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- * Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving aw ** Your group calls a spike:10 KB (1,325 words) - 21:07, 12 March 2024
- * Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving aw ** Your group calls a spike:10 KB (1,341 words) - 03:37, 8 June 2024
- ** Your group calls a spike: ...ment}} on the enemy group while your group is in range to follow up with a spike9 KB (1,276 words) - 02:02, 15 May 2024
- * Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving aw ** Your group calls a spike:10 KB (1,349 words) - 15:49, 11 June 2023
- | utility2 = Spike Trap * The basic gameplan is simple: CC targets with {{Skill|Spike Trap}}, {{Skill|Crippling Shot}}, {{Skill|Concussion Shot}} (from behind or12 KB (1,955 words) - 13:47, 22 March 2024
- * {{Skill|Blood Is Power}} - Might Spike- extra bleeding for health stealing4 KB (517 words) - 10:03, 22 February 2023
- * Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving aw ** Your group calls a spike:10 KB (1,384 words) - 17:49, 10 January 2024
- ** Make sure to save it for a moment you can spike with other players to generate downs4 KB (503 words) - 03:10, 12 April 2024
- # {{skill|Ice Spike}} quickly to squeeze in another blast finisher ...'t swap attunement immediately. A good rule of thumb is to use {{skill|Ice Spike}} three times while you're in Water. Use a combo field as one of your last14 KB (2,223 words) - 15:35, 28 June 2024
- ...s,Grasping Earth,Gust,Healing Rain,Heat Wave,Hurl,Ice Globe,Ice Shards,Ice Spike,Ice Storm,Ice Storm (Glyph of Storms),Ice Wall,Impale (elementalist),Lava A4 KB (578 words) - 16:18, 4 February 2022
- ...lies. This isn't restricted to elementalist auras only - using {{Skill|Ice Spike}} in a {{Skill|Chaos Storm}} for example will share {{Skill|Chaos Armor}} w * {{Skill|Ice Spike}} has value as a '''Blast finisher'''. Blasting {{Skill|Frozen Ground}} app17 KB (2,842 words) - 09:09, 26 June 2024
- * {{Skill|Signet of Spite}} - huge single-target spike.4 KB (599 words) - 19:26, 25 May 2024
- ...ing Surge}}, {{Skill|Plasma Blast}}, {{Skill|Shock Wave}}, and {{Skill|Ice Spike}}. Fill in the gaps with auto attacks. * {{Skill|Ice Spike}}, {{Skill|Eruption}} and {{Skill|Transmute Earth}} can be used on water fi11 KB (1,649 words) - 22:51, 20 August 2023
- .... Both of these are also water fields, you may blast them with {{Skill|Ice Spike}} or Earth skills for even more healing. ...ecast a '''Water field''' on {{Skill|Water Attunement}} {{to}} {{Skill|Ice Spike}} {{to}} {{Skill|Earth Attunement}} {{to}} dodge, enhanced by {{Trait|Evasi12 KB (1,915 words) - 14:35, 6 June 2024
- ...{{Skill|Rite of the Great Dwarf}} just before your group enters the enemy spike range5 KB (664 words) - 16:40, 27 June 2023
- ...chain because most of the damage comes from the final strike {{Skill|Mind Spike}}. ...s the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}.19 KB (2,803 words) - 20:24, 2 June 2024
- ** Your group calls a spike:5 KB (709 words) - 19:48, 2 July 2024
- * Your shade spike consists of casting {{Skill|Manifest Sand Shade}} before casting, in order:5 KB (728 words) - 13:34, 25 August 2023
- * Your shade spike consists of casting {{Skill|Manifest Sand Shade}} before casting, in order:5 KB (757 words) - 13:22, 12 May 2024
- ** Your group calls a spike:6 KB (761 words) - 21:11, 1 June 2024
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