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Difference between revisions of "Simple Raid Builds"

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* Minimal responsibility for mechanics.
 
* Minimal responsibility for mechanics.
 
* Viable on the majority of encounters.
 
* Viable on the majority of encounters.
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<big>'''THIS GUIDE IS CURRENTLY IN THE PROCESS OF BEING UPDATED'''</big>
  
  
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The [[Build:Scrapper_-_Power_DPS|Power Scrapper]] can be modified by replacing {{Skill|Grenade Kit}} with {{Skill|Rifle Turret}}.
 
The [[Build:Scrapper_-_Power_DPS|Power Scrapper]] can be modified by replacing {{Skill|Grenade Kit}} with {{Skill|Rifle Turret}}.
  
This removes the need for kit swapping but also takes away the Scrapper’s ability to deal ranged damage. .  
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This removes the need for kit swapping but also takes away the Scrapper’s ability to deal ranged damage.
  
 
If running kitless, place your {{skill|Rifle Turret}} at the start of the phase and use {{skill|Surprise Shot}} off cooldown. You could also {{skill|Detonate Rifle Turret}} towards the end of the phase for more damage. {{Skill|Throw Mine}} deals good damage but can be saved for [[Guide:What_are_CC_and_Breakbars|CC]] if necessary.  
 
If running kitless, place your {{skill|Rifle Turret}} at the start of the phase and use {{skill|Surprise Shot}} off cooldown. You could also {{skill|Detonate Rifle Turret}} towards the end of the phase for more damage. {{Skill|Throw Mine}} deals good damage but can be saved for [[Guide:What_are_CC_and_Breakbars|CC]] if necessary.  
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===Power Dragonhunter===
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===Power Soulbeast===
With extremely high burst damage and decent cleave, [[Build:Dragonhunter_-_Power_DPS|Power Dragonhunter]] is a very popular build at every skill level.  
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With extremely high burst, [[Build:Soulbeast_-_Power_DPS|Power Soulbeast]] is a strong build, but one of more advanced of those here.
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The bulk of its damage come from the combo of {{skill|Whirling Defense}} and {{skill|"Sic 'Em!"}}. So you can do a lot of damage just by camping '''Axe/Axe''' and keeping these two skills "synced" while otherwise casting everything else off cooldown (except {{Skill|Signet of the Wild}}).
  
While many find the rotation to be simple, it can be difficult to recover from - the most important thing is keeping {{Skill|Spear of Justice}} and {{Skill|Procession of Blades}} synchronized. In addition to this, the reliance on {{Tooltip|Resolution}} to crit-cap and relatively low sustained DPS makes it less suited to groups with poor boon coverage and/or long phases.
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This build is harder to play than others on the list due to the reliance on flanking for damage, as well as being rooted during the cast of {{skill|Whirling Defense}}. The build also lacks the survivability that other classes do, and if you mistarget {{skill|"Sic 'Em!"}} you lose a huge amount of damage.
  
  

Revision as of 17:28, 26 September 2022

Overview

When starting with raids, it can be helpful to have a build with a somewhat simple rotation that can allow you to focus on mechanics as you learn. The following builds are chosen such that they fit the following requirements:

  • Strong autoattacks (if DPS), allowing the player to contribute to an encounter while still unfamiliar with the class.
  • Easy rotation, allowing the player to improve quickly with the class.
  • Highly effective in the hands of a skilled player, so that it remains a strong choice long-term.
  • Minimal responsibility for mechanics.
  • Viable on the majority of encounters.


THIS GUIDE IS CURRENTLY IN THE PROCESS OF BEING UPDATED


Highly Recommended

Power Virtuoso

Virtuoso is a very strong spec that simultaneously offers among the highest DPS potential of mesmer whilst also removing many of the most-difficult elements of the class. There are several ways to play this, but the simplest is to run the focus variant without the mainhand sword (so using a single mainhand dagger). You should also run the Empowered Illusions and Jagged Mind traits.

With these modifications, the rotation becomes very simple:

  • Use your utilities, elite skill and dagger 2 and 3 off cooldown
  • Use a Bladesong whenever you have five blades stocked, with the priority 1 > 2 > 3 > 4
  • Use Sword 5 as the first skill when you weapon swap, then when you use it again weapon swap back to focus, use focus 5 whenever it is available and weapon swap back to sword as soon as you can

Thanks to Jagged Mind, you generate a huge number of blades, so you can hold on to F3 and F4 if you need CC or an emergency block. This build is also fully ranged, which makes is very forgiving with your positioning.

As you gain confidence, you can try to switch to the full greatsword build for a significant boost in damage. Note that the simple rotation is almost identical to that of the Condi build, making it easy to switch between the two.


Condi Daredevil

Condi Daredevil already has a very simple rotation, but it can be simplified even further if desired by changing the Sigil of Superior Sigil of Doom to a Sigil of Superior Sigil of Bursting, which removes the need to weapon swap. Although this build requires being in melee constantly, you are surprisingly survivable as you spend the majority of your rotation evading.

If you find positioning the trap to be awkward, you can also swap it out for Skale Venom. Be aware that your venoms gain maximum damage from being applied to allies, so ensure you are on the stack when you use them.

Daredevil has an advantage over other thief specs due to the power of its stolen skills. These skills provide a powerful effect that is usually very helpful for the encounter you get them so learning which skill you will get is very useful.


Condi Virtuoso

Much like the power build, Condi Virtuoso deals impressive damage while remaining simple. There are two variants of condi Virtuoso: the higher-damage Duelling build, and the even simpler Chaos variant.

