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Difference between revisions of "Chronomancer - Utility Boon Support"

(Heavily outdated and merged quickness into boon chrono)
 
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{{SEO
 
|title=Chronomancer - Utility Boon Support
 
|description=This version of Support Chrono is a boon support that provides 100% Quickness and Alacrity uptime for its party. This massively increases the group's damage and healing output due to faster cast times and lower cooldowns. In addition, it can increase group wide boon uptime through {{Skill|Signet of Inspiration}}, and cheese certain raid mechanics using Feedback, Blink and Portal Entre.
 
}}
 
 
{{Build
 
{{Build
 
| profession = Mesmer
 
| profession = Mesmer
 
| specialization = Chronomancer
 
| specialization = Chronomancer
 
| designed for = Raid
 
| designed for = Raid
| rating = Great
+
| rating = archived
 
| focus = Boon Support, Utility, Direct Damage
 
| focus = Boon Support, Utility, Direct Damage
 
| meta =
 
| meta =
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==Overview==
 
==Overview==
 +
----
 +
'''''Note: this build has not yet been updated for the 28th July 2022 patch that introduced significant changes to how chronomancers share boons. The information in this guide does not apply to the current version of the game.'''''
 +
----
 
This version of Support Chrono is a boon support that provides 100% {{tooltip|Quickness}} and {{tooltip|Alacrity}} uptime for its party. This massively increases the group's damage and healing output due to faster cast times and lower cooldowns. In addition, it can increase group wide boon uptime through {{Skill|Signet of Inspiration}}, and cheese certain raid mechanics using {{Skill|Feedback}}, {{Skill|Blink}}, and {{Skill|Portal Entre}}.
 
This version of Support Chrono is a boon support that provides 100% {{tooltip|Quickness}} and {{tooltip|Alacrity}} uptime for its party. This massively increases the group's damage and healing output due to faster cast times and lower cooldowns. In addition, it can increase group wide boon uptime through {{Skill|Signet of Inspiration}}, and cheese certain raid mechanics using {{Skill|Feedback}}, {{Skill|Blink}}, and {{Skill|Portal Entre}}.
  
This iteration of Support Chrono has been largely superseded by other sources of {{tooltip|Alacrity}}. A higher-DPS version that provides only {{tooltip|Quickness}} is now the common choice, which can be found here: [[Build:Chronomancer_-_Power_Boon_Support]].  
+
This iteration of Support Chrono has been largely superseded by other sources of {{tooltip|Alacrity}}. A higher-DPS version that provides only {{tooltip|Quickness}} is now the common choice, which can be found here: [[Build:Chronomancer_-_Power_Boon_Support|Chronomancer - Power Boon Support]].  
  
 
This build is more pug-friendly as it doesn't require your group to stack within 240 units of you for {{trait|Seize the Moment}}, and it assists players outside your subgroup with 10-target {{Skill|Signet of Inspiration}}. {{trait|Chronophantasma}} also means that you generate twice as much {{tooltip|Protection}} for your subgroup with {{skill|Echo of Memory}}.
 
This build is more pug-friendly as it doesn't require your group to stack within 240 units of you for {{trait|Seize the Moment}}, and it assists players outside your subgroup with 10-target {{Skill|Signet of Inspiration}}. {{trait|Chronophantasma}} also means that you generate twice as much {{tooltip|Protection}} for your subgroup with {{skill|Echo of Memory}}.
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| utility1 = Signet of Inspiration
 
| utility1 = Signet of Inspiration
 
| utility2 = Well of Action
 
| utility2 = Well of Action
| utility3 = Well of Recall
+
| utility3 = Mimic
 
| elite = Time Warp
 
| elite = Time Warp
 
}}
 
}}
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===Weapon Variants===
 
===Weapon Variants===
'''Sword/Shield''' is mandatory but '''Focus''' can be replaced if there's nothing to pull with {{Skill|Temporal Curtain}}
+
'''Sword/Shield''' is mandatory but '''Focus''' can be replaced if there's nothing to pull with {{Skill|Temporal Curtain}}.
 
* '''Sword''' provides higher damage and a personal block.
 
* '''Sword''' provides higher damage and a personal block.
* '''Pistol''' provides 200 extra breakbar damage from {{Skill|Magic Bullet}} (260 with {{Sigil|Superior Sigil of Paralyzation}}). This is useful if you have really bad CC or if you need to CC a lot (e.g. Samarog).
+
* '''Pistol''' provides 250 extra breakbar damage from {{Skill|Magic Bullet}} (325 with {{Sigil|Superior Sigil of Paralyzation}}). This is useful if you have really bad CC or if you need to CC a lot (e.g. Samarog).
  
