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  • ...pet1}}}.webp|88px|link=|alt={{{pet1|}}}]]|[[File:No Pet.png|88px|link=|alt=No pet]]}}</div> ...pet2}}}.webp|88px|link=|alt={{{pet2|}}}]]|[[File:No Pet.png|88px|link=|alt=No pet]]}}</div>
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  • ...pet1}}}.webp|88px|link=|alt={{{pet1|}}}]]|[[File:No Pet.png|88px|link=|alt=No pet]]}}</div> ...pet2}}}.webp|88px|link=|alt={{{pet2|}}}]]|[[File:No Pet.png|88px|link=|alt=No pet]]}}</div>
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  • ...pet1}}}.webp|88px|link=|alt={{{pet1|}}}]]|[[File:No Pet.png|88px|link=|alt=No pet]]}}</div> ...pet2}}}.webp|88px|link=|alt={{{pet2|}}}]]|[[File:No Pet.png|88px|link=|alt=No pet]]}}</div>
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  • ...pet1}}}.webp|88px|link=|alt={{{pet1|}}}]]|[[File:No Pet.png|88px|link=|alt=No pet]]}}</div> ...pet2}}}.webp|88px|link=|alt={{{pet2|}}}]]|[[File:No Pet.png|88px|link=|alt=No pet]]}}</div>
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  • #REDIRECT [[Build:Virtuoso - No phantasms Condi DPS]]
    85 bytes (11 words) - 11:20, 30 May 2022
  • D/D: ''Trash build...low sustain, literally no sustain and ability to kill kiting enemies..ele back to trash tier class'' Please don't use this site to push agendas, CMC won't buff your class just because you posted a negative rating. Your comments are objectively wrong,
    1 KB (197 words) - 14:25, 11 November 2023
  • ...the assassin's suit with an assassin's ring.Because there was one damage, no critical hits.
    476 bytes (71 words) - 12:10, 19 May 2023
  • ...might end up getting removed because it didn't contain anything specific (no mention of why you think the build isn't good or what options would be bett
    458 bytes (79 words) - 19:31, 30 November 2022
  • ''Archival note: made obsolete by the Rifle auto rework, no longer worth it'' ...rce Signet}} - passive damage and a CC, a greedy option offering little to no sustain on an already squishy build.
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  • ...ill|Legendary Dwarf Stance}} if boonstrip is needed because of '''No Pain, No Gain''' or '''Vengeance''' instability. The AoE pull on {{Skill|Call to Ang ...the highest DPS option and should be used if no {{tooltip|Stability}} and no boonstrip is needed.
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  • |default=There are currently no test WvW Zerg builds |default=There are currently no draft WvW Zerg builds
    7 KB (1,004 words) - 21:03, 12 March 2024
  • ...hmark: 22.4k (using Crab Food mentioned below, no utility, no backpack and no sigils). This equipment set up is aimed at entirely new free to play players who have just hit level 80 and are therefore looking to acquire their first set of exotic
    5 KB (814 words) - 19:56, 11 May 2023
  • |default=There are currently no test WvW Roaming builds |default=There are currently no draft WvW Roaming builds
    3 KB (429 words) - 23:15, 17 December 2023
  • ...set, it will disable storing build-specific data to the page. Defaults to no. Use this if displaying a variant. Do not use this for the main specializat
    954 bytes (124 words) - 00:24, 14 February 2022
  • |default=There are currently no test Fractal builds |default=There are currently no draft Fractal builds
    4 KB (541 words) - 23:10, 17 December 2023
  • |default=There are currently no test PvP builds |default=There are currently no draft PvP builds
    4 KB (621 words) - 23:09, 17 December 2023
  • ...burst and the ramp up time is very slow. So many traits for shattering but no way to actually spawn any clones'' ...ase list them because it's too unspecific. "No way to spawn any clones" is just wrong on so many levels, and even without clones the shatter traits on Chao
    2 KB (409 words) - 18:09, 29 March 2023
  • |default=There are currently no test Raid builds |default=There are currently no draft Raid builds
    4 KB (620 words) - 23:14, 17 December 2023
  • ...ver core or spellbreaker. Both have either better sustain or damage. It is just a spamfest that gets easily shutdown'd by a competent player. Shout abuse w
    913 bytes (153 words) - 13:59, 14 March 2022
  • OPEN WORLD BUILD. Easy to play. No minions. Good survivability. Above average dps.
    855 bytes (129 words) - 23:09, 9 March 2022
  • ...as a form of DPS, Weaver, Core Shout Guard, Scourge. The fact that it does no dps and has poor defensives, means its a shit build. Also removing my revie
    1 KB (211 words) - 02:25, 20 March 2022
  • ...' - more forgiving and beginner friendly option with increased sustain but no mobility. ...ng the F1 too early is a bit risky because then you're going to do next to no damage until it recharges.
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  • ..._Firebrand|this page]] since it was a question and not a comment. There is no way to reply in the rating section, so use either the comment section below ...ing power food/oil as opposed to healing power/concentration food/oil? I'm just curious.
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  • | No results found. Try removing one or more of your search parameters. }}
    2 KB (222 words) - 14:13, 1 January 2024
  • background-repeat: no-repeat; background-repeat: no-repeat;
    18 KB (1,665 words) - 19:13, 8 April 2024
  • ...your burst and so assumes five stacks of {{trait|Attacker's Insight}} and no precision from {{Skill|Signet of Fury}}. Other setups may be more DPS in pr ...a stack of {{trait|Attacker's Insight}} each pulse even if the target has no boons
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  • |default=There are currently no test Open World General builds |default=There are currently no draft Open World General builds
    11 KB (1,691 words) - 19:53, 12 April 2024
  • ...can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to. ...and {{skill|Impossible Odds}}, and CC through {{Skill|Jade Winds}}. It has no real use in combat, but could be used in between encounters.
    9 KB (1,228 words) - 15:49, 30 December 2023
  • ...|Tranquil}} will be available for the first skill. All Ventari skills have no cast time and can be used while it's user is CC'd. # {{skill|Ventari's Will}} has no cooldown nor energy requirements, spawning the tablet is instant so having
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  • However, please be aware that no method of transmission over the internet, or We have no control over, and assume no responsibility for the content, privacy
    7 KB (1,125 words) - 13:10, 23 June 2022
  • ...test this build in a cloudfiesta period. Turns out Alliances beta provided just that! I've it played for a few raids in a row (ranging from "quite cloudy" ...enomous Outburst, Rending Vines, Enveloping Haze) will make it practically no cooldown. Having said that, it is not something that is consistently achiev
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  • ** Con los últimos nerfs esta opción es mucho más cuestionable al no ser que nos estén lanzando pocas condis (raramente). ...usarse para aportar algo de daño adiconal, si es que usamos ''mandoble'' y no hay demasiada presión.
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  • ...|Tranquil}} will be available for the first skill. All Ventari skills have no cast time and can be used while it's user is CC'd. # {{skill|Ventari's Will}} has no cooldown nor energy requirements, spawning the tablet is instant so having
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  • Please note, the gear cost 8 gold when I first bought it but there is no guarantee the price remains that low forever... but I suspect it will still This equipment set up is aimed at entirely new players who have just hit level 80 and are therefore looking to buy their first set of gear cheap
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  • The most efficient way to avoid this attack is to stand just to the left of the arrow when it appears (facing Cerus), then take a few st '''Empowered''': The AoE is larger, and can no longer be dodged.
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  • No longer a quickness option, Bladesworn can now provide {{tooltip|Alacrity}} The incredibly high base duration of the trait means that no boon duration is required and gear can be reused from [[Build:Bladesworn_-_
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  • * {{trait|Assassin's Presence}} solamente si no hay otras fuentes de {{Tooltip|Fury}} en el grupo y muchos compis que la ne ...quipo son posibles, pero es importante tener en cuenta ese 60% y tratar de no perder demasiado poder.
