Difference between revisions of "Identifying Builds In PvP"
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Power however is once again slightly more likely to opt for 1 utility signet instead of 2. | Power however is once again slightly more likely to opt for 1 utility signet instead of 2. | ||
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+ | ==Guardian== | ||
+ | In sPvP Guardian is a profession of extremes. Either a great support that's hard to kill but has no damage, or a complete glasscannon with high burst. Sometimes their elite spec already tells the whole story. | ||
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+ | '''Support:''' only supports would run {{Skill|Signet of Mercy}} so that's all you need to look for if you need to decide if they are one. | ||
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+ | '''Core power:''' no signet, 2 handed weapon (Hammer or GS, never both on the same build). Watch out for {{Skill|Mighty Blow}} on Hammer and {{Skill|Whirling Wrath}} on GS. They love bursting from a distance by teleporting in during these two skills with {{Skill|Judge's Intervention}}. | ||
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+ | '''Dragonhunter:''' almost all of them run the [[Build:Dragonhunter_-_Turbo_Trapper|Power Trapper]] build. Very squishy but plenty of active defenses, they even have {{Tooltip|Stealth}} access. DH is a major threat to other low sustain specs but doesn't fare too well against bunkers. Dangerous in both melee and ranged combat. | ||
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+ | '''Firebrand:''' returning player from 2017, please be patient. | ||
+ | |||
+ | '''Willbender:''' they only have one build, highly mobile melee spec with lots of damage. | ||
+ | |||
+ | ==Ranger== | ||
+ | '''Power with Marksmanship:''' click on them and look for the {{Trait|Opening Strike}} buff, it's a passive that comes with Marksmanship. They tend to have low sustain but very powerful bursts, especially on single hit attacks like {{Skill|Maul}} on Greatsword as Marksmanship is great at stacking up modifiers to make their next hit stronger. | ||
+ | |||
+ | '''Condition build:''' it's easy to spot a condi Ranger from their pets, at least one of the two is likely going to be a bird ({{Tooltip|Eagle}} or {{Tooltip|Raven}}). Condi rangers tend to be durable 1v1ers who might be capable of doing some rather strong burst combos. They often have access to stealth and lots of {{Tooltip|Immobilize}} which they use to set up kills. | ||
+ | |||
+ | |||
+ | ===Warrior=== | ||
+ | '''Defense spec without hammer:''' they gain {{Tooltip|Resistance}} after dodging from a trait hammer specs can't really take. | ||
+ | |||
+ | '''Power''' {{Tooltip|Berserker}}: if they have {{Skill|Signet of Might}} and {{Skill|Signet of Fury}} they're playing an extremely high burst damage spec with 0 sustain. Top priority target if they are on the enemy team, try to peel for them if they're on yours. | ||
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+ | '''Support''' {{Tooltip|Spellbreaker}}: click on them and look for the {{Trait|Marching Orders}} buff. This means they are running '''Tactics''', any other build would run Defense or Strength. Usually have a Warhorn offhand too. Expect lots of AoE healing, barriers, some cleansing and an AoE rez. |
Revision as of 21:49, 9 February 2023
Introduction
In PvP it's very important to understand what you're up against, or who your teammates are. Indetifying the builds of your teammates in the pre-game phase is perhaps even more important, as your team's build choices could impact yours.
For instance if you're playing a support but the team already has one then it'd be wise for one of you to change builds, but if the other person is not so communicative or none of you understand that the other is playing support then you're in for an awkward match.
This is true for your enemies as well - knowing exactly what you're up against before they even pick a fight with you is an advantage. While getting 100-0'd by a shatter Mesmer in 1 second is a sure-fire way to find out that they're running a power-based burst build, perhaps a quick glance at their signets would've been smarter (and less painful). In this guide you'll learn what to pay attention to and how to read the signs.
Elementalist
Core
Eles are on the weaker side when it comes to their core builds, most Elementalists you encounter are going to be on an elite spec. Seeing a core ele is already a sign that you're about to witness something unorthodox.
They are almost certainly one of these things: condition-based sidenoder, power-based Scepter
roamer, or a support.The condition build is the easiest to spot, they'll be running a bunch of signets which is easy to tell if you click on them and check their buffs. These are low mobility bunkers meant to 1v1. Very tanky, low-to-medium damage. They retain the passive effects of their signets even when they're on CD so you'll always see them on their buff bar. Mix of melee and midrange attacks.
Fresh Air you can tell by the Scepter and lack of signets. High mobility, decent CC, big burst damage but very squishy. Plays as a roamer, wants to +1 fights and finish targets in seconds. Ranged casters.
Core support is even more of a unicorn spec, the rarest of eles. Elusive creatures on the brink of extinction. You might spot them in the wilderness of ranked PvP sporting a Staff or a Dagger/Focus set (and no signets). Inspect their weapons if they are on your team. Staff is the only core Ele weapon they rest on their backs so that one is the easiest to recognize.
Tempest
Tempest is the go-to support spec of Elementalists in PvP, at least 9 out of 10 are going to be playing support so even from the elite spec icon you can make an educated guess. These tend to be Dagger/Focus builds.