  
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'''Utility'''
 
'''Utility'''
If you need a utility skill you can swap out {{Skill|Well of Recall}}:
+
If you need a utility skill you can swap out {{Skill|Mimic}}:
* {{Skill|Mimic}} gives you more {{tooltip|Quickness}} by letting you use {{Skill|Well of Action}} twice. You could use this to run lower boon duration or just for safety.
+
* {{Skill|Well of Recall}} gives you more {{tooltip|Alacrity}}.
 +
** Note that you are a poor primary source of {{tooltip|Alacrity}} as you can only provide it to five targets at once, and to maintain it solo requires at least 90% boon duration, {{Skill|Signet of Inspiration}}, {{Skill|Mimic}} and {{Skill|Well of Recall}} (using Mimic on the well).
 
* {{Skill|Feedback}} helps with reflects.
 
* {{Skill|Feedback}} helps with reflects.
 
* {{Skill|Well of Precognition}} provides {{tooltip|Aegis}} to your subgroup, useful for fights like Deimos CM.
 
* {{Skill|Well of Precognition}} provides {{tooltip|Aegis}} to your subgroup, useful for fights like Deimos CM.
* {{Skill|Phantasmal Disenchanter}} is a selfish DPS option.
+
* {{Skill|Phantasmal Disenchanter}} is a selfish DPS option (only if you're using {{Trait|Chronophantasma}})
 
+
** If you're not using {{Trait|Chronophantasma}}, bring {{Skill|Mantra of Pain}} for damage.
You will be unable to maintain permanent {{tooltip|Alacrity}} without {{Skill|Well of Recall}}, so only remove it if you have another source in the group.
 
  
  
 
'''Elite'''
 
'''Elite'''
 
* {{Skill|Gravity Well}} should be used if an encounter requires heavy CC.
 
* {{Skill|Gravity Well}} should be used if an encounter requires heavy CC.
* {{Skill|Time Warp}} should be used when the CC from {{tooltip|Gravity Well}} is not required, or if you're running a build without the Inspiration traitline.
 
  
  
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==Specializations==
 
==Specializations==
 
{{Specialization|Domination|mid|mid|top}}
 
{{Specialization|Domination|mid|mid|top}}
{{Specialization|Inspiration|bot|mid|bot}}
+
{{Specialization|Inspiration|top|mid|bot}}
 
{{Specialization|Chronomancer|top|top|bot}}
 
{{Specialization|Chronomancer|top|top|bot}}
 +
 +
 
===Specialization Variants===
 
===Specialization Variants===
 
* {{Trait|Warden's Feedback}} if you're using a focus offhand.
 
* {{Trait|Warden's Feedback}} if you're using a focus offhand.
* {{Trait|Medic's Feedback}} if you're anticipating lots of reviving, and the reflects won't be an issue.
 
 
* {{Trait|All's Well That Ends Well}} if your group needs some extra minor healing.
 
* {{Trait|All's Well That Ends Well}} if your group needs some extra minor healing.
 
* {{Trait|Time Catches Up}} in case {{tooltip|Slow}} uptime is already permanent.  
 
* {{Trait|Time Catches Up}} in case {{tooltip|Slow}} uptime is already permanent.  
 +
 +
 +
===Illusions Variant===
 +
You take illusions to decrease the cooldown of {{Skill|Continuum Split}}. This doesn't particularly help phase boon uptime, as your cooldowns already fit fairly neatly, but it can be very useful when it makes the difference between starting a new phase with {{Skill|Continuum Split}} available or not. {{Trait|Master of Fragmentation}} also extends the length of {{Skill|Continuum Split}}, making it a good choice for newer Chronomancers.
 +
 +
Replaces '''Domination'''.
 +
{{Specialization|Illusions|mid|mid|mid|
 +
variant = y}}
 +
 +
 +
===Chaos Variant===
 +
Chaos is most valuable on event-style encounters such as Escort, where an easy source of {{tooltip|Stability}} is useful, or lowering the cooldowns of {{Skill|Blink}} or {{Skill|Mimic}}. It could also be used as a quick way to gain extra boon duration if you feel you are lacking and can't quickly regear.
 +
 +
Replaces '''Domination'''.
 +
{{Specialization|Chaos|bot|mid|bot|
 +
variant = y}}
  
  
 
==Equipment==
 
==Equipment==
:There are many variations of gear for Chronomancer and some of them can be difficult to acquire, however they all share a common goal in their stat choices which is to reach enough boon duration to maintain sufficient boons for their group. The required boon duration will depend on the skill of you and your group, as well as whether you're running with builds such as [[Build:Firebrand_-_Quickness_Support_Power_DPS]] and [[Build:Renegade_-_Boon_Support_Power_DPS]].
+
There are many variations of gear for Chronomancer and some of them can be difficult to acquire, however they all share a common goal in their stat choices which is to reach enough boon duration to maintain sufficient boons for their group. The required boon duration will depend on the skill of you and your group, as well as whether you're running with builds such as [[Build:Firebrand_-_Quickness_Support_Power_DPS]] and [[Build:Renegade_-_Boon_Support_Power_DPS]].
  