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  • ...} if boonstrip is needed because of targets having boons (e.g. '''No Pain, No Gain''' or '''Vengeance''' instabilities). The AoE pull on {{Skill|Call to ...t alacrity with just casting {{Skill|Orders from Above}} on cooldown with no other alacrity sources. Depending on the needs of your party or squad the a
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  • ...if you have Shadow Meld, use it instead of Cloak and Dagger on loops where no Cantrips are available ..., you can use up any excess initiative by spamming {{Skill|Heartseeker}} - Just make sure to leave yourself enough initiative for {{Skill|Cloak and Dagger}
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  • :Have no fear -- this guide is here to help. By the end of this guide, you'll unders ...ll inflict soft CC conditions on the enemy, but these conditions will have no effect.
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  • ...signets to retain their passive effects even after being used, so there's no downside to using most of your signets on CD. *There is no reason not to use {{Skill|Signet of Restoration}} on CD if you're missing s
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  • ...eak and excellent panic button against Power-based damage, but this offers no value to the team (other than keeping you alive, of course). ...o fields, these are still useful for stacking {{Tooltip|Stealth}} or auras just to mention a few.
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  • * This build has no mobility skill access * Use {{skill|Nefarious Favor}} as a desperation condition clear if you have no other options
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  • * Swap Virtues to Radiance for more damage but no group {{Tooltip|Alacrity}} * {{Skill|Zealot's Fire}} - when no projectile block present ({{Skill|Zealot's Flame}} flip skill)
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  • * If {{trait|Bountiful Theft}} will be of no benefit, you can take {{trait|Pressure Striking}} for a little bit more dam The rest of the rotation has no strict skill order:
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  • Due to changes made on 2/28/22, this build no longer functions as intended and has been archived. ...e no subgroup members in range, it will target squad members. If there are no squad members in range, it targets the nearest 4 people.
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  • ...ools. They're especially useful for getting back to full adrenaline before just before {{Skill|Berserk}} recharges so you don't have to waste time building ...ck of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe.
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  • ...its damage and unlike practically every other dps-boon build, it provides no {{tooltip|Fury}} by default, meaning the {{tooltip|Quickness}} support much Thanks to {{trait|Blood Moon}}, no pet can compete with {{tooltip|Jacaranda}} for damage. The second pet can b
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  • * This build has no mobility skill access * Use {{skill|Nefarious Favor}} as a desperation condition clear if you have no other options
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  • * This build has no mobility skill access * Use {{skill|Nefarious Favor}} as a desperation condition clear if you have no other options
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  • ...ools. They're especially useful for getting back to full adrenaline before just before {{Skill|Berserk}} recharges so you don't have to waste time building ...ck of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe.
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  • ...ger''' offhand for a blind and condition cleanse. Be aware that dagger has no life force skill, making it more niche than the other options. ...reworks}}. To enable this, you need to cast {{skill|Executioner's Scythe}} no more than three auto chains after {{skill|Soul Spiral}}, and leave shroud i
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  • ...ly you'd steal on the target, but it's also fine to steal without a target just for the boons. ...ortunately mounts made gimmicks like this a bit harder to pull off, but we just have to adapt to them. The ideal camping spot is a place that attracts roam
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  • ===No-toughness variant=== ...rge range of its boons, but if you don't wish to tank, the setup below has no toughness.
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  • ...by shade skills, but shroud related traits still work. Life force (LF) is no longer drained passively or upon taking damage, but instead serves as a res ...stly Breach}} is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - loo
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  • ...} recharges faster if it heals an ally - '''pets''' also count for this if no allies are nearby. ** If you're doing a max range Ancestral Grace with no nearby allies, you could swap pets before arrival to make sure that you lan
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  • ...r better initiative regen and sustain, but at that point you might as well just play the [[Build:Daredevil_-_Celestial_SA_A/P_Roamer|Celestial version]] of ...perfectly fine (in case you don't want to invest into a new set of gear), just try to aim for 17k+ HP and 90-95% crit chance with {{Tooltip|Fury}} and {{S
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  • ...Banner of Defense}} {{to}} {{Skill|Banner of Tactics}} For situations with no main stability provider and additional cover in resistance.
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  • ...or [https://wiki.guildwars2.com/wiki/Reflect reflected], though they deal no damage to Dagda when reflected. ...she will teleport straight back to the center afterward so it may be worth just waiting for her to return.
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  • ...oam the map and +1 fights by bursting down targets who have no cleansing / no cooldowns left. ...f you can't get in range for Shadow Strike and don't want to switch to bow just yet.
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  • * This build has no mobility skill access, staying very close to your tag and group is critical * {{Skill|Zealot's Fire}} - when no projectile block present ({{Skill|Zealot's Flame}} flip skill)
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  • * {{Skill|True Shot}} - when no projectile block present * {{Skill|Zealot's Fire}} {{to}} {{Skill|Zealot's Flame}} - when no projectile block present
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  • ...educe your personal damage output but is better for the group if there are no better sources of boons. * Only swap to staff if breakbar contribution is needed - staff has no strong damaging skills so swapping to it is a major damage loss.
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  • ...e DPS, but due to its high ramp-up time it's best used on raid bosses with no phases. * Use {{Skill|Basilisk Venom}} for higher break bar damage on fights with no adds.
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  • ** While there are no language servers on the NA servers, most south american players do play the ==What do I do if there are no groups?==
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  • ...has not yet been updated to the 28th June 2022 balance patch. Ventari can no longer provide alacrity. It is unclear whether this build is still worth pl
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  • ;Nota: descripciones de uso no actualizadas para los últimos parches. ...{{skill|Eternity's Requiem}}. Usamos siempre {{skill|Scavenger Burst}} si no tenemos sus boons. Y para acercarnos al enemigo usamos el potente {{skill|N
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  • * Use {{Skill|Phase Retreat}} to make travel easier between points, and not just vertically. We recommend that you set up a bind for ''about face'' (Options * Use {{Skill|Well of Calamity}} on CD, there's no reason not to.
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  • ...ndary armor, but you can also craft each piece individually. In that case, just divide all of the requirements by 6. Keep in mind that the {{Tooltip|WvW Sk | No unlock requirement || Requires Triumphant Armor unlocked to purchase || Req
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  • ...ually you will have no stolen skill available for the burst. In this case, just do the normal loop. ..., you can use up any excess initiative by spamming {{Skill|Heartseeker}} - Just make sure to leave yourself enough initiative for {{Skill|Cloak and Dagger}
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  • * {{Skill|Ether Renewal}} - better cleansing but has a longer cast time and no boons. ...into Ascended Dragon's stat pieces, Exotics from the Trading Post will do just fine. The trinkets are relatively cheap, here's a [https://wiki.guildwars2.
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  • ...Expanded Weapon Proficiency] with Secrets of the Obscure. More damage but no crowd control. ...eaklings!"}} - DPS option to replace {{Skill|Spectral Grasp}} when there's no need to pull mobs. Also provides might and stunbreaks
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  • ...y Well}} simple because once Moa skill has successfully landed, target has no way to escape it, making teams' job easier to punish and get an easy kill.
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  • ...y Well}} simple because once Moa skill has successfully landed, target has no way to escape it, making teams' job easier to punish and get an easy kill.
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  • ...f the Crime}} is enough to give you near permanent {{Tooltip|Fury}} uptime just by pressing Steal. * {{Skill|Headshot}} is a quick interrupt. It's a very situational skill with no real pressure of its own.
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  • * {{Trait|Stalwart Focus}} increases your healing done to allies, but no longer being able to ignore {{Tooltip|Immobilize}} makes you significantly ...o fields, these are still useful for stacking {{Tooltip|Stealth}} or auras just to mention a few.
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  • There are no obvious damage relics for players that don't own Secrets of the Obscure. {{ ...o use it for extra damage if {{trait|King of Fires}} triggers and you have no other Berserker skill to detonate the aura with.
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  • ...rs inside the Whisper of Jormag’s hitbox will be knocked back but it deals no damage. Players will occasionally take moderate damage if they land in the ...e and their skill bars will be locked. Any mechanics in progress will have no effect.
