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  • |description=Guild Wars 2 PvE Guides for Raiding, Strikes, Fractals, Mounts and everything Player vs. Environment related. }}Guild Wars 2 PvE Guides for Raiding, Strikes, Fractals, Mounts and everything Player vs. Environment related.
    2 KB (238 words) - 23:22, 17 December 2023
  • ...y suggest similar gear to their instanced PvE counterparts (Raids/Fractals/Strikes) for ease of gearing but if you are not worried about this or don't mind in |?Has build name
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  • {{Specialization|Critical Strikes|bot|mid|top}} '''Deadly Arts''' over '''Critical Strikes.''' This provides you with more survivability and utility. Can make you a b
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  • ...could help you deal with conditions and CC. The downside is that your pet has to be within 600 range for the condi transfer to happen, and unless pet swa * Hammer has 2 sets of skills - the left side of your bar changes based on whether you o
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  • ...oth in the open world and in instanced content such as fractals, raids and strikes. ...r power builds, carrion stats can still be acquired incredibly cheaply and has the benefit of providing a lot of additional vitality increasing the HP of
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  • ...Gift}} - can be used to negate incoming damage for 3 seconds, but overall has lower healing than {{Skill|"We Heal As One!"}}. ...wn Bear}} or a pet to inflict crowd control such as {{Tooltip|Boar}} which has crowd control on its skills, and its Beast skill creates a bundle weapon fo
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  • {{Specialization|Critical Strikes|Bot|Mid|Top}} # {{skill|Staff Strike}} {{to}} {{skill|Staff Bash}} {{to}} {{skill|Punishing Strikes}}
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  • {{Specialization|Critical Strikes|top|mid|top}} ...oviding extra damage. With this you could also consider replacing Critical Strikes with Shadow Arts for better initiative regen and sustain, but at that point
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  • ...cking, mobility and sustain. While it's primarily made for 1v1s, the build has several tools for buffing allies as well when roaming in a group. ...hich helps you burst better with auto attacks among other things, but also has a defensive side to it (breaks stun, cleanses conditions via WK, and the {{
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  • Soulbeast has a wide variety of viable weapon options, with offhand '''Axe''' being the o {{tooltip|Pig}} not only provides the highest DPS, but has a powerful CC in {{skill|Brutal Charge (soulbeast porcine)}}. As it's also
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  • ...nner of Discipline}} - make sure not to cast before the boonstrip in raids/strikes. ...ants a stack of {{trait|Attacker's Insight}} each pulse even if the target has no boons.
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  • ...Tooltip|Vigor}} uptime at the expense of healing, but {{Trait|Invigorating Strikes}} already provides a high uptime of this boon. ...Sigil of Energy}} - a great boost to sustain in general and dodge rolling has synergy with several traits as well.
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  • {{Specialization|Critical Strikes|bot|mid|top}} * This build has low passive defense
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  • {{Specialization|Critical Strikes|bot|mid|top}} * This build has low passive defense
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  • * This build has moderate passive defense * This build has moderate mobility skill access
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  • ...to the unique '''Dragon Slash''' burst skills - incredibly powerful single strikes that take a long time to prepare. As the Bladesworn is immobile this prepar * In strikes where the boss gets {{tooltip|Exposed}}, or at Keep Construct, it would be
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  • {{Specialization|Critical Strikes|top|mid|top}} Taking '''Deadly Arts''' instead of '''Critical Strikes''' is also a viable option:
    9 KB (1,367 words) - 13:17, 22 April 2024
  • ...[https://wiki.guildwars2.com/wiki/Charrzooka Charrzooka]. Each Charrzooka has five rounds, and dropping the item will leave it on the ground and retain t ...this bar, meaning that players will unlock a maximum of three '''Artillery Strikes''' throughout the mission. However, if a Bomber is not killed within a cert
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  • ...mage. The build makes frequent use of short bursts of {{Tooltip|Stealth}}, has good mobility, and is very fast paced. Its main downside is that it has extremely low amounts of cleave/AoE damage, and is relatively fragile.
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  • * {{Skill|Weave Self}} - slightly lower CD than Tornado and has LR synergy. Good for setting up kills, could also be used defensively on Ea ...getting a sufficient amount of {{Tooltip|Vigor}} from {{Trait|Invigorating Strikes}} then {{Trait|Arcane Restoration}} could be taken for more healing.
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  • *{{Trait|Zephyr's Speed}} has many uses. ...ing {{Tooltip|Fury}} refreshes {{Trait|Opening Strike}} and Opening Strike has a 100% crit chance.