 
Remember to get a '''sword,''' '''focus,''' and '''shield''' offhand.
 
Remember to get a '''sword,''' '''focus,''' and '''shield''' offhand.
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===Standard Variant===
 
===Standard Variant===
The suggested gear here provides you with enough boon duration (65%) to comfortable sustain boons on your group, without trading off too much damage.  
+
The suggested gear here provides you with enough boon duration to comfortably sustain boons on your group, while allowing you to vary runes, sigils and consumables as necessary.  
  
The following gear assumes you're not able to use any [https://wiki.guildwars2.com/wiki/Infusion#Attribute_Infusions Infusions] to gain extra concentration. If you can use infusions, you can use [https://optimizer.discretize.eu dT's gear optimizer] to decide what combination of gear will be best for you to use.
+
You can use [https://optimizer.discretize.eu dT's gear optimizer] to decide what combination of gear will be best for you to use.
  
 
{{PvE equipment
 
{{PvE equipment
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| sigil4 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Force
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
| infusion1-qt = 16
+
| infusion1-qt = 18
| infusion2 = Precise +9 Agony Infusion
 
| infusion2-qt = 2
 
 
| variant =  
 
| variant =  
 
<!-- Custom stats -->
 
<!-- Custom stats -->
 
| head =
 
| head =
| shoulders =
+
| shoulders = Berserker
 
| chest =
 
| chest =
| hands =
+
| hands = Berserker
 
| legs =
 
| legs =
| feet =
+
| feet = Berserker
 
| backpiece = Berserker
 
| backpiece = Berserker
| accessory1 = Assassin
+
| accessory1 =  
| accessory2 = Assassin
+
| accessory2 =  
| amulet = Berserker
+
| amulet =  
| ring1 = Berserker
+
| ring1 =  
| ring2 = Berserker
+
| ring2 =  
 
}}
 
}}
  
 +
* With {{Utility|Potent Lucent Oil}}, this build will reach exactly 100% boon duration.
 +
 +
 +
===Gear Variants===
 +
'''Sigils'''
 +
* {{Sigil|Superior Sigil of Paralyzation}} can be used for 60 extra breakbar damage from {{Skill|Tides of Time}}, {{Skill|Counter Blade}} or {{Skill|Magic Bullet}}. Note that {{tooltip|Stun}}s and {{tooltip|Daze}}s always deal a minimum of 100 breakbar damage, so this sigil has no effect on {{Skill|Time Sink}}.
 +
* {{Sigil|Superior Sigil of Accuracy}} is the highest damage sigil option.
 +
 +
 +
'''DPS Runes'''
 +
* {{Rune|Superior Rune of the Eagle}} can be used for a DPS boost if your group doesn't need the boons from {{Rune|Superior Rune of the Pack}}. {{Rune|Superior Rune of the Scholar}} deals practically the same damage, but the 6th bonus can be lost (especially if you're tanking).
 +
* {{Rune|Superior Rune of the Thief}} is the highest DPS rune set available, but pointless if you're tanking.
 +
 +
 +
'''Tanking Runes'''
  
===Max Boon Duration Variant===
+
Due to the amount of active defence Chrono has, it won't always need a specific rune set for tanking, but there are some powerful options:
If you're running with a group from LFG where you can't be sure of player skill, or with a generally inexperienced group you may want to run 100% boon duration to ensure boons stay up even with things being less than ideal. In those suggestions, the following gear setup is suggested:
+
* {{Rune|Superior Rune of the Defender}} adds a good amount of bonus healing every time you block an attack. Against some multi-hit boss abilities, this can even proc multiple times off a single shield block.
 +
* {{Rune|Superior Rune of Durability}} or {{Rune|Superior Rune of the Herald}} both provide 15% boon duration and 175 toughness, while applying a small amount of supplementary {{tooltip|Protection}} to nearby allies.
 +
* {{Rune|Superior Rune of the Rebirth}} are cheap and can save you from getting downed once every 90 seconds, making them a good starter option.
 +
 
 +
 
 +
===Minstrel Variant===
 +
Sometimes all you really need to do in an encounter is survive and provide boons. In such a case you can bring tanky gear such as {{tooltip|Minstrel stats}} or {{tooltip|Giver stats}}:
  