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  • ...r 1v1s, the build can also hold its ground in smaller group fights and has no trouble soloing camps and other objectives roamers tend to go for. ...oulbeast)}} either as gapclosers or tools to disengage (make sure you have no target selected if you inted to run away).
    13 KB (1,983 words) - 13:21, 29 March 2024
  • ...nemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies. ...eir cooldowns are not shared. Energy can only be generated while there are no spheres active.
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  • * {{Skill|Headshot}} is a quick interrupt. It's a very situational skill with no real pressure of its own. ...ast finisher you can combo it with {{Skill|Black Powder}} for AoE stealth. Just like Signet of Agility, this is a skill you can use to your allies' benefit
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  • No sustituye a nuestra build principal de heraldo, pero funciona mejor que és * {{trait|Bold Reversal}} si por contra (por alguna razón) no utilizamos mucho el arco y nos vemos en situación de abusar de {{Skill|Pai
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  • ...r 1v1s, the build can also hold its ground in smaller group fights and has no trouble soloing camps and other objectives roamers tend to go for. ...(soulbeast)}} is your best mobility skill for disengaging/gap closeing or just general roaming.
    7 KB (1,001 words) - 20:34, 25 October 2022
  • ** If you think you're likely to completely die with no chance of being rezzed, use {{Skill|Balanced Stance}} to survive, but if yo ...o a better position for {{Skill|Winds of Disenchantment}}, even if it hits no enemies
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  • ...oam the map and +1 fights by bursting down targets who have no cleansing / no cooldowns left. ...f you can't get in range for Shadow Strike and don't want to switch to bow just yet.
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  • ...her, the limited underwater weapon options mean that some classes ''have'' no good options. ...s. While in the path itself, you will be constantly in combat and there is no checkpoint, so stick together as a group and make sure you’re on the corr
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  • ...by shade skills, but shroud related traits still work. Life force (LF) is no longer drained passively or upon taking damage, but instead serves as a res ...stly Breach}} is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - loo
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  • ...Minister of Morale], who must be defeated to access the loot. As there are no rewards for defeating the Minister of Morale quickly, it is preferable to b There is no way to increase the progress of this bar, meaning that players will unlock
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  • ...ou don't have a CC that works on downed like {{Skill|Stomp}} then you have no choice but to finish them if you want to cap. ...n many low damage builds you might not want to take risks with Rangers and just finish them off.
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  • * {{Trait|No Escape}} trades some tankiness for more CC. * Full Counter costs adrenaline just like any other Burst skill.
    10 KB (1,570 words) - 17:28, 7 September 2023
  • ...{Skill|Berserk}} long enough then {{Skill|Whirling Axe}} will be available just as you leave {{Skill|Berserk}} * {{skill|Bladetrail}} - only if no projectile block/reflect, realistically almost never use this
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  • ...'''Hammer Slam''' – an AoE attack that deals moderate damage. If there are no targets in range, the Claw will use '''Flying Hammer''' to leap a great dis There is no dual attack in this phase.
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  • ...o a better position for {{Skill|Winds of Disenchantment}}, even if it hits no enemies/allies ...|Superior Sigil of Nullification}} and {{Trait|Enchantment Collapse}} when no other useful skills are ready and you can do it safely.
    8 KB (1,119 words) - 13:23, 12 May 2024
  • ** If you think you're likely to completely die with no chance of being rezzed, use {{Skill|Balanced Stance}} to survive, but if yo ...o a better position for {{Skill|Winds of Disenchantment}}, even if it hits no enemies
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  • ...d: <span style="color:orange">'''Maximum'''</span> - anything below max is just a handicap, and the default speed is really bad ...>'''Maximum'''</span> - adjust your camera the way you please, but there's no reason to artifically deny yourself the option to zoom out in combat when n
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  • * <span style="color:#05a37e">'''Fresh Air'''</span> - Scepter, ''no signets'', not even for the healing slot. High mobility, decent CC, big bur * <span style="color:#05a37e">'''Core Support'''</span> - Staff set (and no signets). Inspect their weapons if they are on your team. Staff is the only
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  • * {{Trait|No Escape}} trades some tankiness for a new way to set up burst, allowing you * Full Counter costs adrenaline just like any other Burst skill.
    8 KB (1,184 words) - 21:08, 23 September 2023
  • ...s it easier to catch up to fleeing targets so it has some value other than just doing great damage. * {{Trait|No Escape}} procs an {{Tooltip|Immobilize}} whenever you stun or daze a target
    8 KB (1,231 words) - 13:32, 29 March 2024
  • ...ea towards the back of the fort (near where you came in) where players are no longer within range of {{Tooltip|Cinder Cyclone}}, but not far enough away ...irection and move until they hit another wall. This can mean that there is no way past them for long periods, so teleport abilities will be greatly usefu
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  • Signet of fire will no longer benefit from the {{Trait|Written in Stone}} trait but still provides ...n some self-sustain. However, as you are not using the earth traitline you no longer have access to {{Trait|Written in Stone}} as you would if you were r
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  • * No CC burst: {{Skill|Throw Wrench}} > {{Skill|Surprise Shot}} > {{Skill|Glob S
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  • ...d almost always be casting something for the passive healing, even if it's just an autoattack that's not even hitting anything. An exception to this would ...ou can see Air has no combo finishers, but that doesn't mean the build has no access to {{Skill|Shocking Aura}}. All you have to do is make one of your f
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  • Due to this build's high ramp-up time it's best used on raid bosses with no phases or adds. It performs poorly on any boss with invuln phases, or insta ...h multiple adds and on Matthias Gabrel, where {{Skill|Basilisk Venom}} has no effect on the encounter's breakbars.
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  • ...can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to. # Just before '''Facet of Strength''' and '''Facet of Elements''' come off cooldow
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  • ...a better position for {{Skill|Winds of Disenchantment}}, even if they hit no enemies ...|Superior Sigil of Nullification}} and {{Trait|Enchantment Collapse}} when no other useful skills are ready and you can do it safely.
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  • Fractals of the Mists, more commonly known as just Fractals, is technically a level 80 dungeon that is located in Lions Arch. ...While eventually their seem to be plans to have 25 unique fractals so that no level repeats in a tier, there are currently only 20. This means that a few
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  • * Limited self-sustain, especially when no allies are nearby, making it a poor option to tank. * No access to group {{tooltip|Stability}} or {{tooltip|Aegis}}.
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  • ...3 active clones is a bit of a waste because one of your fresh clones will just override an old one, but it's still worth doing because a 3 clone ambush is ...longer suffice. You may even consider using {{Skill|Signet of Illusions}} just to get a second Distortion if things are looking grim.
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  • ...hout a kill. If your bunker cannot cap a node, pressuring the enemy bunker just enough to leave the capture point can easily allow him to take the cap. If * Depending on just how good your mobility is, you might have to be the one to decap empty node
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  • ...a better position for {{Skill|Winds of Disenchantment}}, even if they hit no enemies ...|Superior Sigil of Nullification}} and {{Trait|Enchantment Collapse}} when no other useful skills are ready and you can do it safely.
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  • ...more control over when to proc it. Also works on some shatter skills, not just weapons. * {{Food|Cilantro Lime Sous-Vide Steak}} - highest damage option, no damage mitigation but the life steal procs still provide some sustain.
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  • ...y try to stay in Shroud as often as possible. Full stacks of Blight are of no real threat, as your vitality gives you near standard health (vs. non-specc
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  • ...ill find your way blocked by walls of steam at regular intervals. There is no way past them – walking into them will knock you back and deal half your ...vely, the walls will temporarily disappear at regular intervals so you can just be patient and move through when they’re down. The first wall cannot be b
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  • ...and a reasonable substitute while gearing. As of September 2023 there are no good relics for the build, Fireworks is at least graphically festive withou
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  • .... Mace and Shield should generally not be taken, as they provide little to no benefit over other options. While Firebrand lacks the mobility of Dragonhunter and has no access to Longbow, it can be an incredible option due to its very powerful
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  • ...neling the signet, as shatters are instant but the signet has a cast time. Just make sure to shatter before the signet goes off. * Aim to either have no endurance, or low endurance right before swapping weapons. Both sets have a
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  • ...n easily be done solo, provided you can eliminate the guards and there are no enemy players around. ...tower]. A small group should be sufficient to capture a tower if there are no commanders around.