A new player could start with the Chaos build, then switch to the Duelling version as they gain confidence. The Duelling build has an almost identical rotation to the simple power build presented above, so the class provides a smooth learning curve that can provide you with both a capable condi and power build.

Much like the power build, Condi virtuoso is fully ranged, and Jagged Mind provides an abundance of blades that offer great utility. For condi, Jagged Mind is especially useful as it provides significant healing, which makes the build even better while learning!


Heal Mechanist

The vast majority of heal builds in Guild Wars 2 are expected to also function as boon supports, and this is no different for Heal Mechanist. Heal Mechanist has a distinct advantage over the other builds in this role, in that a significant amount of its support happens automatically as long as the Mech is on the group. This makes it a perfect class for beginners.

You can provide support to your group simply by autoattacking on mace as this provides both Barrier and Alacrity Alacrity on the final hit. Your mech also pulses the same effects around it on a regular interval. By setting the F3 and/or F2 on autocast, you can provide full boon support to your group without any input whatsoever - though be aware that if the Mech is not on the group these abilities will be wasted, so you need to keep track of it.

If you need extra healing, you can jump into Med Kit and spam all the abilities until people are back to full health.


Quickness Firebrand

There are two flavors of Quickness Firebrand (Condi or Healing) but both provide quickness in the same way.

Mantra of Solace with the Liberator's Vow trait and Mantra of Potence are both instant-activation mantras that apply quickness in a small area around the Firebrand and a cone in front of them. The charge system on Mantra of Potence also makes it much more forgiving if the player is prone to miss skills coming off cooldown, as it can be cast twice in quick succession to “catch up”. Note that this does not work for Mantra of Solace as the quickness is applied via the trait, and has an internal cooldown.

Which flavor of Quickness Firebrand works best will depend on the squad. The support version is the safest option, but Condi is the most generally useful if the squad does not require extra healing.


Also Recommended

In addition to the builds above, there were some that didn't meet all of the outlined requirements but can be strong options nonetheless.


Power Scrapper

The Power Scrapper can be modified by replacing Grenade Kit with Rifle Turret.

This removes the need for kit swapping but also takes away the Scrapper’s ability to deal ranged damage.

If running kitless, place your Rifle Turret at the start of the phase and use Surprise Shot off cooldown. You could also Detonate Rifle Turret towards the end of the phase for more damage. Throw Mine deals good damage but can be saved for CC if necessary.

Thanks to Impact Savant, this build generates a large amount of Barrier on itself, which makes it very survivable.


Condi Soulbeast

A simpler version of Condi Soulbeast is the Condi Shortbow build.

Relying totally on shortbow removes the need to melee the target and makes the rotation less strict as it does not require using Quick Draw on the correct skills.

The rotation here is functionally using skills off cooldown, and as the second weapon set is not used at all it can be used for utility weapons. Being fully ranged makes it easier to avoid AoEs, though it is heavily reliant on flanking the target to achieve the best DPS.


Condi Weaver

Condi Weaver boasts high sustained DPS as well as being very bursty for a condi class. Although the full rotation is one of the hardest builds in the game, it can be simplified greatly while still doing great damage.

Change your elite skill to Glyph of Elementals and summon it while in Fire Attunement. Then follow the rotation:

  • Attune in the following loop: Fire/Earth Earth/Fire Fire/Fire Fire/Fire then repeat
    • This means your attunement presses are Fire Fire Earth and repeat
  • Use all utilities and your elite skill off cooldown. One cast Glyph of Lesser Elementals in fire attunement
  • Use all weapon skills except Earth 5

If you have downtime between/before encounters, keep casting Glyph of Lesser Elementals and you can end up with quite a large number of them for a significant damage boost!

Though the rotation is quite fast paced, it is fully ranged and can generate a surprising amount of incidental Might Might which can help groups where the boon supports are struggling.


Power Soulbeast

With extremely high burst, Power Soulbeast is a strong build, but one of more advanced of those here.

The bulk of its damage come from the combo of Whirling Defense and "Sic 'Em!". So you can do a lot of damage just by camping Axe/Axe and keeping these two skills "synced" while otherwise casting everything else off cooldown (except Signet of the Wild).

This build is harder to play than others on the list due to the reliance on flanking for damage, as well as being rooted during the cast of Whirling Defense. The build also lacks the survivability that other classes do, and if you mistarget "Sic 'Em!" you lose a huge amount of damage.


Power Reaper

While Power Reaper has very low sustained DPS compared to any of the other options, it has the unique advantage that it becomes comparatively better the worse the group is: The class can self-buff a lot of Might Might and Quickness Quickness, and is less reliant on Fury Fury than other power classes, making it ideal for groups with poor boon uptime.

Additionally, the class can bring a great amount of CC as well as Grasping Darkness - a long range pull that can be extremely useful. Both these allow Reaper to cover for other squad members that may be slacking.


Heal Scourge

Similar to Healing Tempest, Heal Scourge should be used as a secondary healer to a Druid.

While it has low healing and provides practically no buffs, it has the strongest access to barrier in the game. Barrier effectively prevents the targets from taking damage and can even allow the group to survive some attacks that would otherwise instantly down players. Scourge also has access to Transfusion, which will teleport downed players to your location and begin reviving them. This enables Scourge to save a group from situations that would otherwise be a wipe.

The focus on damage prevention rather than healing means that Scourge is best when the player is already familiar with the mechanics of an encounter, and care must be taken with Transfusion to ensure that downed players are not teleported to unsafe locations.

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