 
{{PvE equipment
 
{{PvE equipment
| stats = Diviner
+
| stats = Minstrel
 
| weight = Light
 
| weight = Light
| rune = Superior Rune of the Pack
+
| rune = Superior Rune of Leadership
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon1 = Sword
 
| weapon2 = Shield
 
| weapon2 = Shield
 
| sigil1 = Superior Sigil of Concentration
 
| sigil1 = Superior Sigil of Concentration
| sigil2 = Superior Sigil of Force
+
| sigil2 = Superior Sigil of Renewal
 
| weapon3 = Sword
 
| weapon3 = Sword
 
| weapon4 = Focus
 
| weapon4 = Focus
 
| sigil3 = Superior Sigil of Concentration
 
| sigil3 = Superior Sigil of Concentration
| sigil4 = Superior Sigil of Force
+
| sigil4 = Superior Sigil of Renewal
| infusion1 = Mighty +9 Agony Infusion
+
| infusion1 = Healing +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| variant = y
+
| variant =  
 
<!-- Custom stats -->
 
<!-- Custom stats -->
| head = Assassin
+
| head =
| shoulders = Assassin
+
| shoulders = Giver
 
| chest =
 
| chest =
| hands = Assassin
+
| hands = Giver
 
| legs =
 
| legs =
| feet = Assassin
+
| feet = Giver
| ring1 = Assassin
+
| backpiece =
 +
| accessory1 =
 +
| accessory2 =
 +
| amulet = Giver
 +
| ring1 =  
 +
| ring2 = Giver
 
}}
 
}}
 +
 +
* This set is designed to hit 100% boon duration with +100 concentration food and {{Utility|Master Maintenance Oil}}.
 +
* You can swap the runes out for one of the Tanking Runes above, or a more heal-focused set such as {{Rune|Superior Rune of the Water}}.
 +
* As you won't be doing any damage, you should run {{Trait|Improved Alacrity}} and a more support-focused traitline such as '''Illusions''' (or '''Chaos''') in place of '''Domination'''.
  
  
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* '''1000:''' the baseline toughness of all builds
 
* '''1000:''' the baseline toughness of all builds
 
* '''1150:''' Soulbeasts with {{Trait|Pack Alpha}}
 
* '''1150:''' Soulbeasts with {{Trait|Pack Alpha}}
:If you only need a small amount of toughness, you can add one toughness infusion, replace one ring with '''Knight's''' stats, or use {{food|Loaf of Candy Cactus Cornbread}}/{{food|Bowl of Nopalitos Saute}}. If someone has an absurd amount of toughness consider running [[Build:Chronomancer - Minstrels Tank]] or similar.
+
* '''1380:''' Minimum toughness of a [[Build:Soulbeast_-_Hand_Kiter| Soulbeast Hand Kiter]] at Deimos
 
 
  
===Other Variants===
+
If you only need a small amount of toughness, you can add one toughness infusion, replace one {{tooltip|Berserker stats}} piece with {{tooltip|Knight stats}}, or use {{food|Loaf of Candy Cactus Cornbread}}/{{food|Bowl of Nopalitos Saute}}. If someone has an absurd amount of toughness consider running the {{tooltip|Minstrel stats}} variant or similar. To beat 1150 toughness, you can swap your amulet for a toughness-major stat combo (make sure that your boon duration doesn't go too low).
* {{Sigil|Superior Sigil of Paralyzation}} can be put on your shield for significantly better CC from {{Skill|Tides of Time}} (as long as you stay on your shield while the projectile is active). It should also be put on your pistol if you're running one.
 
* {{Rune|Superior Rune of the Scholar}} can be used if your group doesn't need the fury from Pack Runes. Note that if you're running scholar runes you'll likely want to pick up extra boon duration from your gear as you lose 15% swapping from Pack to Scholar.
 
  
  
 
==Consumables==
 
==Consumables==
 
'''Food:'''
 
'''Food:'''
* {{Food|Soul Pastry}}
+
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions
* {{Food|Bowl of Curry Butternut Squash Soup}} if you don't need extra boon duration.
 