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  • ...d almost always be casting something for the passive healing, even if it's just an autoattack that's not even hitting anything. An exception to this would ...ou can see Air has no combo finishers, but that doesn't mean the build has no access to {{Skill|Shocking Aura}}. All you have to do is make one of your f
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  • * Full Counter costs adrenaline just like any other Burst skill. ...uld even be used as a source of minor ranged burst damage if the target is just far enough for the blade to pass them right before it starts to return, hit
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  • * {{Skill|Elixir X}} - bit of a gamble as you have no control over which form you'll get, but both of them offer great mobility a * A full set of Mighty WvW Infusions would also do just fine if you already have those and don't want to get a set of Precise ones.
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  • * {{skill|Bladetrail}} - only if no projectile block/reflect
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  • ** Don't knock enemies out of your groups spikes, try to hit just before your group spikes instead ...of {{Skill|Throw Mine}} begins as soon as the mine is thrown, so there is no reason to detonate early
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  • ...for Harbinger. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health in order to ga * Players that don't own Secrets of the Obscure can just ignore the '''Torch'''.
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  • When using Dual Pistols, there are no tiers of complexity. You simply Dodge often using the benefits of the trait
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  • ...sin. If you go for this trait make sure to take a different rune, one with no Precision or else you're going to overcap crit chance. ...ery 30 seconds). Works especially well with the Glint elite because it has no cast time.
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  • ...stol skills so spamming dagger ambush attacks is going to recharge them in no time.
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  • ...hey can add powerful effects to your skills for no effort. Because there's no limit to the number of finishers that can be used in a combo field, a group
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  • The rest of the rotation has no strict skill order: ** Otherwise just {{tooltip|Weapon Swap}} off cooldown and hope for the best, being sure that
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  • ...rait|Song of the Mists}} as the grandmaster trait in '''Invocation''', you no longer have to worry about swapping only below 10 energy. ...and {{skill|Icerazor's Ire}} once each - the timing isn't very important, just don't delay the next legend swap.
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  • ...e Blow}} is your hardest hitting skill so use it on CD as much as you can, just make sure to hit a CC'd target whenever possible for the extra damage. ...vulnerable to CC. That's not to say you can't use them to survive damage, just be extra careful with when and how you use them.
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  • *There is no need for extra precision on top of full {{tooltip|Berserker stats}} gear th ...e on the players location - Because of this try to stay inside the boss or just at the very edge for the second mine to detonate.
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  • *{{Rune|Superior Rune of the Undead}} - highest Condition Damage option but no {{Tooltip|Burning}} duration.-->
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  • ...uest season and you'll need 125 in total. During the season itself there's no other timegating mechanism associated with this currency, you could even gr While this could be done in 4 separate stages, there's no real reason to drag out the process. Mystic Essences are part of all 4 meta
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  • ...a simple {{Tooltip|Blind}} could apply 3 other conditions to a target, and no Necromancer build has better {{Tooltip|Chill}} uptime than this one. ...ools to the build while retaining the {{Tooltip|Chill}} synergy. It offers no survivability tools however.
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  • * This build has no mobility skill access
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  • ...e vault of Deepstone. There are a few hostile bats on the way, but you can just run past them. Once inside, you find that the way forward is blocked, and t ...ontrol over your position you may immediately fall down again if there are no tiles nearby.
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  • ...ther than that it may be useful for finishing targets below 25% HP who are just out of melee range. ...tly using, and the next attack as well. It's a very situational skill with no real pressure of its own.
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  • * You can enter shroud even with no Life Force to use, but staying inside still drains your LF each interval. * {{Skill|Vile Blast}} fires quickly and with little to no animation, which makes it hard to dodge for enemies. Use it to set up abili
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  • * If no CC is needed, replace {{Skill|Spectral Grasp}} with {{Skill|Spectral Armor}
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  • * This build has no mobility skill access
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  • ...Skill|Water Attunement}} can do quite a bit of damage on Hammer but it has no damaging conditions which sets it back a bit on Sage amulet. While it's pri * {{Skill|Molten End}} is rather straightforward, just a big smash you should aim to land when the target has {{Tooltip|Burning}}.
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  • ...nemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies. * You can use {{Trait|Fresh Air}} and just focus on spamming {{Skill|Overload Air}} much like the normal power tempest
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  • ...it. You should memorise the opening and practice it, because then you can just follow your cooldowns to sort of know what to do. * With {{Skill|Mantra of Pain}}, use the last charge just before the end of a phase and recharge it near the start of the next one to
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  • ...nemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies. ...The amulet can be {{Tooltip|Dragon stats|Dragon}}. With this gear set you no longer need {{Skill|Signet of Fire}} and can use another damage or utility
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  • * This build has no mobility skill access, staying very close to your tag and group is critical
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  • ...your signets retain their passive effects after being used. With this you no longer need to make a decision between using the active and keeping the pas ...d almost always be casting something for the passive healing, even if it's just an autoattack that's not even hitting anything. An exception to this would
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  • *{{tooltip|Minstrel stats}} can be taken (if tanking or if the encounter has no toughness tanking) for higher Healing Power and significantly increased sur
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  • Any of the utility skills could be swapped out if needed, just be aware of what you're sacrificing in each case: You can just about maintain permanent protection by using {{skill|Crisis Zone}} and eith
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  • ...on clones. Instead, they stock Blades. This has the disadvantage of clones no longer tanking for you, but the advantage of Blades persisting after combat
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  • * Use {{Skill|Blunderbuss}} on CD, no reason not to.
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  • ...ector's Impact}} adds another symbol to the build but the mace symbol will no longer have ~100% uptime. ...cast which delays the recharge of this skill by up to ~20%. To cancel that just simply cast any other skill, an autoattack should suffice.
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  • ...ap in {{tooltip|Plaguedoctor stats}} for a massive damage boost and almost no loss of healing, but the boon duration is significantly lower - you want to This opener is just one possibility. {{tooltip|Alacrity}} can usually be delayed at the start o
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  • * {{Trait|Renewing Stamina}} if you have no other source of vigor.
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  • ...also an excellent kiting tool to make melee builds waste 2 mobility skills just to get to you. ...2wiki|Immobilize}} making the job way eassier. On opponents with little to no cleanse you can often spam {{Skill|Spotter's Shot}}, use {{Skill|Mercy}} to
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  • *{{Amulet|Valkyrie}} provides no additional crit chance, which means your sustained damage is going to be ra
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  • ...way with playing this especially against Power builds, but Nature Magic is just safer. ...lied to you for 15 seconds even if you throw this skill at the ground with no target, while out of combat. As the duration is longer than the skill's CD
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  • ...s Resilience}} can be taken for more survivability. Should also be used if no physical skills are being taken. ...of them easily. If swapping weapons is too much to keep track of, you can just play with the concentration staff at the cost of some DPS.
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  • * {{Skill|Zealot's Fire}} - when no projectile block present ({{Skill|Zealot's Flame}} flip skill)
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  • ...tion is only one reward tier lower than gold, and can be reached easily by just hitting every NPC on the way to the lord.
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  • ...ou'll no longer be endurance regen capped. The build's still going to work just fine, but you do lose out on some trait synergy. ...ts}}, and could even proc the sigils of your current weapon set if they're no longer on CD. Swapping legends is basically the main '''resource management
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  • ...g-range cleave damage are very potent, and at the time of writing there is no class better suited to this than [[Build:Virtuoso_-_Condi_DPS|Condi Virtuos ''Challenge Mode only'': five players are now targeted, but the attack will no longer hit players in between the boss and the numbered players so they can
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  • * {{Trait|Empower Allies}} - for encounters with no conditions to cleanse.
