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Pocket Build - Best Items & Abilities - Deadlock

Pocket

Deadlock Pocket Build

Barrage
Flying Cloak
Enchanter's Satchel
Affliction

Overview

Pocket is one of the most difficult heroes to play in Deadlock with a steep learning curve and a high skill floor new players might struggle with. However, those up for the challenge will find Pocket a greatly rewarding hero to master as it is capable of incredible outplays through the use of its kit. Pocket falls into DPS role in the game and his skills scale with spirit, making a spirit build most reliable when playing Pocket.

Pockets powerful shotgun shouldn't be forgotten though as it is capable of dealing high damage, especially in the early game when coupled with BarrageBarrage. A distinctive downside of playing Pocket is that he starts with -15% Spirit Resistance, making him vulnerable against other spirit based heroes like Seven.

Strengths
  • High AOE damage throughout the game, capable of nuking the entire enemy team.
  • Extremely mobile and capable of outmaneuvering enemies with ease.
  • Strong laning phase and easy to gank with by using Flying CloakFlying Cloak.
Weaknesses
  • Difficult to play well at a high level.
  • Has to be in close range to do high damage, making him easy to shut down by long range heroes like Vindicta and Grey Talon.
  • High APM and requires good knowledge of Deadlock and other heroes to perform great.

Items

Early Game
Enduring Spirit
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Extra Stamina
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Sprint Boots
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Mystic Burst
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Close Quarters
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Mystic Reach
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Kinetic Dash
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Healing Rite
Mid Game
Warp Stone
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Majestic Leap
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Improved Burst
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Soul Shredder Bullets
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Improved Cooldown
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Spirit Lifesteal
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Enduring Speed
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Mystic Vulnerability
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Point Blank
Late Game
Superior Cooldown
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Phantom Strike
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Unstoppable
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Soul Rebirth
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Diviner's Kevlar
Situational
Curse
Knockdown
Ethereal Shift
Silence Glyph
Debuff Remover
Metal Skin
Healbane
Improved Spirit Armor
Improved Bullet Armor

Ability Path

Barrage Barrage Ability unlock Ability upgrade 1 Ability upgrade 2 Ability upgrade 5
Flying Cloak Flying Cloak Ability unlock Ability upgrade 1 Ability upgrade 2 Ability upgrade 5
Enchanter's Satchel Enchanter's Satchel Ability unlock Ability upgrade 1 Ability upgrade 2 Ability upgrade 5
Affliction Affliction Ability unlock Ability upgrade 1 Ability upgrade 2 Ability upgrade 5

Skills

  • BarrageBarrage — As this skill allows you to keep vertical advantage, you should always aim to look down at your enemies when using this skill, making it easier to hit as many enemies as possible with it. Once fully upgraded, BarrageBarrage also increases your damage based on the amount of hits you've landed on enemy heroes up to a maximum of 20% by landing 4 hits.
  • Flying CloakFlying Cloak — This is your main movement ability, launching out a flying cloak that damages all enemies it travels through and allows you to teleport to its location when pressing the skill again. It can be used before using Enchanter's SatchelEnchanter's Satchel and you can teleport while still in the Enchanter's SatchelEnchanter's Satchel, allowing for incredible mobility.
  • Enchanter's SatchelEnchanter's Satchel — You can use this skill to deflect all incoming damage before dealing high AOE damage all around once the duration of the Enchanter's SatchelEnchanter's Satchel ends. It can also be deactivated earlier by pressing space to deal damage early. Enchanter's SatchelEnchanter's Satchel can also be coupled with Flying CloakFlying Cloak to teleport and deal damage immediately upon arrival!
  • AfflictionAffliction — Use this AOE skill to apply a debuff and damage all enemies caught in the 360 AOE around Pocket. The damage over time effect remains on the target for a long time but it cannot kill an enemy hero which means you should always look to finish off targets once the debuff lowered their HP.

Early Game / Laning Phase

While in the Laning Phase, Pocket can be a very offensive hero, starting with BarrageBarrage and channeling it as you come into the lane and jump off the transit zipline to take enemies by surprise. Keep in mind that the BarrageBarrage also hits behind thin walls and the splash damage is large enough to hit enemies even if they are hiding near the shop or behind the wall in front of their Guardian.

Pocket thrives in the midrange while in lane, taking cover when needed while using BarrageBarrage to constantly poke enemies. Use Enchanter's SatchelEnchanter's Satchel to defend against attacks while also damaging those daring enough to come into close range. Your main focus should remain laning and denying the enemy orbs while building your burst damage by buying items like Mystic BurstMystic Burst and Close QuartersClose Quarters as they allow you to dominate lane and bully enemies back while also making use of the Extra StaminaExtra Stamina.

Kinetic DashKinetic Dash is your biggest power spike for the early game as it greatly increases your fire rate and even adds extra ammo after a successful Dash-Jump. Always try to roll into a fight by Dash-Jumping for this increased fire rate!


Souls 500
Enduring Spirit
Enduring Spirit
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Souls 500
Extra Stamina
Extra Stamina
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Souls 500
Sprint Boots
Sprint Boots
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Souls 500
Mystic Burst
Mystic Burst
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Souls 500
Close Quarters
Close Quarters
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Souls 500
Mystic Reach
Mystic Reach
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Souls 1250
Kinetic Dash
Kinetic Dash
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Souls 500
Healing Rite
Healing Rite

Early Game Situational

If you are struggling in lane, Healing RiteHealing Rite can offer great healing without requiring you to go back to the base but you must remain outside of enemy range as any attack you receive from enemies will cancel the item. You should sell this later into the game as its value lowers while the game advances.