  
  
 
'''Utility:'''
 
'''Utility:'''
 
* {{Utility|Potent Lucent Oil}}
 
* {{Utility|Potent Lucent Oil}}
* {{Utility|Superior Sharpening Stone}} if you don't need extra boon duration.
+
* {{Utility|Superior Sharpening Stone}} if you don't need extra boon duration
  
  
 
==Usage==
 
==Usage==
 
===Rotation===
 
===Rotation===
The main role of Support Chronomancer is to provide permanent {{tooltip|Quickness}} and {{tooltip|Alacrity}} to your group. You can provide these boons directly with the following skills:
+
The main role of Support Chronomancer is to provide permanent {{tooltip|Quickness}} to your group. You can provide these boons directly with the following skills:
  
 
* {{Skill|Tides of Time}}
 
* {{Skill|Tides of Time}}
 
* {{Skill|Well of Action}}
 
* {{Skill|Well of Action}}
 
* {{Skill|Time Warp}}  
 
* {{Skill|Time Warp}}  
* {{Skill|Well of Recall}}
 
  
 
The final part of Chronomancer's boon-sharing arsenal is {{Skill|Signet of Inspiration}}, which extends the duration of boons that have been previously applied to whomever it hits (it will not apply boons that the player didn't already have). This is used to bridge the gap between boon applications from your other skills, and if you're using {{Trait|Blurred Inscriptions}} it will affect all 10 players in your squad. In some cases you may need {{Skill|Mimic}} to copy {{Skill|Signet of Inspiration}} for extra boons.
 
The final part of Chronomancer's boon-sharing arsenal is {{Skill|Signet of Inspiration}}, which extends the duration of boons that have been previously applied to whomever it hits (it will not apply boons that the player didn't already have). This is used to bridge the gap between boon applications from your other skills, and if you're using {{Trait|Blurred Inscriptions}} it will affect all 10 players in your squad. In some cases you may need {{Skill|Mimic}} to copy {{Skill|Signet of Inspiration}} for extra boons.
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====Example Rotation Videos====
 
====Example Rotation Videos====
* [https://youtu.be/QTAqJuvhmVA High Boon Duration Example]
+
* [https://youtu.be/QTAqJuvhmVA Double well rotation example]
* [https://youtu.be/NRpE4NO_EKo Minimal Boon Duration Example]
 
  
  
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** Remember that {{Skill|Continuum Split}} also makes you teleport to your original location when it ends. Be wary of your positioning when using it. Abort it if it's going to kill you on the return teleport (e.g. teleporting you into spikes on Mursaat Overseer).
 
** Remember that {{Skill|Continuum Split}} also makes you teleport to your original location when it ends. Be wary of your positioning when using it. Abort it if it's going to kill you on the return teleport (e.g. teleporting you into spikes on Mursaat Overseer).
 
* Another use of {{Skill|Continuum Split}} is to get a shorter cooldown on {{Skill|Time Warp}} and {{Skill|Signet of Humility}}. Because these skills have a longer cooldown than {{Skill|Continuum Split}}, you should ''only'' cast these skills inside {{Skill|Continuum Split}} if possible. This effectively reduces their cooldown to the cooldown of {{Skill|Continuum Split}}.
 
* Another use of {{Skill|Continuum Split}} is to get a shorter cooldown on {{Skill|Time Warp}} and {{Skill|Signet of Humility}}. Because these skills have a longer cooldown than {{Skill|Continuum Split}}, you should ''only'' cast these skills inside {{Skill|Continuum Split}} if possible. This effectively reduces their cooldown to the cooldown of {{Skill|Continuum Split}}.
** On fights where CC is important, like Samarog, you should always save {{Skill|Continuum Split}} to cast {{Skill|Gravity Well}} rather than boon-sharing.
 
 
* Always activate {{Skill|Continuum Split}} as late as possible in the cast animation of whatever skill you want to {{Skill|Continuum Split}}. This is because skills only go on cooldown when their cast animation ends, allowing you to fit more skills inside your {{Skill|Continuum Split}}.
 
* Always activate {{Skill|Continuum Split}} as late as possible in the cast animation of whatever skill you want to {{Skill|Continuum Split}}. This is because skills only go on cooldown when their cast animation ends, allowing you to fit more skills inside your {{Skill|Continuum Split}}.
 
* If you use {{Skill|Tides of Time}} as your final skill then immediately cast it again upon exiting {{Skill|Continuum Split}}, you can catch both walls as they return and reduce the cooldown by 20 seconds instead of 10.
 
* If you use {{Skill|Tides of Time}} as your final skill then immediately cast it again upon exiting {{Skill|Continuum Split}}, you can catch both walls as they return and reduce the cooldown by 20 seconds instead of 10.
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* Other CCs:
 
* Other CCs:
 
** {{Skill|Into the Void}} is a weak CC and is better used for pulling mobs into the boss.
 
** {{Skill|Into the Void}} is a weak CC and is better used for pulling mobs into the boss.
** {{Skill|Counter Blade}} is a very weak CC, but available if needed.
+
** {{Skill|Counter Blade}} if running sword.
 
