matthias_Gabrel|Matthias Gabrel Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Stronghold of the Faithful=== | ||
+ | {{Collapse start|Escort}} | ||
+ | * {{Skill|"Stand Your Ground!"}} is worth taking to reduce general annoyance from the various White Mantle CCs. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Siege_the_Stronghold|Escort Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Keep Construct}} | ||
+ | * {{Skill|Blazing Edge}} can be used to pull the orb into a rift. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Keep_Construct|Keep Construct Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Twisted Castle}} | ||
+ | * {{Skill|"Stand Your Ground!"}} is worth taking to reduce general annoyance from the various White Mantle CCs. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Twisted_Castle|Twisted Castle Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Xera}} | ||
+ | * Use {{Skill|Blazing Edge}} to pull adds into the stack. | ||
+ | * Use {{Skill|Tome of Resolve}} during the split phase and on the "puzzle islands" to clear condis, provide {{tooltip|Swiftness}}, and | ||
+ | keep everyone alive. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Xera|Xera Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Bastion of the Penitent=== | ||
+ | {{Collapse start|Cairn the Indomitable}} | ||
+ | * Bring {{Skill|"Stand Your Ground!"}} to help your group if you are skipping greens. | ||
+ | * If you are skipping greens and {{Skill|"Stand Your Ground!"}} is not off cooldown, you can use {{Skill|Tome of Courage}} to provide some {{tooltip|Stability}} to your subgroup instead. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Cairn_the_Indomitable|Cairn the Indomitable Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Mursaat Overseer}} | ||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Mursaat_Overseer|Mursaat Overseer Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Samarog}} | ||
+ | * {{tooltip|Epilogue Eternal Oasis}} in {{Skill|Tome of Resolve}} can be dropped on the target of Brutalize to boost healing to them during the break bar. | ||
+ | * If your group's CC is lacking, you can bring {{Skill|Sanctuary}}. Try to drop it on the target of Brutalize to provide healing as well as CC. | ||
+ | * {{Skill|Shield of Absorption}} can be used to knock Rigom into Samarog. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Samarog|Samarog Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Deimos}} | ||
+ | * {{Skill|"Advance!"}} can block the pizza attack, as well as Mind Crush in an emergency (or CM). | ||
+ | * When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so {{Skill|Tome of Resolve}} will be useful to keep people alive. | ||
+ | * {{Skill|Merciful Intervention}} can be used for quick ressing - especially useful on the hand kiter. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Deimos|Deimos Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Hall of Chains=== | ||
+ | {{Collapse start|Soulless Horror}} | ||
+ | * Make sure not to pull the Tormented Dead into the group with {{Skill|Blazing Edge}}. | ||
+ | * After the Tormented Dead has been knocked, you can use {{Skill|Line of Warding}} to prevent it from returning to the group. | ||
+ | * You can also knock the Tormented Dead away with {{Skill|Shield of Absorption}} | ||
+ | * {{Skill|Tome of Resolve}} can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE. | ||
+ | * You could take {{Skill|Sanctuary}} to help with CC. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_5_-_Hall_of_Chains#Soulless_Horror|Soulless Horror Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|River of Souls}} | ||
+ | * You could bring {{Skill|Signet of Courage}} as an emergency heal. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_5_-_Hall_of_Chains#River_of_Souls|River of Souls Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Statues of Grenth}} | ||
+ | For more information, see our [[Guide:Raid_Wing_5_-_Hall_of_Chains#Statues_of_Grenth|Statues of Grenth Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Dhuum}} | ||
+ | * You can use {{tooltip|Epilogue Eternal Oasis}} at every Greater Death Mark to convert the {{tooltip|Torment}}. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_5_-_Hall_of_Chains#Dhuum|Dhuum Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Mythwright Gambit=== | ||
+ | {{Collapse start|Conjured Amalgamate}} | ||
+ | * Use {{Skill|Blazing Edge}} to pull in swords and CC shields. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Conjured_Amalgamate|Conjured Amalgamate Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Sorting and Appraisal}} | ||
+ | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Sorting_and_Appraisal|Sorting and Appraisal Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Largos Assassins}} | ||
+ | * As it's hard to maintain DPS during Nikare's charge, use {{Skill|Tome of Resolve}} or {{Skill|Tome of Courage}} to heal and clear condis, or provide extra toughness and {{tooltip|Protection}}. | ||
+ | * The breakbar attack fires out projectiles than can be blocked with {{tooltip|Chapter 3 Valiant Bulwark}}. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Largos_Assassins|Largos Assassins Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Qadim}} | ||
+ | * {{Skill|Blazing Edge}} can be used to pull Magma Elementals (either into the group or away, depending on strategy). | ||
+ | * If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing {{Skill|Sanctuary}} as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Qadim|Qadim Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | ===The Key of Ahdashim=== | ||
+ | {{Collapse start|Cardinal Sabir}} | ||
+ | * {{Skill|Sanctuary}} is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Sabir|Cardinal Sabir Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Cardinal Adina}} | ||
+ | * {{tooltip|Chapter 3 Valiant Bulwark}} in {{Skill|Tome of Courage}} can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that {{Skill|Tome of Courage}} will not be up for every split phase (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Adina|Cardinal Adina Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Qadim the Peerless}} | ||
+ | * You should bring {{Skill|"Stand Your Ground!"}} to protect everyone from the knock-back attack at the start of each phase. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Qadim_the_Peerless|Qadim the Peerless Guide]]. | ||
+ | {{Collapse end}} |
Latest revision as of 12:59, 29 March 2024
Overview
A Firebrand support build for raids and fractals, providing permanent Quickness and high Fury and Might uptime. This build brings a massive amount of healing, and a wide range of defensive utility including Aegis, Protection, Resistance, Resolution, Stability, heavy condition cleanse, and projectile destruction.