Mid Game

Once Mid game rolls around and the Midboss spawns, you should look for opportunities to take down the first guardian and shoving the lane deeper while looking for the perfect opportunities to gank other lanes. Make use of the teleporters that become active and try to gank lanes that are least expecting it, especially those lanes that are trying to take down your guardians as they will be stuck between you and the guardian. The Urn becomes available and successfully delivering the urn will grant you and your team plenty of souls, helping you snowball.

Always keep an eye out for vending machines as they provide a large amount of souls and it is preferable to take them from the enemy side of the map, using your great mobility provided by Enchanter's SatchelEnchanter's Satchel and Majestic LeapMajestic Leap to get away before they notice.

Focus on getting Warp StoneWarp Stone as early as possible so you can use it to engage enemies and also protect yourself against bullet damage when you go in to engage enemies while also increasing your weapon damage for only 3000 souls. The mid game is the best time to pull ahead of the enemy team and farming souls should be your top priority alongside taking down Guardians and Walkers with Pockets incredible split pushing capabilities. Use Enchanter's SatchelEnchanter's Satchel and Majestic LeapMajestic Leap to move between lanes and gank enemies or simply push the lane before enemies could react to your movement.

Both Soul Shredder BulletsSoul Shredder Bullets and Spirit LifestealSpirit Lifesteal help with your survivability but require you to hit enemies with your shotgun to improve your spirit lifesteal and have an easier time farming jungle camps by using Enchanter's SatchelEnchanter's Satchel explosion.


Souls 3000
Warp Stone
Warp Stone
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Souls 3000
Majestic Leap
Majestic Leap
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Souls 3000
Improved Burst
Improved Burst
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Souls 1250
Soul Shredder Bullets
Soul Shredder Bullets
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Souls 1250
Improved Cooldown
Improved Cooldown
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Souls 1250
Spirit Lifesteal
Spirit Lifesteal
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Souls 1250
Enduring Speed
Enduring Speed
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Souls 1250
Mystic Vulnerability
Mystic Vulnerability
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Souls 3000
Point Blank
Point Blank

Late Game

During the late game, you should focus on controlling Midboss and continuing to splitpush lanes while quickly coming into team fights by engaging from above using your Majestic LeapMajestic Leap + BarrageBarrage combo to amp up your damage before every fight. As fights become more important, you should always look for opportunities to turn the fight into your favor and focus on using AfflictionAffliction on as many clumped enemies as possible to force them to take high debuff damage during the whole fight.

Superior CooldownSuperior Cooldown should be the first item you buy in the late game so you can use your skills even more often. Apply this item to your AfflictionAffliction to decrease its cooldown! Phantom StrikePhantom Strike should be your secondary late game item as it helps against most enemy heroes, rendering many heroes useless during the duration of the disarm and allowing you and your team to burst them down before they can react. UnstoppableUnstoppable is another important item as it makes you immune to CC abilities and allows you to use your skills quickly.

Soul RebirthSoul Rebirth and Diviner's KevlarDiviner's Kevlar are very powerful defensive choices in the late game helping you stay in fights longer and also revive upon death, allowing you to turn fights around with ease.


Souls 3000
Superior Cooldown
Superior Cooldown
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Souls 6200
Phantom Strike
Phantom Strike
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Souls 6200
Unstoppable
Unstoppable
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Souls 6200
Soul Rebirth
Soul Rebirth
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Souls 6200
Diviner's Kevlar
Diviner's Kevlar

Situational Items

These items can be bought up to counter certain heroes as they work perfectly for specific scenarios.

  • HealbaneHealbane - This is a great item choice against healing heavy heroes like Infernus or Abrams, helping you take them down.
  • Improved Spirit ArmorImproved Spirit Armor - A great choice vs Spirit heavy teams that can help with winning the game if the game lasts too long, however, it shouldn't be a priority.
  • Improved Bullet ArmorImproved Bullet Armor - This is a fantastic choice for countering Bullet heavy teams, especially vs Haze and Wraith.
  • Ethereal ShiftEthereal Shift — This item is fantastic for engaging with all your abilities before using Ethereal ShiftEthereal Shift to become immune to damage. It is also good for avoid high damage skills like Guided OwlGuided Owl.
  • KnockdownKnockdown — Cheap item to counter both snipers like Vindicta and Grey Talon by knocking them out of the air. This also works on Seven while he is ulting and he will also be stopped.
  • CurseCurse — This item interrupts spellcasting, silences and disarms a target while also making them incapable of using items for the duration. While it is expensive, it can help a lot vs Svens Storm CloudStorm Cloud, Dynamos SingularitySingularity and many more and its one of the most powerful items in the game.
  • Silence GlyphSilence Glyph — Buy this if you want to silence enemies and turn them into a quick kill. Works exceptionally well vs enemies that make use of short cooldowns like Lash. It is also great for countering Yamato as the silence can stop her from using the ultimate.
  • Debuff RemoverDebuff Remover — This item removes all debuffs when pressed and can be amazing vs heroes like Bebop as it counters his Sticky BombSticky Bomb entirely.
  • Metal SkinMetal Skin — While not very useful against other heroes, this is very good vs Haze ultimate, allowing you to reposition away from her while she uses it without taking any damage.

Souls 6200
Curse
Curse
Souls 3000
Knockdown
Knockdown
Souls 3000
Ethereal Shift
Ethereal Shift
Souls 3000
Silence Glyph
Silence Glyph
Souls 3000
Debuff Remover
Debuff Remover
Souls 3000
Metal Skin
Metal Skin
Souls 1250
Healbane
Healbane
Souls 3000
Improved Spirit Armor
Improved Spirit Armor
Souls 3000
Improved Bullet Armor
Improved Bullet Armor
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