** {{Skill|Magic Bullet}} if running pistol.
 
** {{Skill|Magic Bullet}} if running pistol.
 
** {{Skill|Gravity Well}} or {{Skill|Signet of Humility}}
 
** {{Skill|Gravity Well}} or {{Skill|Signet of Humility}}

Latest revision as of 22:50, 13 July 2022

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Boon supportUtility and Direct damage

Designed for: Raids

Difficulty:
TBD

Overview


Note: this build has not yet been updated for the 28th July 2022 patch that introduced significant changes to how chronomancers share boons. The information in this guide does not apply to the current version of the game.


This version of Support Chrono is a boon support that provides 100% Quickness Quickness and Alacrity Alacrity uptime for its party. This massively increases the group's damage and healing output due to faster cast times and lower cooldowns. In addition, it can increase group wide boon uptime through Signet of Inspiration, and cheese certain raid mechanics using Feedback, Blink, and Portal Entre.

This iteration of Support Chrono has been largely superseded by other sources of Alacrity Alacrity. A higher-DPS version that provides only Quickness Quickness is now the common choice, which can be found here: Chronomancer - Power Boon Support.

This build is more pug-friendly as it doesn't require your group to stack within 240 units of you for Seize the Moment, and it assists players outside your subgroup with 10-target Signet of Inspiration. Chronophantasma also means that you generate twice as much Protection Protection for your subgroup with Echo of Memory.


Skill Bar

Sword/Shield
Sword/Focus
Utility


Weapon Variants

Sword/Shield is mandatory but Focus can be replaced if there's nothing to pull with Temporal Curtain.

  • Sword provides higher damage and a personal block.
  • Pistol provides 250 extra breakbar damage from Magic Bullet (325 with Sigil of Superior Sigil of Paralyzation). This is useful if you have really bad CC or if you need to CC a lot (e.g. Samarog).


Skill Variants

Healing

  • Well of Eternity sacrifices a small amount of personal DPS to provide group healing and condition cleanse. In high pressure fights Well of Eternity can maintain Rune of Superior Rune of the Scholar uptime for your DPS which makes it easily better than Signet of the Ether.


Utility If you need a utility skill you can swap out Mimic:

  • Well of Recall gives you more Alacrity Alacrity.
    • Note that you are a poor primary source of Alacrity Alacrity as you can only provide it to five targets at once, and to maintain it solo requires at least 90% boon duration, Signet of Inspiration, Mimic and Well of Recall (using Mimic on the well).
  • Feedback helps with reflects.
  • Well of Precognition provides Aegis Aegis to your subgroup, useful for fights like Deimos CM.
  • Phantasmal Disenchanter is a selfish DPS option (only if you're using Chronophantasma)
    • If you're not using Chronophantasma, bring Mantra of Pain for damage.


Elite

  • Gravity Well should be used if an encounter requires heavy CC.


Template Code

[&DQcKGhc7KDYjDwAAgAEAAIcSAADPEgAAvAEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Specialization Variants

  • Warden's Feedback if you're using a focus offhand.
  • All's Well That Ends Well if your group needs some extra minor healing.
  • Time Catches Up in case Slow Slow uptime is already permanent.


Illusions Variant

You take illusions to decrease the cooldown of Continuum Split. This doesn't particularly help phase boon uptime, as your cooldowns already fit fairly neatly, but it can be very useful when it makes the difference between starting a new phase with Continuum Split available or not. Master of Fragmentation also extends the length of Continuum Split, making it a good choice for newer Chronomancers.

Replaces Domination.


Chaos Variant

Chaos is most valuable on event-style encounters such as Escort, where an easy source of Stability Stability is useful, or lowering the cooldowns of Blink or Mimic. It could also be used as a quick way to gain extra boon duration if you feel you are lacking and can't quickly regear.

Replaces Domination.


Equipment

There are many variations of gear for Chronomancer and some of them can be difficult to acquire, however they all share a common goal in their stat choices which is to reach enough boon duration to maintain sufficient boons for their group. The required boon duration will depend on the skill of you and your group, as well as whether you're running with builds such as Build:Firebrand_-_Quickness_Support_Power_DPS and Build:Renegade_-_Boon_Support_Power_DPS.

Remember to get a sword, focus, and shield offhand.


Standard Variant

The suggested gear here provides you with enough boon duration to comfortably sustain boons on your group, while allowing you to vary runes, sigils and consumables as necessary.

You can use dT's gear optimizer to decide what combination of gear will be best for you to use.