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  • ...Tomb_of_the_Primeval_Kings Tomb of the Primeval Kings] in Desert Highlands has several chests that can be quickly looted. ...ch point the map will stop and do the meta event. After the Vinewrath boss has been defeated, the squad commander equips a [https://wiki.guildwars2.com/wi
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  • ...and ''while'' you're attuned to Air, for example a {{Skill|Phoenix}} which has a travel time. ...he best attunements when it comes to dealing with condition pressure. Fire has 2 auras, one from {{Trait|Sunspot}} and another on skill #5. Gaining auras
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  • '''Critical Strikes''' over '''Deadly Arts''' - this version of the build trades some utility s {{Specialization|Critical Strikes|bot|mid|top|variant=y}}
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  • {{Tooltip|Arcane}} over {{Tooltip|Fire}} - this version has lower cleansing and weaker Fire skills, but offers reduced attunement swap/ ...oison}} from the Doom sigil when this sigil strikes an enemy, but the proc has melee range so sometimes it could go to waste if you're too far away from t
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  • '''Critical Strikes''' over '''Deadly Arts.''' This version of the build trades some survivabil {{Specialization|Critical Strikes|bot|mid|top|variant=y}}
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  • * {{Skill|Decapitate}} recharges itself if it strikes an enemy. You can use '''Rage''' utility skills like {{Skill|Shattering Blo ** This skill has twice the range of a usual melee attack, so you can hit your target slightl
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  • ...|Fury}} and 2 stacks of {{gw2wiki|Might}} when successful. Blast finisher. Has a 1.75 second delay so try to anticipate where enemies will be. Use for add * {{Skill|Precision Strike}} Strikes up to 5 nearby foes for moderate damage and applies {{gw2wiki|Chilled}}. Do
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  • ...from the Doom sigil the same time this sigil strike an enemy, but the proc has melee range so sometimes it could go to waste if you're too far away from t ...and ''while'' you're attuned to Air, for example a {{Skill|Phoenix}} which has a travel time.
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  • It also has access to some incidental support from the Tactics traitline. * In strikes where the boss gets {{tooltip|Exposed}}, or at Keep Construct, it would be
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  • This build has low AoE damage, is vulnerable to enemies that block or reflect projectiles, ...great damage and crowd control, and allies that can tank for you. It also has superb syneryg with {{Trait|Payback}} allowing you to have permanent Thieve
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  • ...he trait will only check if a Berserker skill has been used once the skill has successfully finished its entire animation. ** {{Skill|Sundering Leap}} even has {{Tooltip|Aegis}} to cover your escape. Of course if you use this to run aw
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  • ...ki/Guide:Guide_to_WvW_Objective_Scaling_Rewards Objective Scaling Rewards] has more detail on how that system works. You can expect it to take 9 weeks to {{Item|Gift of the World}} is a moderate material sink and has the bulk of the {{Tooltip|WvW Skirmish Claim Ticket}} timegate needed. Its
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  • ...jectiles, significantly reduces the damage dealt by melee enemies and even has poison for healing reduction. ...with '''Soul Reaping''' is also a viable option. This version of the build has lower sustain, lower crit chance, but higher burst potential and better mob
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  • '''''Note: this build has been merged with [[Build:Deadeye - Power Deadeye]].''''' A power deadeye build focusing on the rifle weapon. This build has amazing damage from 1500 range, with amazing boon uptime, and decent mobili
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  • * {{Skill|"Chilled to the Bone!"}} has a very distinct animation which makes it easy to avoid, if you feel like th * Staff is more of a utility weapon, low damage but it has a condition transfer, a CC, snare, and adds much needed range to the build.
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  • ...stacking with Elemental Epitome - Air and Water don't have any while Earth has 5. This however can be remedied with good timing and a little bit of creati * {{Skill|Fire Grab}} should always be used when the target has {{Tooltip|Burning}} for the extra damage. Considering how every other weapo
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  • ...dges, great Synergy with {{Trait|Evasive Arcana}} and {{Trait|Invigorating Strikes}}. ...{{Skill|Earth Attunement}}. It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of g
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  • A strike-based weaver build for open world. This build has very high burst damage and good mobility. Earth actually has a few useful blast finishers which can help with might if you have a fire f
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  • ...ck as fire primary and water secondary. Attuning to the same element twice has its own dual skill. ** {{Skill|Fire Attunement}} has the highest raw damage output.
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  • ...Standard}} make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is n ...in this role, as it is able to use both '''Staff''' and '''Warhorn''', and has access to Staff's powerful burst skill healing.