This build will usually be paired with a DPS-focused source of Alacrity, and it is especially popular in fractal groups as it doesn't have to give up any utility in order to provide healing.
Key to a guardian's strength is its versatility, so be sure to read the skill and trait variants to know what you should be bringing.
Skill Bar
Weapon Variants
- Sword also generates Fury to your subgroup with , and provides a teleport on a low cooldown, useful on fights like Matthias where you move around a lot.
Other weapon variants sacrifice your Fury or Might generation, so make sure someone else is covering these boons before using!
- Hammer provides a knockback, immobilize, and , useful on fights like Samarog where pushing/CC is required. The auto chain also drops a symbol, providing a lot of healing and Protection for your subgroup.
- Greatsword provides an AoE pull and good mobility, useful on fights like Slothasor for pulling adds and dropping poisons.
- Scepter is your only ranged weapon, useful for kiting mechanics like poison on Siax or flak on Sabetha while offering a bit of Might on the symbol. (But try not to kite if you can help it, as Firebrand loses a lot of effectiveness when not with the main group.)
- Mace provides an extra block and improved healing to your subgroup, as well as easy access to Protection and Regeneration.
Skill Variants
As Firebrand is a defensive support, it's important to swap skills to fit the encounter. All of the following utility skills and elite skills are viable depending on the situation:
Utility
- Stability for your team. Longer duration, but harder to use than . - A source of pulsing
- Stability. - Instant AoE stun break and
- Regeneration and Condition Cleanse. - Popular choice for raids. Provides tons of
- - alternative signet if the DPS in your subgroup deal mainly condition damage.
- - if you think a ranged revive will be needed.
- Protection and Regeneration uptime. - more
- Aegis in a larger AoE than , or for more Aegis uptime in general. - could be used if you need to apply
- - destroys projectiles in fights like Arkk. Isn't always reliable as the shield has very low health and can be killed easily.
- Chapter 3 Valiant Bulwark is not enough for the fight. - reflects projectiles. Take it if
- - even more CC.
- Subject 6 in Thaumanova Reactor Fractal, prevents mini oozes from coming to subject 6 when your teammates take down Veteran Ooze.
- Elite Molten Flame Shaman(before crossing bridge)/Champion Molten Effigy in Molten Boss Fractal.
- Abyss chamber and Last boss prevent spectral flames from reaching your team / The Voice in Deepstone Fractal.
- Siren's Reef (Black Peter,Deposit treasure, last 3 bosses)
- very strong CC. Also works well in situations where mobs heavily outnumber your team:
Elite
- - multiple instant AoE stun breaks and stability (and quickness if is traited).
- - personal invulnerability and cooldown reset on tomes.
Template Code
Specializations
Trait Variants
- if you're running consecrations.
- Might uptime for slightly better heal potential. Popular choice for Raids. Worse
- if your party can't stay stacked in your symbols.
- Regeneration- or Protectiongranting skills. if you're having a hard time catching people in your
- Protection for your party. if you want more
- great trait for reviving, can revive up to 30% down bar upon using passive with .
- Quickness, you will need 100% boon duration, , and either or (to trigger ) in order to make up for the loss of . if you want spam a lot of tome skills. Note that if you are responsible for
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
Minstrel Variant
This version gives you more toughness and vitality for surviving or tanking.
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
x6
x18
Consumables
Food
Utility
- (if you use minstrel variant in raids).
