Tyroxin/Buddelkiste
Elementalist
Build | Notes |
---|---|
Condition | ![]() ![]() |
Condition (Sidenote) | ![]() |
Fresh Air | ![]() ![]() Weaver: Scepter/Focus, usually no signet in the heal slot as they play . Freshweaver has excellent ranged burst damage, very high combat mobility, good CC. Rather poor sustain, especially against conditions. buff's often active on their bar, easy to tell in combat. Roams the map, seeks to +1 fights. |
Lightning Rod | ![]() ![]()
For them the best defense is a good offense, they don't have much sustain but their CC and Weakness spam keeps their enemies at bay. |
Power Sidenoder | ![]() |
Support | ![]() ![]() Tempest Tempest is the go-to support spec of Elementalists in PvP, at least 9 out of 10 are going to be playing support so even from the elite spec icon you can make an educated guess. These tend to be Dagger/Focus or Staff builds. They can share auras, boons, do lots of healing and offer AoE cleansing for the team. Depending on their build they could be weak to either power or condition damage. If they are in and you see a icon on the buff bar that means they run the Earth build which has lower cleansing but better defense against power damage. |
Other | ![]() |
Engineer
The vast majority of Engineers in PvP are playing power-based specs focusing on burst damage with minimal sustain. They have plenty of unique buffs from traits and signets that could help us identify what we're up against.
build | Specs | Notes |
---|---|---|
Power | ![]() |
check their buff bar for ![]() | , this means they are running
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if they have Explosive Entrance expect a low sustain high damage build with and/or heavy point-blank AoE from gyros. | |
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expect Holosmiths to run high damage, low sustain builds. Their bunker builds are dead and condi was always niche. They'll roam the map and attempt to +1 fights, but better ones could also take some 1v1s. They're generally weak to conditions, but the ![]() ![]() | |
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once again, keep an eye out for Rifle Mechanists in ranked these days however. | . Low sustain, high mobility, moderate ranged damage. There aren't a lot of|
Condition | ![]() |
check their buffs for this build for more details. | . These are midrange jack-of-all-trades, master of none specs. Can perform a variety of roles, their damage depends a lot on their Mech and the Superconducting Signet. Low sustain, high mobility, decent damage in medium range to close range. Check out
Bunker | ![]() |
if the Explosive Entrance buff is missing there's a chance that they are playing a bunker build. Be careful in melee especially when contesting a point as they're still able to do high damage by overlapping various AoE skills such as | and .
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if none of the above mentioned signs are present, assume it's a bunker build. Low damage, medium sustain, sits on node and either stalls or tries to win over time. Destroying their Mech reduces their sustain and takes away their killpotential. |
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