Check out their buff bar and weapons just in case.
is a major giveaway that they're not actually support, as supports would run for group healing. If there's also a then it's probably some sidenode 1v1 power spec. If they run any condition signets then a condi 1v1 spec.Despite being their elite spec weapon, Warhorn is not popular on Tempest, at least in PvP. The only builds that run this tend to be Air magic power builds, power or hybrid like the D/Wh Shocking Aura spec. This offhand is the only way of knowing outside combat.
Weaver
Weavers play two things: tanky sidenoders and burst builds.
Sword means sidenode, Fire Weavers will be looking for 1v1s and other smaller skirmishes. Good sustain, medium damage.
Scepter and Dagger both signal Air magic burst builds with next to no sustain but high damage. Scepter will play while the Dagger build is a melee CC-machine opting for . D/F Lightning Rod is more likely to have a + combo than S/F Fresh Air, as S/F builds often play .
Catalyst
Catalyst is similar to Weaver in its role, they'll either be 1v1 or burst builds.
Hammer and Double Dagger builds are both tanky power builds with solid damage output while Scepter builds are more bursty and could be either condi or Fresh Air.
In combat Hammer's easy to spot even from a distance becaouse of their swirling orb mechanic too.
Mesmer
One word: signets. Most Mesmer builds run at least a signet or two, with some taking as many as 5. Which ones and when? That's what you need to learn to be able to tell their builds from a simple glance at their buff bar. While we can make some guesses even from a single signet, usually it's the combination of them that gives it away.
Core
The most popular core build here is the Inspiration Condi bunker build. Very easy to identify from running at least 4 signets if not 5.
Power shatter builds run fewer signets or sometimes none at all. While they can make use of both
and as utilities, most of the time they can't make room for both as + a mantra will take priority, leaving only 1 slot. If you see both it's almost certainly a condi build.+ + is the cornerstone of many sidenode Mes builds, often with as the elite. On rare occasions there might even be a 5th one - when it's a bunker build with heavy focus on boons.
If you get to inspect them the weapons could make it obvious, with power builds running Greatsword with Sword and condi taking Staff with Scepter.
Chronomancer
Here the signet thing gets flipped on its head. Condi builds run wells which means no signets (or 1 signet at most) while power builds take both
and . Bunker builds currently prefer wells over signets, but if for some reason you see a a relic of the past with 4-5 signets then it's a bunker too.Condi bunkers are very durable with low damage and some degree of group support while power Chronos are extremely dangerous but equally squishy, capable of ending fights in an instant if you're not careful.
Mirage
Despite being one of the weaker elites in PvP, Mirage has outstanding build variety due to its design. We can use the same rules that'd apply to a core Mes - 4 or more signets equals bunker/1v1 spec, but telling which one's power and which one's condi just from their signets might be difficult.
A lone
usually signals a burst build with low sustain that's meant to roam the map and +1 fights, but Mirage has both condi and power burst builds.Virtuoso
Now this one gets a bit tricky. Virtuoso has inherent synergy with so most of their builds tend to pick up Inspiration and a bunch of signets. Both condi sidenoders and power burst builds could go for as many as 3-4 signets.
Power however is once again slightly more likely to opt for 1 utility signet instead of 2.
Guardian
In sPvP Guardian is a profession of extremes. Either a great support that's hard to kill but has no damage, or a complete glasscannon with high burst. Sometimes their elite spec already tells the whole story.
Support: only supports would run
so that's all you need to look for if you need to decide if they are one.Core power: no signet, 2 handed weapon (Hammer or GS, never both on the same build). Watch out for
on Hammer and on GS. They love bursting from a distance by teleporting in during these two skills with .Dragonhunter: almost all of them run the Power Trapper build. Very squishy but plenty of active defenses, they even have Stealth access. DH is a major threat to other low sustain specs but doesn't fare too well against bunkers. Dangerous in both melee and ranged combat.
Firebrand: returning player from 2017, please be patient.
Willbender: they only have one build, highly mobile melee spec with lots of damage.
Ranger
Power with Marksmanship: click on them and look for the
buff, it's a passive that comes with Marksmanship. They tend to have low sustain but very powerful bursts, especially on single hit attacks like on Greatsword as Marksmanship is great at stacking up modifiers to make their next hit stronger.Condition build: it's easy to spot a condi Ranger from their pets, at least one of the two is likely going to be a bird ( Eagle or Raven). Condi rangers tend to be durable 1v1ers who might be capable of doing some rather strong burst combos. They often have access to stealth and lots of Immobilize which they use to set up kills.
Warrior
Defense spec without hammer: they gain Resistance after dodging from a trait hammer specs can't really take.
Power Berserker: if they have and they're playing an extremely high burst damage spec with 0 sustain. Top priority target if they are on the enemy team, try to peel for them if they're on yours.
Support Spellbreaker: click on them and look for the buff. This means they are running Tactics, any other build would run Defense or Strength. Usually have a Warhorn offhand too. Expect lots of AoE healing, barriers, some cleansing and an AoE rez.
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