Usage
Fitting Into Party Compositions
- As you provide Quickness, Fury and Might, you can be paired with any Alacrity-provider. However, if they are able to provide Fury or Might then this opens up your options for traits or weapons.
- If you’re planning to play Support Firebrand in high-level fractals, the high movement uptime can result in lower Might uptime as is harder to use. It might be worth ensuring your Alacrity-provider also provides some Might to fill in the gaps.
- An important note is to make sure your teammates know you are a Support Healer and not Quickness Support Condi DPS or Condi DPS. This lets your group adapt their builds and avoids awkward moments where you have to explain why you're lowest on the DPS meter.
General Tips
- Know you should use Aegis via mob/boss attack (example: Ensolyss use his Upswing (orange AoE), Lunge, etc...)
- You don't have to use all charges on your books. Often using 1-3 abilities is enough and often more efficient.
- Use F2 for heavy pressure situations and Condi cleanse (Skill 2 and 5 remove conditions).
- Use F3 Stability, Reflects and bonus toughness for your group from Epilogue Unbroken Lines. for
- Use F1 in low pressure situations for additional damage.
Healing
- Get your party to stack as closely as possible to you so they get the full benefit of your heals and mantras.
- Your basic healing rotation consists of swapping between staff and axe/shield and using Might and Fury. and as much as possible to maintain
- For burst heals use Chapter 1 Desert Bloom, and .
- If a period of sustained healing is required, you can do 5-1-4, then exit and combo Chapter 4 Shining River. with the water field from
, - The most powerful tool you can provide as a firebrand is Aegis. Watch for big incoming hits, then mitigate them with , , or .
- This also improves your healing due to .
- Cleanse conditions if needed with Epilogue Eternal Oasis (convert up to 5 condi to boon) or Chapter 2 Radiant Recovery, , or + Light Field from your weapon/utility skills. -
Buffs
- Depending on your Alacrity uptime, you can output 15-20 stacks of Might by using and . You can also dip into to fill gaps in might via .
- Fury to your subgroup or party. will pulse
- Use Quickness and Fury. to cover gaps in
- Try to dip into Chapter 3 Azure Sun regularly (whenever you hit max pages, for example). This is sufficient to maintain Vigor, Regeneration and Swiftness. and use
Pre-stacking Buffs (Fractals only)
You have to prestack buffs for your party before entering boss fight. Prestacking is done near Mistlock Singularities to abuse the skill reset after using it. Don't use mistlocks before prestacking. Fractal meta is heavily dependant on prestacks!!!
- 0. Take and position yourself near Mistlock Singularity while facing your teammates.
- 1. Use to provide a fire field for blasting. <-- This is also a signal for your teammates to also start prestacking.
- 2. Use (Staff 2) to blast Fire field then cast .
- 3. While channeling , spam and use 1 charge of .
- 4. Use .
- 5. Take Mistlock Singularity.
- 6. Replace with your previous skill if needed.
- 7. Use 1 charge each of and .
- 8. Run for the boss as fast as possible.
Often in pug groups teammates might run towards the boss too soon or too late. To prevent that you can do step 7 while running towards the boss or when the fight is about to start. Remember to always use it on your allies.
CC
Baseline CC:
If you need more CC:
- - pulsing knockback for 5 seconds
- - 2 charges of knockdown
- and if using hammer
- if using greatsword
- if using staff against non-boss mobs
- if using scepter
General Tips
- Be careful of using Epilogue Unbroken Lines because it will grant 300 toughness to yourself and nearby allies, potentially interfering with tank aggro.
- Chapter 3 Heated Rebuke can be used to pull adds together. or
- Use Stability is needed. , , , or if
- Use Chapter 3 Valiant Bulwark, , or to counter projectiles. ,
- Use when running between encounters.
Encounter Specific Tips
Fractals
- Bring both and in wisp stage for condi cleanse and stunbreak from traps for teammates
- Bring to block Ensolyss' slams.
- Avoid dying during Ensolyss' capture phase as you will have to charge your mantras again.
- Bring stability for Skorvald via skills and if No Pain No Gain is active as your Renegade should be boonstripping with Mallyx.
- During Skorvald's last phase, provide stability to the group. Enter either or both of and .
- You can use Chapter 3 Valiant Bulwark in to reflect Arkk's Solar Fury (the red balls).
Raids
Spirit Vale
- Make sure not to face Seekers when using to ensure you don't pull them into the group.
- can be used to quickly recover after a skipped green, or at the end of the split phase.
- If you are skipping greens, players getting teleported and downed is often a death sentence. can help you quickly recover them.
