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McGinnis

Deadlock McGinnis Build

Mini Turret
Medicinal Specter
Spectral Wall
Heavy Barrage
McGinnis Counters
Vindicta
Grey Talon
Yamato

Overview

McGinnis is a hero that anyone can quickly get the hang of and perform well even as a new player. Thanks to her turrets, healing ability, and large magazine size. She's a fantastic choice for players seeking versatility and a smooth learning curve to improve their knowledge of Deadlock. Skilled players, however, can truly excel by mastering her positioning and using her walls strategically to dominate the game while playing a reliable hero that matches well against all heroes.

Strengths
  • Easy to Play.
  • Amazing area control, capable of locking down an area using turrets.
  • Great laning phase and split pushing.
  • Good self and team healing through the use of Medicinal SpecterMedicinal Specter.
Weaknesses
  • Low mobility and stationary gameplay, making McGinnis very vulnerable against long range heroes like Vindicta and Grey Talon.
  • Low CC options, with Spectral WallSpectral Wall being the only option to lock down enemies.
  • Weak late game compared to other heroes as the Mini TurretMini Turret damage falls off and they become easier to kill as the game continues.

Items

Early Game
Basic Magazine
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Extra Stamina
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Sprint Boots
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Fleetfoot
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Extra Charge
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Bullet Lifesteal
Mid Game
Intensifying Magazine
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Heroic Aura
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Quicksilver Reload
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Enduring Speed
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Bullet Resist Shredder
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Slowing Bullets
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Titanic Magazine
Late Game
Lucky Shot
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Vampiric Burst
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Siphon Bullets
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Silencer
Situational
Curse
Knockdown
Ethereal Shift
Silence Glyph
Debuff Remover
Metal Skin
Soul Rebirth
Healbane
Improved Bullet Armor
Improved Spirit Armor

Ability Path

Mini Turret Mini Turret Ability unlock Ability upgrade 1 Ability upgrade 2 Ability upgrade 5
Medicinal Specter Medicinal Specter Ability unlock Ability upgrade 1 Ability upgrade 2 Ability upgrade 5
Spectral Wall Spectral Wall Ability unlock Ability upgrade 1 Ability upgrade 2 Ability upgrade 5
Heavy Barrage Heavy Barrage Ability unlock Ability upgrade 1 Ability upgrade 2 Ability upgrade 5

Skills

  • Mini TurretMini Turret — This is your main skill to keep in mind as it spawns a turret that attacks every hostile enemy in its range. Use Mini TurretMini Turret to dominate the lane by placing them behind cover to help clear out waves while also attacking the enemy heroes foolish enough to push close to your position. Try to always bait your enemies into Mini TurretMini Turret range to maximize turret damage when coupled with your raw weapon damage.
  • Medicinal SpecterMedicinal Specter — This is your AOE heal and should be used to remain alive, healing up during the laning phase while also increasing the fire-rate of whoever is healed by this ability.
  • Spectral WallSpectral Wall — Always use Spectral WallSpectral Wall and hit enemies with it after the wall passes through them them so you can spawn the wall in their retreat path. Doing this correctly will stun the enemy and also increase your damage on the same enemies. Using this skill well shows the difference between a new McGinnis player. This is the only CC skill available to McGinnis and can help a lot with setting up kills and catching fleeing enemies as the wall is tall enough to block escapes.
  • Heavy BarrageHeavy Barrage — While this skill does good damage, it is also difficult to aim and hit as the projectile speed is slow and predictable even though AOE can do good damage to CC'd targets. You should always use this to kill Guardians and Walkers as the long range allows you to stay safe while dealing high DPS.

Early Game / Laning Phase

While in the Laning Phase, McGinnis makes great use of Mini TurretMini Turret, making it easy to last hit troopers while you should focus on denying the enemy as much as possible. Always try to keep Mini TurretMini Turret out of direct view of the enemy so they cannot kill them too quickly. You can bait enemies into pushing you while positioning the enemy between yourself and your Mini TurretMini Turret. Follow up by locking them there through use of Spectral WallSpectral Wall.

Basic MagazineBasic Magazine coupled with Bullet LifestealBullet Lifesteal is a very cheap power spike early on and also helps with your survivability in lane. A third, yet equally important item is Extra ChargeExtra Charge increases your Mini TurretMini Turret turret count to 3!

FleetfootFleetfoot counters the slow movement speed of McGinnis and allows you to chase enemies while shooting without losing any movement speed. As the game progresses, FleetfootFleetfoot helps a lot with moving across the map but also escaping enemies trying to gank you.


Souls 500
Basic Magazine
Basic Magazine
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Souls 500
Extra Stamina
Extra Stamina
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Souls 500
Sprint Boots
Sprint Boots
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Souls 1250
Fleetfoot
Fleetfoot
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Souls 500
Extra Charge
Extra Charge
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Souls 1250
Bullet Lifesteal
Bullet Lifesteal

Mid Game

As the game advances into the Mid game and the Midboss spawns, you should look for opportunities to take down the first guardian and shoving the lane deeper. Expand away from your lane to nearby jungle mobs, clearing them as quickly as possible before moving on to split pushing lanes and farming souls to build an advantage. Keep and eye out for the Urn and support your team when they try to deliver it as it grants a large amount of souls.