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  • {{Tooltip|Arcane}} over {{Tooltip|Fire}} - this version has lower cleansing and weaker Fire skills, but offers reduced attunement swap/ ...stacking with Elemental Epitome - Air and Water don't have any while Earth has up to 5. This however can be remedied with good timing and a little bit of
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  • * {{Skill|Elixir B}} - has a cast time and offers less sustain vs strike damage than the gyro but prov ...nsive pick because of the {{Tooltip|Blind}} and the extra healing, plus it has some useful combo fields for aura combos and even more healing with {{Skill
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  • ...tral Ring}} - area denial that can save your life and the {{Tooltip|Fear}} has great synergy with various traits. ...creating an AoE field beneath your target when used. Compared to Cerus it has the benefit of always spawning the pool under an enemy so you don't have to
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  • ...nsive pick because of the {{Tooltip|Blind}} and the extra healing, plus it has some useful combo fields for aura combos and even more healing with {{Skill * {{Trait|Adrenal Implant}} improves survivability and has synergy with {{Trait|Explosive Entrance}} as it gives you more endurance.
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  • * {{Skill|Function Gyro}} (F5) has massive utility value as a skill that can stomp enemies and revive allies f ** {{Skill|Blast Gyro}} is both a combo field and a finisher, it has to be used ''after'' the creation of a Water field if you want extra healin
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  • ...ant trigger for {{Trait|Static Discharge}} and improves your burst damage. Has great synergy with the Tools spec in general because of its low CD. Current ...kill|Elixir S}} - great panic button against any kind of pressure and even has {{Tooltip|Stealth}} access on toolbelt.
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  • ...n}} - offers much better defense against conditions, but the build already has plenty. ...Geomancy}} and {{Sigil|Superior Sigil of Doom}}. The Geomancy proc itself strikes foes around you, which is an instant trigger for the Doom sigil, meaning th
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  • ...ccess to mobility and CC than other guardian specialisations, and while it has powerful personal defensive abilities it can end up trading a significant a ...ll|Cleansing Flame}} - This is higher priority than autoattacks, but as it has a long cast time it is important not to have to delay more important skills
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  • {{Specialization|Critical Strikes|bot|top|bot}} ...combo, you can stealth up to five people, including yourself. This stealth has a maximum duration, so it's a good idea to stack it and then move, finding
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  • ...ind}} could apply 3 other conditions to a target, and no Necromancer build has better {{Tooltip|Chill}} uptime than this one. ...tral Ring}} - area denial that can save your life and the {{Tooltip|Fear}} has great synergy with various traits.
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  • * {{Skill|"Chilled to the Bone!"}} has a very distinct animation which makes it easy to avoid, if you feel like th * Staff is more of a utility weapon, low damage but it has a condition transfer, a CC, snare, and adds much needed range to the build.
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  • ** {{skill|Binding Shadow}} has 1200 range and also removes 2 boons, but only affects your marked target. ** {{skill|Shadow Gust}} is lower CC and has short range, but will also stealth you if used at the right point in your r
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  • * This setup has ~40% boon duration without the need to invest into any concentration. ...here the target can be {{tooltip|Stunned}} or {{tooltip|Exposed}} (such as strikes, fractals, or Keep Construct) then you should use a {{sigil|Superior Sigil
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  • {{Specialization|Critical Strikes|top|mid|top}} * {{Skill|Cluster Bomb}} being a spammable blast finisher has high value for your team when it comes to blasting fields for {{Tooltip|Ste
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  • ...ts of evades, decent burst, and good AoE damage. It isn't hard to play and has very little reliance on allies, making it a strong class for completing con {{Specialization|Critical Strikes|bot|mid|top}}
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  • ...oth in the open world and in instanced content such as fractals, raids and strikes. Core ele has access to some powerful defensive skills on top of {{Trait|Final Shielding}
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  • * {{Skill|Weave Self}} - slightly lower CD than Tornado and has LR synergy. Good for setting up kills, could also be used defensively on Ea ...getting a sufficient amount of {{Tooltip|Vigor}} from {{Trait|Invigorating Strikes}} then {{Trait|Arcane Restoration}} could be taken for more healing.
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  • ...rgets your clones, although this generally isn't that useful as this build has high clone generation. ...{{Tooltip|Regeneration}} for {{Trait|Chaotic Persistence}}, but this build has permanent regeneration thanks to {{Trait|Renewing Oasis}}.
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  • {{Specialization|Critical Strikes|bot|mid|top}} ...easily the most versatile and one of the strongest skills in the build. It has 2 parts:
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  • A power DPS Chronomancer build for raids, strikes, and fractals. This build is very complex and very not-beginner-friendly. C ...mastery to make the most out of {{Skill|Continuum Split}}. In addition, it has very good Crowd Control, utility, and versatility, and provides 50% {{toolt
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  • ...Tooltip|Fury}}, and {{Tooltip|Might}} to itself and nearby allies. It also has great CC capabilities through {{Skill|Vital Draw}}, {{Skill|Voracious Arc}} * {{Relic|Relic of Akeem}} is nice because it strikes in an AoE, but you can use {{Relic|Relic of the Fractal}} for higher single
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  • ...ant trigger for {{Trait|Static Discharge}} and improves your burst damage. Has great synergy with the Tools spec in general because of its low CD. Current ...kill|Elixir S}} - great panic button against any kind of pressure and even has {{Tooltip|Stealth}} access on toolbelt.