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  • ...features the same damage as dagger. It can attack from 1500 range, but has no AoE damage. However, bullets pierce so with good positioning you can attack ...rait, dodging while wielding a rifle stealths you for 3 seconds. As it has no cooldown, this is only limited by your endurance, and this build has perman
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  • ...e:''' this trait is useless with {{Skill|Elite Mortar Kit}} as the kit has no CD, but could be quite good when playing with other elites. Works best with * {{Skill|Elite Mortar Kit}} is a versatile kit useful in just about any situation and has a lot of combo potential. It has a {{Tooltip|Po
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  • ...e, or as a Power build with high damage and medium sustain. Despite having no true defensive set the build's still quite durable because of the traits an ...Onslaught}} could be used not only as a gap closer but also a gap builder (just make sure you don't have an enemy targeted).
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  • * {{Skill|Incendiary Ammo}} - no cast time, free damage
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  • ...g respawning enemies who are trying to make their way back to their zerg - just to mention a few. ...'re starting out, <span style="color:#FFA500">'''Exotics'''</span> will do just fine if you don't have <span style="color:#e75480 ">'''Ascended'''</span> g
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  • ** While {{Skill|Oaken Cudgel}} deals no damage, hitting it is still important get the stack of {{Tooltip|Nature's S
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  • ''Challenge Mode Only:'' The normal mode version has no time limit, but with the CM on, each phase will have an ''Inevitability of The fight starts with no preamble as soon as you move close enough to Ankka.
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  • ...s GM traits and both of the food options remain viable choices, but you'll no longer have to maximize endurance regen if you don't want to. * {{Skill|Elite Mortar Kit}} is a versatile kit useful in just about any situation and has a lot of combo potential. It has a {{Tooltip|Po
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  • * There are no elite skill options that offer worthwhile damage, so run whichever has the
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  • * {{skill|Bladetrail}} - only if no projectile block/reflect, realistically almost never use this
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  • *Point 2 Death Blossom does literal burst, no need to stop defending
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  • * {{Food|Bowl of Orrian Truffle and Meat Stew}} - this food is nearly no DPS loss when solo
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  • * {{Skill|Sublime Conversion}} has no target cap for allies, use it to give your entire group {{Tooltip|Regenerat
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  • * This setup requires no boon duration, relying entirely on {{trait|Kinetic Accelerators}}.
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  • ...gh it's a condition build, the burst of a Firebrand is really solid and by no means bad in fractals.
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  • ...your signets retain their passive effects after being used. With this you no longer need to make a decision between using the active and keeping the pas ...d almost always be casting something for the passive healing, even if it's just an autoattack that's not even hitting anything. An exception to this would
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  • ** Starting with no elementals, it takes ~3 minutes for {{skill|Glyph of Lesser Elementals}} to ...ents without losing too much damage. Attuning to the final element (water) just as it will expire will grant Perfect Weave for a further 10 seconds and all
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  • ...p|Salvation}}. This makes the build better at taking 1v1s instead of being just a roamer/teamfighter, but it's also a solid option for beginners and harder ...ts}}, and could even proc the sigils of your current weapon set if they're no longer on CD. Swapping legends is basically the main '''resource management
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  • ...low you to recover from accidentally spending too many pages, but provides no extra damage. # {{tooltip|Epilogue Ashes of the Just}}
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  • ...a stack of {{trait|Attacker's Insight}} each pulse even if the target has no boons.
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  • If possible, precast {{skill|Elixir of Promise}} just before the fight starts. ...elow 50% health, your rotation changes due to {{Skill|Gravedigger}} having no cooldown. As {{skill|Devouring Visage}} {{to}} {{skill|Consume}} deals lowe
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  • |<!-- No specialization -->[[Category:Core game builds]]
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  • {{Skill|Elixir U}} is just a good stun break. You can replace Grenade Kit and Elixir U for other alter * {{Skill|Rocket Boots}} - for getting around faster. But provides no damage.
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  • * You can enter shroud even with no Life Force to use, but staying inside still drains your LF each interval.
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  • ...h Burst skills. Aside from permanent {{tooltip|Fury}}, this build provides no additional boons and minimal utility. ...'re not in Berserk, but as {{Skill|Decapitate}} isn't available you should just use your Axe skills as they come off cooldown.
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  • ...|Sevenshot}} is an excellent burst skill. Has 0 sustain however and offers no mobility unlike the other sets. Either weapons could be replaced by Short b
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  • * Use {{Skill|Glyph of Unity (Celestial Avatar)}} just before leaving {{Skill|Celestial Avatar}} so the effect will persist and qu * {{Skill|Sublime Conversion}} has no target cap for allies, use it to give your entire group {{Tooltip|Regenerat
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  • * {{Skill|Bear Stance}} - extreme condi cleanse but no boon extension.
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  • * {{Trait|No Quarter}} is a massive damage boost but at the cost of most of your sustain ...your target, then {{Skill|Cloak and Dagger}}, and {{Skill|Backstab}}. Then just auto attack until {{Tooltip|Revealed}} wears off.
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  • | {{Tooltip|Mistlock Instability No Pain, No Gain}} ...not end if the anomaly dies and can hit you while you are in the wisp with no way to avoid it. For this reason, it may be worth delaying your jump into t
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  • ...clones again by the time Mind Wrack comes off cooldown. If you're unsure, just don't use Cry of Frustration because it is a minimal damage increase. * You have essentially no sustain but, in exchange, you deal really high damage.
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  • ...reat pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or be
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  • If using any of these options, just camp '''Axe/Axe''' for damage. '''Axe/Mace''' does enough damage to swap to ...skills earlier, making it easier to maintain Berserk. Additionally, as you no longer weapon swap you can switch '''Discpline''' for '''Tactics''':
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  • * You can enter shroud even with no Life Force to use, but staying inside still drains your LF each interval.
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  • ...te damage thanks to {{Trait|Impacting Disruption}}. Overall it's better to just spam PW instead, but its range and quick cast time makes it useful for hara ...oost to decap enemy points before using the 2nd part of the skill to leave just as fast.
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  • * Stay close to your target to benefit from {{Trait|No Scope}} and {{Trait|High Caliber}}.
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  • ...offensive and defensive boons. As it focuses on supporting allies and has no damage of its own, this build is not recommended for solo play.
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  • * Use {{Skill|Phase Retreat}} to make travel easier between points, and not just vertically. We recommend that you set up a bind for ''about face'' (Options ...or that in some extreme cases where you really need to survive and there's no other way around it.
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  • When no stealth skills are available, instead do: * Delay casting {{Skill|Assassin's Signet}} until just before {{Skill|Death's Judgment}} hits, to give yourself the maximum time t
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  • ...d the Photon Forge. In open world, without quickness and alacrity, there's no real method to this madness. These are all the skills you will want to use:
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  • * {{Skill|Signet of Malice}} - provides almost no burst healing in exchange for constant sustain if you can keep hitting enem
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  • ...for {{Trait|Demonic Resistance}} and {{Trait|Fiendish Tenacity}}. You can just use the gear from [[Build:Renegade_-_Boon_Support_Healer|Boon Support Heale ...ood|Tropical Peppermint Cake}} or {{Food|Mango Pie}} can be used at almost no cost in exchange for a minor loss of survivability compared to a damage red
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  • Head along this path until you reach the wall, and dig in the corner just behind the leaves for a chest containing 20 baubles. Then follow the wall a Hop onto the lily pad, then quickly jump up on to the leaf you just dug behind, before the lily pad disappears.
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  • ...r attacks while making them hit harder can help you overwhelm opponents in no time when used right. ...means it removes {{Tooltip|Immobilize}}, which is useful if you're rooted just outside melee range. It's the only mobility skill on Axe.
