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  • ...Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows.
    8 KB (1,224 words) - 22:53, 16 February 2023
  • ** Your group calls a spike:
    9 KB (1,241 words) - 23:22, 29 June 2024
  • ** Your group calls a spike:
    9 KB (1,228 words) - 12:32, 28 March 2023
  • ...outdamage your opponent, dodge/block/evade as many things as possible, and spike targets when an opening shows.
    8 KB (1,206 words) - 09:31, 15 September 2024
  • ...Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows.
    8 KB (1,206 words) - 07:49, 9 July 2024
  • ...outdamage your opponent, dodge/block/evade as many things as possible, and spike targets when an opening shows.
    8 KB (1,251 words) - 20:46, 24 August 2024
  • # {{skill|Power Spike}} - you can cast this any time in {{Skill|Continuum Split}}, but during the # {{skill|Power Spike}}
    33 KB (5,062 words) - 20:40, 29 September 2024
  • ...outdamage your opponent, dodge/block/evade as many things as possible, and spike targets when an opening shows.
    8 KB (1,214 words) - 09:31, 15 September 2024
  • ...outdamage your opponent, dodge/block/evade as many things as possible, and spike targets when an opening shows.
    8 KB (1,297 words) - 22:06, 1 June 2024
  • * {{Skill|Spike Trap}} - if you need more CC.
    8 KB (1,269 words) - 17:41, 26 May 2024
  • ...of these are damage focused specs. Marksmanship's speciality is delivering spike damage by boosting skills that only hit once (like Maul on Greatsword) whil
    9 KB (1,465 words) - 17:59, 4 July 2024
  • ...l Necromancer builds often coordinate skills with the commander's calls to spike the enemy group. ...'</span> Heralds and Vindicators are ranged damage dealers with a focus on spike damage. Heralds also provide incredible boon support to their team while Vi
    34 KB (5,399 words) - 20:30, 29 March 2024
  • ...of Alignment}} outside of {{skill|Celestial Avatar}}, you can use {{skill|Spike Trap}} or {{skill|Sun Spirit}} instead. {{skill|Sun Spirit}} is lower damag
    13 KB (1,936 words) - 13:49, 20 June 2024
  • ** Your group calls a spike:
    11 KB (1,627 words) - 18:58, 10 December 2023
  • ** Your group calls a spike:
    12 KB (1,693 words) - 22:26, 27 July 2022
  • * ''If taken'' {{Skill|Corrupt Boon}} is not only a great spike skill, but also a defensive one - thanks to the low cast time CB can be use
    10 KB (1,601 words) - 08:51, 11 September 2024
  • ** Your group calls a spike:
    13 KB (1,839 words) - 00:49, 28 August 2024
  • ...ta-armory-inline-text="wiki" data-armory-ids="31392" title="Unstable Magic Spike" style="display: inline-block; min-height: 24px; max-height: 24px; overflow ...-bottom:1px solid #111111;border-top:1px solid #292929;">'''Unstable Magic Spike'''</div>
    47 KB (6,668 words) - 14:16, 19 October 2023
  • <!--* {{Skill|Corrupt Boon}} is not only a great spike skill, but also a defensive one - thanks to the low cast time CB can be use
    12 KB (1,953 words) - 21:33, 14 July 2024
  • * {{Skill|Spike Trap}} - if CC is needed, e.g. Slothasor and Samarog.
    16 KB (2,363 words) - 20:30, 2 June 2024

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