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  • {{Specialization|Critical Strikes|bot|mid|mid}} ...the Night. During the day, you should switch out your Pistol for one that has a Sigil of Air.
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  • ...use and can perform multiple roles. Good for open world, story, fractals, strikes, and most raids; shouldn't be brought to raids where Toughness is a factor. ...Signet}} can be used to re-summon the mech if something goes wrong, as it has a tendency to get instagibbed in some scenarios.
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  • ...oth in the open world and in instanced content such as fractals, raids and strikes. Core ele has access to some powerful defensive skills on top of {{Trait|Final Shielding}
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  • {{Specialization|Critical Strikes|bot|mid|top}} ** Tip: this skill has 2 parts. The first one is an unblockable blind/teleport while the second on
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  • ...ading for most of its rotation, it can easily avoid enemy attacks. It also has very high mobility, and provides high utility to its party with {{Skill|Bas {{Specialization|Critical Strikes|bot|mid|top}}
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  • ...oth in the open world and in instanced content such as fractals, raids and strikes. Core ele has access to some powerful defensive skills on top of {{Trait|Final Shielding}
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  • ** '''Legendary''' gear has the same stats as ascended, but offers the ability to swap those stats any It is assumed the player is level 80 and has access to all content, but has no particular story completion.
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  • ...ns for approximately 50 seconds, or until the next phase. Each watchknight has a mechanic that drops these AoEs, so it is important to be aware of them an ...ion will fixate on the closest person and move to them. The fixated target has an indicator on their buff bar and a red icon above their head. Shortly aft
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  • * {{Trait|Soothing Ice}} adds an aura proc to the build that has aurashare synergy and could help you survive Power-based damage. ...ough you could still use the Overload to break stun or share auras, and it has another aura on skill #5 plus a short evade frame on {{Skill|Burning Speed}
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  • ...tion Mechanist provides sustained damage, supported by their own mech, and has many options for tailoring the complexity of the build to suit your needs. ...an style="color:#bc544b">'''small scale WvW,'''</span> every Guardian spec has at least one viable build (except for Firebrand) but they all tend to follo
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  • ...glass cannon with high damage and very low survivability - while the build has several tools for avoiding damage, it can do very little to correct mistake ...te skill (once every 30 seconds). Works well with Glint's elite because it has no cast time.
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  • ...a great skill for sticking to targets. While it doesn't hit that hard, it strikes multiple times and you could boost its damage significantly with {{Skill|En ...m a safe distance if you don't want to go melee for some reason. The Spear has a huge delay so you could even precast it in a fight and line it up with ot
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  • ...allow the creation of a portal to the platform to the north. Unlike other strikes, there are three Pylons in this area, though only one will be “active”. Once a player has finished investigating the Ice Formation (a 5-second channel), all players
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  • ...g defensive option which improves your already great endurance regen. Even has synergy with {{Tooltip|Might}} related traits and the Strength line. ...Geomancy}} and {{Sigil|Superior Sigil of Doom}}. The Geomancy proc itself strikes foes around you, which is an instant trigger for the Doom sigil, meaning th
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  • ...l, so some mechanics will be much less dangerous at other tiers. An effort has been made to indicate where entirely new mechanics are added at higher tier | With the amount of boon spam the boss already has, you will either need to bring even more boon removal or may instead opt to
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  • ...vading for most of its rotation, it can easily avoid boss attacks. It also has very high mobility, and provides high utility to its squad with {{Skill|Bas {{Specialization|Critical Strikes|bot|mid|top}}
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  • ...any enemy grants experience based on the creature's level and how long it has been alive. Often, it is a good idea to kill "neutral" creatures, as they h ...ful craft, granting far more experience if the player is under level 15 or has a currently active Booster. Since training at least one or two professions
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  • ...on the platform, which enables you to continue to the next platform, that has two more elementals. Kill them both to spawn more orbs. The next few jumps ...l, so some mechanics will be much less dangerous at other tiers. An effort has been made to indicate where entirely new mechanics are added at higher tier
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  • ...en overlooked. For instance if you're playing support but the team already has one then it'd be wise for one of you to change builds, but if the other per ...art}} icon on the buff bar that means they run the '''Earth''' build which has lower cleansing but better defense against power damage.
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