- can be used to knock away Seekers that get too close.
For more information, see our Vale Guardian Guide.
For more information, see our Spirit Woods Guide.
- can be used to block Gorseval's slams.
- can be used to pull the little spirits into Gorseval to they can be cleaved down.
- Use during the break bar to help out-heal the returned damage.
- Outside of the break bar, the healing requirement is low on this encounter. Therefore it might be effective to bring
- Place on your group to heal them while you CC.
to end it quickly.
For more information, see our Gorseval the Multifarious Guide.
- Stability during the flamewall attack. can also be used to provide
- If it's available, use Epilogue Unbroken Lines in when Karde spawns, to provide toughness and protection for his flamethrower attack.
For more information, see our Sabetha the Saboteur Guide.
Salvation Pass
- Use to pull slublings (NOT the friendly slubling) into the stack.
- Unless it's being covered by other people, bring Stability for the Fear attack after Slothasor's defiance bar is broken. to provide
- can be used to quickly cleanse conditions if people are hit by the shake attack}}
- If slubling pressure is too high, then Chapter 3 Valiant Bulwark in can reduce it, though some slubling attacks are unblockable.
For more information, see our Slothasor Guide.
- is worth taking to reduce general annoyance from the various bandit CCs.
For more information, see our Bandit Trio Guide.
- You can be the group's primary reflect if you bring . Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly.
- if you are not the main reflect, you can be a backup by using Chapter 3 Valiant Bulwark in .
- If your group's CC is bad, take to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack).
- Matthias will Fear the whole squad when transitioning into the abomination phase. If it's available, enter and apply as much Stability and Resolution to your group as possible to protect against this.
- can be used to block shards from Matthias' jump attack (make sure not to block the shards from the bubble attack).
For more information, see our Matthias Gabrel Guide.
Stronghold of the Faithful
- is worth taking to reduce general annoyance from the various White Mantle CCs.
For more information, see our Escort Guide.
- can be used to pull the orb into a rift.
For more information, see our Keep Construct Guide.
- is worth taking to reduce general annoyance from the various White Mantle CCs.
For more information, see our Twisted Castle Guide.
- Use to pull adds into the stack.
- Use Swiftness, and during the split phase and on the "puzzle islands" to clear condis, provide
keep everyone alive.
For more information, see our Xera Guide.
Bastion of the Penitent
- Bring to help your group if you are skipping greens.
- If you are skipping greens and Stability to your subgroup instead. is not off cooldown, you can use to provide some
For more information, see our Cairn the Indomitable Guide.
For more information, see our Mursaat Overseer Guide.
- Epilogue Eternal Oasis in can be dropped on the target of Brutalize to boost healing to them during the break bar.
- If your group's CC is lacking, you can bring . Try to drop it on the target of Brutalize to provide healing as well as CC.
- can be used to knock Rigom into Samarog.
For more information, see our Samarog Guide.
- can block the pizza attack, as well as Mind Crush in an emergency (or CM).
- When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so will be useful to keep people alive.
- can be used for quick ressing - especially useful on the hand kiter.
For more information, see our Deimos Guide.
Hall of Chains
- Make sure not to pull the Tormented Dead into the group with .
- After the Tormented Dead has been knocked, you can use to prevent it from returning to the group.
- You can also knock the Tormented Dead away with
- can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE.
- You could take to help with CC.
For more information, see our Soulless Horror Guide.
- You could bring as an emergency heal.
For more information, see our River of Souls Guide.
For more information, see our Statues of Grenth Guide.
- You can use Epilogue Eternal Oasis at every Greater Death Mark to convert the Torment.
For more information, see our Dhuum Guide.
Mythwright Gambit
- Use to pull in swords and CC shields.
For more information, see our Conjured Amalgamate Guide.
For more information, see our Sorting and Appraisal Guide.
- As it's hard to maintain DPS during Nikare's charge, use Protection. or to heal and clear condis, or provide extra toughness and
- The breakbar attack fires out projectiles than can be blocked with Chapter 3 Valiant Bulwark.
For more information, see our Largos Assassins Guide.
- can be used to pull Magma Elementals (either into the group or away, depending on strategy).
- If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it.
For more information, see our Qadim Guide.
The Key of Ahdashim
- is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase.
For more information, see our Cardinal Sabir Guide.
- Chapter 3 Valiant Bulwark in can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that will not be up for every split phase (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup.
For more information, see our Cardinal Adina Guide.
- You should bring to protect everyone from the knock-back attack at the start of each phase.
For more information, see our Qadim the Peerless Guide.
Ratings
Comments
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