Try to secure all vending machines as they provide a large amount of souls and it is preferable to take them from the enemy side of the map when possible but your low mobility might put you into danger so split pushing remains a safer alternative. Using FleetfootFleetfoot, McGinnis can move in and out lanes with ease while farming souls and remaining safe as you buy more items.

Intensifying MagazineIntensifying Magazine pairs perfectly with McGinnis continuous firing as it greatly increases your damage, making it a perfect choice for McGinnis. This is especially powerful when paired with Bullet Resist ShredderBullet Resist Shredder while Titanic MagazineTitanic Magazine also increases your max ammo and damage.

Don't forget to also use Heroic AuraHeroic Aura every time you get into a fight!


Souls 3000
Intensifying Magazine
Intensifying Magazine
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Souls 3000
Heroic Aura
Heroic Aura
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Souls 1250
Quicksilver Reload
Quicksilver Reload
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Souls 1250
Enduring Speed
Enduring Speed
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Souls 1250
Bullet Resist Shredder
Bullet Resist Shredder
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Souls 1250
Slowing Bullets
Slowing Bullets
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Souls 3000
Titanic Magazine
Titanic Magazine

Late Game

As your game progresses into the late game, start focusing more on team fights. Use the Spectral WallSpectral Wall to split off the enemy team and catch 1-2 enemies at the time, allowing your team to collapse on them and score kills. Don't forget to always try and kill the Midboss after winning a team fight so you can press the advantage and take down the enemy Patron.

Lucky ShotLucky Shot should be the first item you buy in the late game, having a 35% chance of dealing extra damage while also slowing your enemies and increasing your ammo! This pairs perfectly with the quick firing rate and bullet heavy build of McGinnis.

Vampiric BurstVampiric Burst is a secondary late game item that offers incredible life stealing to pair well with Siphon BulletsSiphon Bullets, letting you stay in a fight much longer.

SilencerSilencer usually remains as your last item, so you can use it to silence enemies you hit, making it possible to silence an entire enemy team during the short duration of the SilencerSilencer buff.


Souls 6200
Lucky Shot
Lucky Shot
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Souls 6200
Vampiric Burst
Vampiric Burst
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Souls 6200
Siphon Bullets
Siphon Bullets
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Souls 6200
Silencer
Silencer

Situational Items

These items can be bought up to counter certain heroes as they work perfectly for specific scenarios.

  • HealbaneHealbane - This is a great item choice against healing heavy heroes like Infernus or Abrams, helping you take them down.
  • Improved Spirit ArmorImproved Spirit Armor - A great choice vs Spirit heavy teams that can help with winning the game if the game lasts too long, however, it shouldn't be a priority.
  • Improved Bullet ArmorImproved Bullet Armor - This is a fantastic choice for countering Bullet heavy teams, especially vs Haze and Wraith.
  • KnockdownKnockdown — Cheap item to counter both snipers like Vindicta and Grey Talon by knocking them out of the air. This also works on Seven while he is ulting and he will also be stopped.
  • CurseCurse — This item interrupts spellcasting, silences and disarms a target while also making them incapable of using items for the duration. While it is expensive, it can help a lot vs the Dynamos SingularitySingularity and many more and its one of the most powerful items in the game.
  • Silence GlyphSilence Glyph — Buy this if you want to silence enemies and turn them into a quick kill. Works exceptionally well vs enemies that make use of short cooldowns like Lash. It is also great for countering Yamato as the silence can stop her from using the ultimate.
  • Debuff RemoverDebuff Remover — This item removes all debuffs when pressed and can be amazing vs heroes like Bebop as it counters his Sticky BombSticky Bomb entirely.
  • Metal SkinMetal Skin — While not very useful against other heroes, this is very good vs Hazes ultimate, allowing you to reposition away from her while she uses it without taking any damage.
  • Soul RebirthSoul Rebirth — Another item worth buying late into the match as it brings you back to life and allows you to initiate, pull enemies to kill you while you do maximum damage then revive. Keep in mind that enemies can see that you've got this item under your hero's icon at the top of the screen.

Souls 6200
Curse
Curse
Souls 3000
Knockdown
Knockdown
Souls 3000
Ethereal Shift
Ethereal Shift
Souls 3000
Silence Glyph
Silence Glyph
Souls 3000
Debuff Remover
Debuff Remover
Souls 3000
Metal Skin
Metal Skin
Souls 6200
Soul Rebirth
Soul Rebirth
Souls 1250
Healbane
Healbane
Souls 3000
Improved Bullet Armor
Improved Bullet Armor
Souls 3000
Improved Spirit Armor
Improved Spirit Armor
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