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  • * No boon duration is required to maintain {{tooltip|Alacrity}}. # {{Skill|Cry of Frustration}} just before your Phantasms transform into clones (approximately 4 seconds after
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  • ...kill (once every 30 seconds). Works well with Glint's elite because it has no cast time. ** Optional: add {{Skill|Facet of Nature}} to the mix just before leaving from spawn, especially if a teammate wants to stack boons (a
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  • * {{Skill|Tornado}} is useful in just about any situation. Whether you have to run away from a fight, peel for yo ...g locked into 1v1s, always be in team fights'''. You depend on your allies just as much as they depend on you! Tempest's job is to keep party members alive
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  • This is a basic opener that can easily be performed with no {{Tooltip|Alacrity}} or {{Tooltip|Quickness}}. Use {{Skill|Rushing Justice}
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  • * {{Skill|Zealot's Fire}} - when no projectile block present ({{Skill|Zealot's Flame}} flip skill)
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  • ...of 180 units, meaning that if there are no players outside of this range, no-one will receive it. This can be used to skip the mechanic entirely, but re ...below 33% health then Rigom will no longer explode when he dies, so it is no longer necessary to keep him close to Samarog.
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  • ...{{Tooltip|Chapter 4 Scorched Aftermath}}, {{Tooltip|Epilogue Ashes of the Just}}, '''Chapter 4 Stalwart Stand''', and {{Tooltip|Epilogue Unbroken Lines}} ...Tooltip|Chapter 4 Scorched Aftermath}} and {{Tooltip|Epilogue Ashes of the Just}} while in {{Skill|Tome of Justice}} make sure to use '''Tooltip|Chapter 2:
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  • ...the build has several tools for dealing with incoming conditions, there's no skill that's only reserved for cleansing. Dodge rolling for example removes :# Dodge, but don't ambush just yet
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  • * Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible
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  • ...|Signet of Humility}} bigger and faster CC than {{Skill|Gravity Well}} but no damage. # {{skill|Illusionary Wave}} just before '''Mind Stab''' comes off cooldown, to trigger the Fireworks relic (
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  • * {{Skill|Zealot's Fire}} - when no projectile block present ({{Skill|Zealot's Flame}} flip skill)
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  • * The build makes little to no use of {{Skill|Water Attunement}}.
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  • ...ools. They're especially useful for getting back to full adrenaline before just before {{Skill|Berserk}} recharges so you don't have to waste time building ...e}} restores 5 adrenaline on weapon-swap. This is quite useful when you're just a little short of having enough adrenaline to use burst skills, especially
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  • * {{Rune|Superior Rune of the Brawler}} - mix of defense and offense, but no boon duration. ...nd with {{Skill|Bull's Charge}} or {{Skill|Shield Bash}}, time them to hit just after the target has dodged, etc.
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  • ...at different heats. This enables them to maximise damage by ending a phase just after their Photon Forge burst. Choosing the correct opener for the fight i * Under no circumstances should you ever overheat as it will massively reduce your dam
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  • ...on clones. Instead, they stock Blades. This has the disadvantage of clones no longer tanking for you, but the advantage of Blades persisting after combat
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  • * {{Skill|Perilous Gift}} - you take no damage during this, and then it heals you for 50% of your missing health. B
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  • ...useful for the next section. There is a pitched battle nearby, but you can just run past and ignore everything – you will inevitably aggro a lot of enemi | {{Tooltip|Mistlock Instability No Pain, No Gain}}
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  • * {{Trait|No Escape}} briefly roots enemies in place after you CC them. This turns skill ...om a fight. Bonus points if you manage to attach {{Trait|Magebane Tether}} just before using your elite.
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  • ...the page doesn't exist, you'll see the following line: "There is currently no text in this page. You can search for this page title in other pages, searc # Click the red link for your build (If there is no red link, the build already exists! See step 3 above).
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  • ...aunches players. The torch will be extinguished if it is lit. If there are no lit torches, the Boneskinner will target a random player. This attack repea ...ff the group temporarily. It might be wise to wait until '''Cascade''' has just been used, to provide the time to reach the torch and return without riskin
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  • ...daily is color coded showing the difficulty to complete as a solo player. No dailies are particularly challenging to complete in a group. * 8 hours and 35 minutes with no boosts
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  • ...E around the player that slowly fills. When the inner AoE is filled, it is no longer attached to the player and so it may be “dropped” away from them ...ght: 24px; overflow: hidden; vertical-align: bottom;"></span>. However, if no-one stands in the AoE then when the hailstone lands it will hit everyone in
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  • ...ve is nice, its best part is the active - refreshing shatters is useful in just about any situation whether you need burst damage, CC or even the sustain o ...ounces give you {{Tooltip|Might}} and their travel time is minimal (and if no allies are in melee the blade might not bounce at all).
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  • ...l|Barrier Blast}} is a pretty powerful autoattack chain, so don't feel bad just using this when everything else is on cooldown. Decent strike damage, {{Too ...et}} should only be activated if you're absolutely certain your Mech is in no danger, has a clear shot, and it won't be interrupted. Otherwise, save to s
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  • ...ore tanky set to the build which makes it better at 1v1ing on top of being just a good roamer. ...bility. Players without the ''Secrets of the Obscure'' expansion will have no choice but to use the Greatsword.
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  • ...iki.guildwars2.com/wiki/Special_action_skill Special Action Keys], or have no tank at all. It is extremely rare that control will be a role in itself, as ...to cause a wipe. With Guild Wars 2’s active defense there are practically no mechanics that cannot be avoided with skill, mitigated through encounter me
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  • ...ery time you use a mantra charge. {{skill|Mantra of Pain}} has practically no cooldown after its charges are expended so you can spam it constantly for h * Cast {{skill|Well of Eternity}} just before the Green hits to quickly recover your subgroup's health.
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  • ...into the Dire Draft. For this reason, players should try to aim their SAKs just in front of Sabir (ensuring he is still within their AoE). ...ealth, but it does mean that any pillar will eventually be damaged even if no-one were to use it to block <span data-armory-embed="skills" data-armory-si
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  • ...per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling {{Ski
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  • ...is becoming a synonym for "low tier" as they're somewhat easy to play but just as easily shut down above a certain level of play. Still, it remains popula ...of extremes, their builds either do outstanding burst damage with next to no sustain or they're sacrificing the damage aspect for top tier sustain and g
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  • ...ill|Tome of Courage}} skills and {{Skill|"Stand Your Ground!"}} if No Pain No Gain is active as your Renegade should be boonstripping with Mallyx. ...bad, take {{Skill|Sanctuary}} to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it
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  • ** Optional: add {{Skill|Facet of Nature}} to the mix just before leaving from spawn, especially if a teammate wants to stack boons (a ...t speed is capped at 33% while out of combat, making {{Tooltip|Swiftness}} just as strong as {{Tooltip|Superspeed}}. During combat however {{Skill|Impossib
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  • ...ish Tenacity}} works best against builds with heavy condition pressure but no boon removal. ...ressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at le
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  • ...arth Attunement}} with a bullet stocked, and {{skill|Air Attunement}} with no bullet stocked. If this is not the case, skip one of the skills in the rele # {{skill|Grand Finale}} just before '''Surging Flames''' is off cooldown again
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  • * This build, just like lightning rod weaver, focuses on chaining together large amounts of cc ...power through the might it grants, or to give access to a fire field with no cast time if you have the extra energy and don't have time to cast {{Skill|
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  • * You can enter shroud even with no Life Force to use, but staying inside still drains your LF each interval.
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  • ...ies which is great for disrupting skills like {{Skill|Signet of Mercy}} or just denying rez attempt in general even if the enemy has {{Tooltip|Stability}} * {{Trait|No Escape}} briefly roots enemies in place after you CC them. This turns skill
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  • ...ing you immortal for the time being (well, except for fall damage). Beside just avoiding cerain death, this elixir's also useful for stomping enemies or re ...in the middle of Dust Charge in order to stay on the node). You could also just keep going and toss enemies around, taking pressure off of your team. The f
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  • ...r skills is to start channeling the air autoattack {{Skill|Arc Lightning}} just before leaving {{Skill|Air Attunement}}. Swapping attunements doesn't break ...ragon's Tooth}} and burst enemies before it falls on them. This presents a no-win situation for many builds: they can either facetank your burst but dodg
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  • * Thanks to {{Trait|No Escape}} whenever you {{Tooltip|Daze}} or {{Tooltip|Stun}} a target you als ...om a fight. Bonus points if you manage to attach {{Trait|Magebane Tether}} just before using your elite.