Head
Diviner
Shoulders
Berserker
Chest
Diviner
Hands
Berserker
Legs
Diviner
Feet
Berserker
Backpiece
Berserker
Accessory
Diviner
Accessory
Diviner
Amulet
Diviner
Ring
Diviner
Ring
Diviner
Sword
Diviner
Shield
Diviner
Sigil
Sigil
Sword
Diviner
Focus
Diviner
Sigil
Sigil
Rune
x6
Infusion
x18
  • With , this build will reach exactly 100% boon duration.


Gear Variants

Sigils

  • Sigil of Superior Sigil of Paralyzation can be used for 60 extra breakbar damage from Tides of Time, Counter Blade or Magic Bullet. Note that Stun Stuns and Daze Dazes always deal a minimum of 100 breakbar damage, so this sigil has no effect on Time Sink.
  • Sigil of Superior Sigil of Accuracy is the highest damage sigil option.


DPS Runes

  • Rune of Superior Rune of the Eagle can be used for a DPS boost if your group doesn't need the boons from Rune of Superior Rune of the Pack. Rune of Superior Rune of the Scholar deals practically the same damage, but the 6th bonus can be lost (especially if you're tanking).
  • Rune of Superior Rune of the Thief is the highest DPS rune set available, but pointless if you're tanking.


Tanking Runes

Due to the amount of active defence Chrono has, it won't always need a specific rune set for tanking, but there are some powerful options:

  • Rune of Superior Rune of the Defender adds a good amount of bonus healing every time you block an attack. Against some multi-hit boss abilities, this can even proc multiple times off a single shield block.
  • Rune of Superior Rune of Durability or Rune of Superior Rune of the Herald both provide 15% boon duration and 175 toughness, while applying a small amount of supplementary Protection Protection to nearby allies.
  • Rune of Superior Rune of the Rebirth are cheap and can save you from getting downed once every 90 seconds, making them a good starter option.


Minstrel Variant

Sometimes all you really need to do in an encounter is survive and provide boons. In such a case you can bring tanky gear such as Minstrel stats Minstrel stats or Giver stats Giver stats:

Head
Minstrel
Shoulders
Giver
Chest
Minstrel
Hands
Giver
Legs
Minstrel
Feet
Giver
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Giver
Ring
Minstrel
Ring
Giver
Sword
Minstrel
Shield
Minstrel
Sigil
Sigil
Sword
Minstrel
Focus
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
  • This set is designed to hit 100% boon duration with +100 concentration food and .
  • You can swap the runes out for one of the Tanking Runes above, or a more heal-focused set such as Rune of Superior Rune of the Water.
  • As you won't be doing any damage, you should run Improved Alacrity and a more support-focused traitline such as Illusions (or Chaos) in place of Domination.


Tanking and Toughness

If you're the tank in an encounter with toughness-based aggro, you will need to add toughness so that you have the highest toughness in your squad. Do a toughness check before pulling the boss and adjust your gear accordingly.

Here are some important toughness thresholds that you may need to take into account when gearing:

  • 1000: the baseline toughness of all builds
  • 1150: Soulbeasts with Pack Alpha
  • 1380: Minimum toughness of a Soulbeast Hand Kiter at Deimos

If you only need a small amount of toughness, you can add one toughness infusion, replace one Berserker stats Berserker stats piece with Knight stats Knight stats, or use /. If someone has an absurd amount of toughness consider running the Minstrel stats Minstrel stats variant or similar. To beat 1150 toughness, you can swap your amulet for a toughness-major stat combo (make sure that your boon duration doesn't go too low).


Consumables

Food:

  • or ascended versions


Utility:

  • if you don't need extra boon duration


Usage

Rotation

The main role of Support Chronomancer is to provide permanent Quickness Quickness to your group. You can provide these boons directly with the following skills:

  • Tides of Time
  • Well of Action
  • Time Warp

The final part of Chronomancer's boon-sharing arsenal is Signet of Inspiration, which extends the duration of boons that have been previously applied to whomever it hits (it will not apply boons that the player didn't already have). This is used to bridge the gap between boon applications from your other skills, and if you're using Blurred Inscriptions it will affect all 10 players in your squad. In some cases you may need Mimic to copy Signet of Inspiration for extra boons.

When all your boon sharing skills are on cooldown, just deal DPS with Blurred Frenzy, phantasms, and autoattack chains until your skills are available again.