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  • ...ish Tenacity}} works best against builds with heavy condition pressure but no boon removal. ...ressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at le
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  • * This build has no mobility skill access, staying very close to your tag and group is critical
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  • ...ools. They're especially useful for getting back to full adrenaline before just before {{Skill|Berserk}} recharges so you don't have to waste time building ...e}} restores 5 adrenaline on weapon-swap. This is quite useful when you're just a little short of having enough adrenaline to use burst skills, especially
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  • ...stol skills so spamming dagger ambush attacks is going to recharge them in no time.
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  • ...d almost always be casting something for the passive healing, even if it's just an autoattack that's not even hitting anything. An exception to this would ...ible to swap attunements for a different aura keep the CD in mind! There's no point in carrying a finisher from earth to combo on water if you were going
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  • * This build has no mobility skill access, staying very close to your tag and group is critical
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  • * This build has no mobility skill access
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  • * {{Trait|No Escape}} briefly roots enemies in place after you CC them. This turns skill ...om a fight. Bonus points if you manage to attach {{Trait|Magebane Tether}} just before using your elite.
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  • ...ill|Blinding Powder}} gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is of
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  • * This build has no mobility skill access
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  • * This build has no mobility skill access
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  • ...n some self-sustain. However, as you are not using the earth traitline you no longer have access to {{Trait|Written in Stone}} as you would if you were r
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  • ...ip|Fury}} too. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health to provide boo * Players that don't own Secrets of the Obscure can just ignore the '''Torch'''.
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  • * This build has no mobility skill access
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  • ...re no living conjures and then focus on damaging the boss. There is a spot just to the south of the central platform divide that most of the purple orbs wi ...mechanical effect so player should continue to damage the boss until it is no longer targetable. Note that targeting will be temporarily broken as Conjur
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  • ...ts}}, and could even proc the sigils of your current weapon set if they're no longer on CD. Swapping legends is basically the main '''resource management ...kill|Envoy of Exuberance}} and most Staff skills have supportive elements (just not as powerful as legend skills). Even {{Skill|Surge of the Mists}} can be
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  • ...cond set as they'll inherit the missing one from the main set. If you have no intention to stack Bloodlust before fights then you don't need the 2nd set! ...r skills is to start channeling the air autoattack {{Skill|Arc Lightning}} just before leaving {{Skill|Air Attunement}}. Swapping attunements doesn't break
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  • * {{Skill|Flamewall}} doesn't do much in duels because it's so easy to avoid just by not stepping on it, but it's a rather decent skill for downed cleave if *When auras no longer suffice {{Skill|Magnetic Wave}} is what you should use. This is the
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  • ...ater Attunement}} with a bullet stocked, and {{skill|Air Attunement}} with no bullet stocked. If this is not the case, skip one of the skills in the rele
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  • ...ools. They're especially useful for getting back to full adrenaline before just before {{Skill|Berserk}} recharges so you don't have to waste time building ...e}} restores 5 adrenaline on weapon-swap. This is quite useful when you're just a little short of having enough adrenaline to use burst skills, especially
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  • * {{Skill|Litany of Wrath}} - no passive cleansing and usually heals for less, but the low cast time makes i ...if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for
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  • * On fights against boses where your clones can stay alive just fine so {{Trait|Deceptive Evasion}} is wasted, you can instead use {{Trait| There's no budget utility items. If you need them, use:
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  • ...h the arena will be the central mechanic of this fight. Note that there is no fixed tank for this encounter ...environmental weapons (beehives, oil kegs, wargs) work on all enemies, not just those that are weak to them. As Narella is the most dangerous miniboss, it
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  • ...rait|Stretched Time}} take this trait if you have a Firebrand in party and no other {{Tooltip|Alacrity}} source in party. * Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the
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  • ...ss cleanse and stun break on slightly lower CD than Signet of Renewal, but no passive effect. * If you're new to the build it's completely fine to just stick with using Hammer skills '''while your pet is unleashed'''. The non-u
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  • If there is no dedicated healer in your group, {{skill|Healing Spring}} is a great choice You want to use {{skill|Celestial Avatar}} whenever you would just be autoattacking on a weapon. As explained above, the timing for this may v
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  • * {{Skill|Flamewall}} doesn't do much in duels because it's so easy to avoid just by not stepping on it, but it's a rather decent skill for downed cleave if * When auras no longer suffice {{Skill|Magnetic Wave}} is what you should use. This is the
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  • ...ope}} dodging while wielding a rifle stealths you for 3 seconds. As it has no cooldown, this is only limited by your endurance, and this build has perman ...ing durable enemies like hydras before they can even come in range of you. Just be ready to dodge should an attack come your way.
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  • ** If the toughness is an issue, then just run full {{tooltip|Viper stats}} with {{utility|Toxic Maintenance Oil}} and * At this level, you can just about maintain {{tooltip|Quickness}} without the need to consume the last c
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  • * Rotations are just a guideline ...be.com/watch?v=h2C1NnjugMk Condi Weaver vs Champion Avatar of Balthazer 2: No dodges!]
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  • ...so there is no one rotation that is always best. The following example is just one way of starting a phase. # Spam {{Skill|Seed of Life}} throughout - it has no cast time so you can cast it in the middle of other skills' cast times
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  • ...healing reduction effects. Rez skills that claim to rally allies actually just restore a large chunk of downed health all at once, and if the poisoned tar * Honestly just cleave them, stomping almost certainly isn't worth it but hey, if you like
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  • ...kill|Infiltrator's Strike}} is an excellent skill for initiating fights or just closing gaps. ...oost to decap enemy points before using the 2nd part of the skill to leave just as fast.
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  • ...ther than that it may be useful for finishing targets below 25% HP who are just out of melee range. ...oost to decap enemy points before using the 2nd part of the skill to leave just as fast.
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  • ...ll|Serpent's Strike}} if you open with this skill after swapping to Sword, no previous setup's necessary.
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  • ...u can use {{Skill|Epidemic}} to clear orbs during the split phase as well. Just be aware that if the orbs are too far away Epidemic will either not reach t * You are able to perform the "back warg" role with no major changes to your build, though you can swap out Soul Reaping in favor
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  • ...n the previous area, you may have noticed them heading through a small gap just to the left of the checkpoint. Follow them, and you'll find yourself in a h .... For maximum efficiency, you can /gg here to return to the checkpoint, or just head back up on top of the maze as you're right next to the entrance anyway
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  • ...set, it will disable storing build-specific data to the page. Defaults to no. Use this if displaying a variant. Do not use this for the main skill bar.
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  • ...ed more crowd control than what Throw Mine provides (though it does almost no damage). Its toolbelt skill does a little ranged crowd control. ...d since launch and are much slower if you manually press the key. Instead, just rely on auto attack and don't press the key.
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  • ...quently is highly recommended because you don't lose the active so there's no downside to it, but keep the CD in mind! Plan ahead a bit, as shocking aura
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  • ...Food|Spherified Clove-Spiced Oyster Soup}} - provides a general stat boost just like the other Ascended food, but reduces incoming condition duration inste ...d almost always be casting something for the passive healing, even if it's just an autoattack that's not even hitting anything. An exception to this would
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  • ...ill|Whirling Defense}} and {{skill|"Sic 'Em!"}}. So you do a lot of damage just by camping '''Sword/Axe''' and keeping these two skills "synced" while othe ...n Guild Wars 2 are expected to also function as boon supports, and this is no different for [[Build:Mechanist_-_Alacrity_Support_Healer|Heal Mechanist]].
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  • ...trades group healing for better boon duration (up to ~17%). The relic has no internal cooldown and multiple stacks of the same boon can grant you severa ...useful when channeling a rez, an important skill or a shield block). It's just enough to walk or dodge out of area-denial skills like {{Skill|Dragon's Maw
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  • ...the rest of them below. Chances are even they will jump if you can time it just right. ...p, make sure to use them before you finish channeling the skill as there's no reason not to send them on CD.
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  • ...f you wish to benefit from them, already active skill effects will be lost just like when swapping pets. ...Fireworks}}, some Beastmode F1-3 skills can also proc the damage bonus not just weapon skills.
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  • The Green Guardian has no notable features, but introduces the <span data-armory-embed="skills" data- ...vertical-align: bottom;"></span> as it is common for the teleport to occur just before the <span data-armory-embed="skills" data-armory-size="24" data-armo
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  • * {{Skill|Peacekeeper}} is a solid filler that requires no setup. It has great range and is one of the few non-projectile skills on th
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  • ...Agility}} - cleanses several conditions, has a useful passive, and refills just enough endurance for a dodge roll which means it has great synergy with {{T ...Stew}} - great synergy with {{Trait|Silent Scope}}, this food provides not just more evasion but also higher {{Tooltip|Stealth}} uptime.
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  • * {{Food|Cilantro Lime Sous-Vide Steak}} - highest damage option, no damage mitigation but the life steal procs still provide some sustain. * While your HP reverts back after CS (just like your CDs), any conditions or boons applied to you while CS was active
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  • None of the options are that great for this build, they are just different shades of passable: ...me to land important staff skills like {{Skill|Chilblains}} with little to no risk of being avoided as blocking players normally don't dodge.
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  • ...e is captured McLeod the Silent will spawn. Once this happens, Glenna will no longer lose stacks of '''Surveilled''' so she may be moved to a safe distan ...ning_Power buff] to both its damage and condition damage. This affects not just its regular attack but also the ticking aura, making healing increasingly i
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  • ...ing to be lower due to the lower Ferocity. A rune with extra damage but '''no Precision''' stat is highly recommended if you go for this.--> ...if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for
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  • ...hout Secrets of the Obscure cannot run '''Pistol''', therefore they should just leave the second mainhand slot empty, and can take a utility offhand weapon ...aunt}} - the active ability of your Shadow Fiend (if using). The skill has no cast time, but your Shadow Fiend will take a moment to respond.
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  • ...ther than that it may be useful for finishing targets below 25% HP who are just out of melee range. ...oost to decap enemy points before using the 2nd part of the skill to leave just as fast.
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  • In Guild Wars 2 there is no gear treadmill. The only two equipment tiers for endgame gear are '''Exotic It is assumed the player is level 80 and has access to all content, but has no particular story completion.
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  • ...ts}}, and could even proc the sigils of your current weapon set if they're no longer on CD. Swapping legends is basically the main '''resource management * The build works just fine from 1v1s to teamfights.
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  • ...into Ascended Dragon's stat pieces, Exotics from the Trading Post will do just fine. The trinkets are relatively cheap, here's a [https://wiki.guildwars2. ...cond set as they'll inherit the missing one from the main set. If you have no intention to stack Bloodlust before fights then you don't need the 2nd set!
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  • * These tomes have no cooldowns, you can swap in and out of them anytime you want. <!--but certai ...y condition pressure it's worth swapping back to this tome every 6 seconds just to use this.
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  • ...igil of Vision}} - if you want to make sure that {{Skill|Sevenshot}} crits no matter what. ...situational as it doesn't work on targets that are immune to CC. It's also just in general a great AoE CC that could either set up kills for your team, or
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  • ...guide be treated like a guideline rather than a list of hard rules; do not just blindly follow it. Instead, think about what's convenient and important to You can grind out a level 80 by hand in just a few hours if you're dedicated and know the routes, but that's not going t
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  • ...for a full set, meaning 3 Conquest seasons. During active seasons there's no other timegating mechanism, you could even grind out all 100 in the first w ...nstead of <span style="color:#e75480 ">'''Ascended'''</span> don't panic, just send a ticket to support and ask for a refund on the item, they'll help you
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  • * These tomes have no cooldowns, you can swap in and out of them anytime you want, but certain tr ...y condition pressure it's worth swapping back to this tome every 6 seconds just to use this.
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  • ...rning}} to the mix. This is a great way of putting pressure on a target in no time. ...es you 100% crit chance for a couple of seconds everytime you swap to axe. Just about every skill on this weapon hits hard but try to prioritize {{Skill|Ev
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  • ...e="color:#00ff00">'''doesn't matter'''</span> - a level 1 white piece with no stats will have the same effect as a legendary. The rest of the slots are o ...important to have because they determine the left side of your skill bar, just like in PvE.
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  • ...{{tooltip|Stability}} to ignore the knockdown (technically you could also just tank the attack). Alternatively, you could attempt to kite her to the edge ...he first having a safe spot slightly behind Scarlet, and the second having no safe spot at all. Be wary of being too close to the middle of her hitbox, a
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  • ...k up extra orbs if you struggle to make the jumps with just two stacks, or just wait for more orbs to spawn on your current platform. If you are fast enough, you can just run past all the elementals with only the first two stacks.
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  • ...ed}} which would otherwise prevent you from stealthing. In general this is just a free stealth access to be used whenever you see fit. <!--*{{Skill|Signet of Agility}} is good for more than just cleansing conditions or boosting your precision, its active effect restores
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  • ...s 2 stacks of {{gw2wiki|Stability}} to nearby allies. Can be double tapped just before leaving Dwarf for group stability coverage. ...e with Hammer skills or on melee with {{Skill|Vengeful Hammers}} which has no target cap and is unblockable
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  • ...skill|Stability}} and this is what makes them the backbone of every party. No other class can bring these boons at the scale a Firebrand can. ** Finding the balance to apply {{gw2skill|Aegis}} and {{gw2skill|Stability}} just before they are needed (rather than too early after they were needed) is wh
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  • ...a specific player pick up aggro at certain points, whether from a boss or just for a single attack. Ideally, this player can keep themselves alive while a ...ght, the Vermillion appears and begins channeling its attack. It will take no damage while its shield is active, though you can already apply conditions
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  • ...ip|Daze}}s always deal a minimum of 100 breakbar damage, so this sigil has no effect on {{Skill|Time Sink}}. When all your boon sharing skills are on cooldown, just deal DPS with {{Skill|Blurred Frenzy}}, phantasms, and autoattack chains un
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  • ...nter}} for a permanent 10% modifier. The rotation is very similar, but you no longer use {{skill|Spear of Justice}} and can cast the skills named in the ...l structure of each weapon section is the same each time and you generally just use {{skill|Spear of Justice}} off cooldown. The buff from {{trait|Big Game
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  • | No Quarter = 1904 | No Scope = 1923
    25 KB (2,227 words) - 16:05, 28 April 2024
  • ...e active – they will also be effective without challenge modes but will by no means be required. Moving too far ahead of the tank at any time will cause ...brood are defeated. Killing any tar elemental will progress the event, not just those with the crossed swords marker above their heads.</div>
    25 KB (3,998 words) - 19:45, 19 April 2023
  • ...ur alts. They provide anywhere from 30 silver to 1 gold worth of materials just by logging in and pressing F a few times. Below are a few examples: ...ked with [https://wiki.guildwars2.com/wiki/Cache_Key Cache Keys]. There is no limit to the amount of loot you can get per-day from this map.
    23 KB (3,815 words) - 20:30, 29 March 2024
  • ...ll|Assassin's Signet}} at this time will be advantageous, as will using it just before your target phases/dies. ...the axe section, begin at step 10 and activate {{Skill|Assassin's Signet}} just before the dodge hits
    27 KB (4,258 words) - 00:06, 14 April 2024
  • | Epilogue: Ashes of the Just = 42898 | Glyph of Elemental Harmony = {{#switch:{{{2|}}}| 1<!-- No att. --> = 5569| 2<!-- Air --> = 34724| 3<!-- Earth --> = 34609| 4<!-- Fire
    56 KB (5,152 words) - 20:37, 10 May 2024
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