Example Rotation Videos


General Tips

  • Coordinate with other boon support classes in your group (most likely another chrono or a renegade/firebrand pair) to ensure there aren't any gaps in boon coverage - remember that if traited your Signet of Inspiration will affect everyone in the squad!
  • Remember to press Split Second to proc Flow of Time, as well as for the extra free damage.
  • Proper well placement is crucial for boon uptime. Make sure you throw your wells where your teammates will be standing, not under your own feet. As a general rule of thumb, you should throw wells at the back of the boss, as this is where the DPS are usually stacking in melee range.
  • Well of Action and Well of Recall only provide boons when they expire, 3 seconds after the initial cast. Make sure to keep this in mind if your squad is moving around during the fight.
    • This is especially important to keep in mind when starting a fight or a new phase after boons have expired - don't waste your Signet of Inspiration before boons have been applied to people!
  • When possible you should use Continuum Split to increase your boon uptime. See "Continuum Split" below.
  • You can delay Signet of Inspiration if you need to Aegis Aegis a specific mechanic. This may cause you to briefly drop boons, but it's better than wiping because you didn't do your job.


Continuum Split

  • Continuum Split is a very powerful skill for boon uptime. While in Continuum Split, you can cast any of your boon-sharing skills "for free" without expending a cooldown. Use Continuum Split to double up on boonsharing whenever possible.
    • It's worth delaying skills by a few seconds if Continuum Split is coming off cooldown.
    • You should save your clones if you're going to Continuum Split soon so that you can get a longer Continuum Split. Illusionary Leap is helpful for generating clones here.
    • Remember that Continuum Split also makes you teleport to your original location when it ends. Be wary of your positioning when using it. Abort it if it's going to kill you on the return teleport (e.g. teleporting you into spikes on Mursaat Overseer).
  • Another use of Continuum Split is to get a shorter cooldown on Time Warp and Signet of Humility. Because these skills have a longer cooldown than Continuum Split, you should only cast these skills inside Continuum Split if possible. This effectively reduces their cooldown to the cooldown of Continuum Split.
  • Always activate Continuum Split as late as possible in the cast animation of whatever skill you want to Continuum Split. This is because skills only go on cooldown when their cast animation ends, allowing you to fit more skills inside your Continuum Split.
  • If you use Tides of Time as your final skill then immediately cast it again upon exiting Continuum Split, you can catch both walls as they return and reduce the cooldown by 20 seconds instead of 10.


Other Tips

  • Unless you will be entering Continuum Split soon you can shatter your clones with Split Second for extra damage. Illusionary Leap is worth using to generate a clone for shattering if you don't have 3 already.
  • If possible, use Blurred Frenzy to mitigate damage instead of dodging.
  • Illusionary Leap -> Swap can be used on mechanics such as Gorseval's Charged Souls or Deimos' Prides to immobilize them in emergencies.
  • Use Into the Void to pull up to 5 enemies and allow your team to cleave them down at the same time.
  • You have boon strip on the third skill of your AA chain Mind Spike. You can increase your boon stripping abilities by maintaining sword clones rather than shattering them, which use the sword AA including the boonstrip.
  • If you don't need healing make sure to use Signet of the Ether to cast extra phantasms for more damage.


Breakbar

  • Easily accessible CCs:
    • Tides of Time (1-2 hits)
    • Time Sink (1-4 hits)
  • Other CCs:
    • Into the Void is a weak CC and is better used for pulling mobs into the boss.
    • Counter Blade if running sword.
    • Magic Bullet if running pistol.
    • Gravity Well or Signet of Humility


Ratings

This build has a rating of 5 stars based on 6 votes.
Log in or register to rate this build.
2 stars
Keyaelamor gave this build 2 stars • July 2020
Currently not a great pick as alacrity renegades (both power and 2x condi RR) are ubiquitous and having to provide alacrity leads to a huge dps and utility loss. Offensive StM-based 5-man quickness Chronomancer builds are superior in just about in way these days, so this is only a reasonable pick in case you have trouble finding a renegade for your alacrity needs.
5 stars
Screaming gave this build 5 stars • April 2019
Still mandatory, always, and still by far the best option for casual and meta clears alike. No alternatives come even close to the utility of a Chrono-based composition, nor the reliability of chronomancer's boons. Nerf it, and you just take more chronomancers.
5 stars
Chinkeeyong gave this build 5 stars • January 2019
Chrono is no longer the meta-defining monster it used to be but is still an immensely powerful boon support in raids. Deals high personal DPS and has a ton of useful utility too.
5 stars
Forgotmypasswordlulz gave this build 5 stars • August 2017
Staple mesmer build, backbone of raiding comps and will never be replaced looks like not even with new elite specs.
5 stars
Coolyellow42 gave this build 5 stars • December 2016
mandatory in any raid group. only source of unqiue boons quickness and alacrity which increase the group's dps (hello eles) hugely.
5 stars
Gale gave this build 5 stars • November 2016
Rotation and build may have changed but the demand for Chronomancers will remain until Quickness and Alacrity are deleted from the game. The rotation is less forgiving than pre-patch but still offers strong boon coverage that are key staples in any composition.

Comments

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